{"author_link":"\/author\/ianb96\/","author_name":"ianb96","author_uid":"35857","comments":[{"author_name":"Culturebosh_games","author_uid":"56021","time":"Aug 31, 2016 @ 8:10pm","epoch":1472673900,"text":"Fun idea for a game! Some good puzzles in there, would be something well worth developing further.\r<br\/>\r<br\/>The music drove me a little bit nuts, but the ghouls coming at you through the walls can get quite tense!\r<br\/>\r<br\/>Liked the ending as well. \r<br\/>\r<br\/>Thanks for sharing! Well Done!"},{"author_name":"Chronodrax","author_uid":"21759","time":"Sep 1, 2016 @ 11:51am","epoch":1472730360,"text":"Nice gameplay with the blocks!\r<br\/>There could be even more complex combinations of puzzles with the levitation and ice blocks :)\r<br\/>I don't know how but I got a red\/black glitchy power-texture at first (saw it when I used the weapon on an ice cube), I thought it had some kind of use but it made the texture glitch on the block barring the next door.\r<br\/>I didn't understand how to kill ghouls so I ran through the whole level :p At the end it said I killed 3 of them though.\r<br\/>Maybe it could be more tense if you couldn't kill them but use come power-texture to restrain their movements (some slow\/trap power ?)\r<br\/>Anyway it was fun testing it, good job :)"},{"author_name":"cubotrox_toni","author_uid":"112058","time":"Sep 1, 2016 @ 1:03pm","epoch":1472734680,"text":"I think something is wrong in my version. There is a glitched door which I cannot cross, so I don't know how to continue playing."},{"author_name":"mvasko2","author_uid":"111509","time":"Sep 1, 2016 @ 6:12pm","epoch":1472753220,"text":"I like the idea, it might be fun to turn this into a more complete game. I can't help but feel the core concept was a bit underutilized and there could have been more puzzles, and for that matter, more difficult ones.\r<br\/>\r<br\/>I also think that in a game like this, combat makes no sense whatsoever. Sure sucking the spirit out of a ghoul may sound fun, but the combat itself wasn't very good - there could have at least been some kind of feedback, so we know we are hurting it. But the point is, it doesn't even fit.\r<br\/>\r<br\/>I think this game should have been solely about solving environmental puzzles (think Portal - don't look at me like that, you know a Portal reference was coming!) rather than fighting creepy pieces of cloth.\r<br\/>\r<br\/>Don't get me wrong, I liked the game - but I think that time could be better spent designing challenging puzzles rather than creating ghouls which IMHO added too little to the gameplay.\r<br\/>\r<br\/>By the way, nice Treasure at the end ;)"},{"author_name":"Gipzo","author_uid":"32280","time":"Sep 1, 2016 @ 7:29pm","epoch":1472757840,"text":"I really enjoyed the game. It has good puzzles, the hints are well placed and the level design is good. It all helped me reach the end of the game.\r<br\/>The only downsides are music and grapgics, but I guess it's the tradeoff of making a game singlehandedly.\r<br\/>Anyway, I had fun playing your game and completing it to the end. Well done!"},{"author_name":"Sean","author_uid":"50235","time":"Sep 1, 2016 @ 8:36pm","epoch":1472761860,"text":"The puzzles were nice, but as mentioned in the other comments I found that the ghouls were kind of a nuisance; they weren't particularly interesting to fight and there were so many of them that it distracted a lot from the core gameplay (though it did make for a good moment at the end: &quot;Oh hey you won, now you get MORE GHOULS TO FIGHT&quot;).\r<br\/>\r<br\/>With some polish and a heavier focus on the puzzles, I think this could be a much better game!"},{"author_name":"JK5000","author_uid":"50889","time":"Sep 2, 2016 @ 12:35pm","epoch":1472819400,"text":"A simple puzzle game with a lot of potential, but needs some polize."},{"author_name":"Neonable","author_uid":"112542","time":"Sep 2, 2016 @ 6:17pm","epoch":1472839920,"text":"Gamers are always looking for new innovative first-person shooters and I believe this is one of them. An interesting concept, a great game mechanic, and a proper underground\/dungeon style &amp; level design makes this a solid submission.\r<br\/>\r<br\/>For future improvements, it is always appreciated to be given the option for a run and jump button. Some subtle animations for the weapon also adds a lot to the overall experience. Looking forward to see an improved version in the future!"},{"author_name":"Satyre","author_uid":"27634","time":"Sep 3, 2016 @ 11:19pm","epoch":1472944440,"text":"Nice one!"},{"author_name":"Ping78","author_uid":"33839","time":"Sep 4, 2016 @ 3:37am","epoch":1472959920,"text":"Nice idea, interesting puzzles, good level design."},{"author_name":"Hermes","author_uid":"28880","time":"Sep 13, 2016 @ 10:45am","epoch":1473763200,"text":"This game have a good potential. The puzzles are nice. Need just a bit polish."}],"images":["ld36\/35857-eb908d9356cb1565701acf63815e366c.jpg","ld36\/35857-d486b278aa0f65d96597116c6553b383.jpg","ld36\/35857-9b38c36ab4ed8ec5a22d1d85ca79233f.jpg","ld36\/35857-30df085028db689c62480d4b8696f859.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/dragian99\/traanimus","text":"Web (Unity)"},{"url":"https:\/\/www.dropbox.com\/s\/ee1a8y8ieohezty\/traanimus.zip?dl=1","text":"All"},{"url":"https:\/\/www.dropbox.com\/s\/gpnjc8jv3wrvysn\/TraanimusSrc.zip?dl=1","text":"Source"}],"metadata":{"g_key":"1034","g_author":"35857","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1007","g_title":"Traanimus","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/35857-shot0-1472521832.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/35857-shot1-1472521907.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/35857-shot2-1472521907.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/35857-shot3-1472521940.png-eq-900-500.jpg"],"text":"Look for treasure in a lost dungeon while destroying ghouls and solving material-based puzzles!\r\n\r\nInstructions:\r\nWASD to move\r\nMouse to look\r\nLeft Click to swap\/attack\r\nP to pause\r\n\r\nTools used:\r\nUnity\r\nVisual Studio Community\r\nBlender\r\nGimp\r\nPaint.NET\r\nCrazyBump\r\nAudacity\r\nBosca Ceoil\r\n\r\nThis game was to big for me to complete for the compo, but I made it in time for the Jam.\r\nThis is a \"sequel\" to my game for LD32, Material Exchange. http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&uid=35857\r\n\r\nedit: switched to unity player, webgl is unplayable","title":"Traanimus"}