Monster Detective Agency by OddballDave
** IMPOTANT: If the game is running slow press 'q' to cycle through the quality settings
There are four murderers on the loose in Monster City. To track them down you must use the best weapon at your disposal, your powers of deduction. But that's not all! Organising these murders is the mysterious Mr Big, and it's your job to take him down too.
INSTRUCTIONS
WASD - Move
MOUSE - Look around
Left Mouse Button - Arrest suspect
To question monsters approach them.
Q - Cycles through the quality settings. Use this if the game runs slow for you.
WHAT'S MISSING
I ran out of time so didn't get to add sound effects. I also wanted more unique monsters for various set pieces. I also wanted to add a lot more detail, especially in the market and homes.
CREDITS
Everything - David Williamson
TOOLS
Unity
ProBuilder
ProGrids
FireAlpaca
SOURCES
Pixar128 Library - Pixar CC-BY-NC
GHOST I - Nine Inch Nails CC-NC-SA
INSPIRATIONS
Bernband - For anyone who has played Bernband this inspiration is probably clear. For those that haven't played it go play it, it's awesome.
Eye of the Beholder, Dungeon Master - Or real any of those early dungeon crawlers.
CHANGE LOG
Fixed a bug that meant murders sometimes didn't appear. Oops!
Added a quality setting so hopefully people on slower machines can play too.
Optimised it as much as I can. Hopefully it'll run comfortably on the lowest quality setting for most people now.
Enjoy!
There are four murderers on the loose in Monster City. To track them down you must use the best weapon at your disposal, your powers of deduction. But that's not all! Organising these murders is the mysterious Mr Big, and it's your job to take him down too.
INSTRUCTIONS
WASD - Move
MOUSE - Look around
Left Mouse Button - Arrest suspect
To question monsters approach them.
Q - Cycles through the quality settings. Use this if the game runs slow for you.
WHAT'S MISSING
I ran out of time so didn't get to add sound effects. I also wanted more unique monsters for various set pieces. I also wanted to add a lot more detail, especially in the market and homes.
CREDITS
Everything - David Williamson
TOOLS
Unity
ProBuilder
ProGrids
FireAlpaca
SOURCES
Pixar128 Library - Pixar CC-BY-NC
GHOST I - Nine Inch Nails CC-NC-SA
INSPIRATIONS
Bernband - For anyone who has played Bernband this inspiration is probably clear. For those that haven't played it go play it, it's awesome.
Eye of the Beholder, Dungeon Master - Or real any of those early dungeon crawlers.
CHANGE LOG
Fixed a bug that meant murders sometimes didn't appear. Oops!
Added a quality setting so hopefully people on slower machines can play too.
Optimised it as much as I can. Hopefully it'll run comfortably on the lowest quality setting for most people now.
Enjoy!
| Web(Unity Player) | http://gooeyblob.com/ludumdare/ld32/MDA.html |
| Win(74MB) | http://gooeyblob.com/ludumdare/ld32/mda_win.zip |
| Mac(46MB) | http://gooeyblob.com/ludumdare/ld32/mda_mac.zip |
| Lin(46MB) | http://gooeyblob.com/ludumdare/ld32/mda_lin.zip |
| Post Jam(Unity Player) | http://gooeyblob.com/ludumdare/ld32/postjam/MDA.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=11892 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.59 | 215 |
| Audio(Jam) | 3.46 | 199 |
| Fun(Jam) | 3.07 | 509 |
| Graphics(Jam) | 3.66 | 337 |
| Humor(Jam) | 3.16 | 371 |
| Innovation(Jam) | 3.41 | 300 |
| Mood(Jam) | 4.05 | 40 |
| Theme(Jam) | 2.85 | 834 |
Minor complains: It sometimes launches at 4x3, and evidence list is not entirely visible in that aspect ratio. And I wish fps to be higher. Will try on better machine later.
Keep up, great work!
@Tom & Todd - Bernband was a big inspiration for this game, and I had 24 Killers in mind whilst making this too. So thanks for playing guys. :)
Also the performance seems to be pretty bad like you mentioned. The second mode (Hitting Q twice) seems to work best, and I'm saying this on a pretty beefy PC.
I can see this as a big project. For such short amount of time this is a really fascinating prototype. The graphics and the audio are just great.
Having SO many characters in the game ends up hurting it in 2 ways, I think. (1) They very quickly all start "having no clue", since there are so many more characters than clues to get. (2) Finding the murderer eventually becomes a bit of a tedious search.
That said, with some tweaks to the clue-finding and character placement, this could be even more enjoyable than it already is. I hope you'll continue to work on it, thanks for sharing it!
The gameplay itself wasn't really interesting after a while.
The detective work does get boring after the first arrest; I found everything except the secret passage before then.
I arrested Mr. Big... I suppose that's the end?
Great work.
Love the graphics and atmosphere, pretty creepy stuff. The level was much bigger than I first imagined. I think I got the first perp - is there anything that tells you you were successful?
Either way really enjoyed this mate! Top marks from me :)