{"author_link":"\/author\/noxfadh\/","author_name":"Noxfadh","author_uid":"44667","comments":[{"author_name":"SuperPokeunicorn","author_uid":"9858","time":"Apr 20, 2015 @ 11:35pm","epoch":1429572600,"text":"Nice and short. Good for your first entry. The controls got a bit wonky at times, but the physics based platforming was a cool idea. I also like the minimalist art design. You can do a lot with translucent rectangles!"},{"author_name":"crazya02","author_uid":"51023","time":"Apr 20, 2015 @ 11:36pm","epoch":1429572660,"text":"Liked the visuals and the concept, but it was extremely easy to sequence break (to the point that I did so by accident), as well as fall off the edge and get trapped in an endless loop."},{"author_name":"Phil Strahl","author_uid":"47131","time":"Apr 20, 2015 @ 11:40pm","epoch":1429572900,"text":"Momentum and mass as weapons, I haven't seen that quite like Gish. Unfortunately the game was a little glitchy (in Firefox, Chrome worked fine) and when I fell off a platform I didn't respawn on top (oh well, good old F5 it is).\r<br\/>\r<br\/>I didn't understand the color change in the ball, it didn't seem to affect anything in the game, however. Apart from the barriers it would have been interesting to have enemies that can be squished only with a certain mass\/force applied to them or some kind of see-saw contraption. So there's quite some potential there :)"},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 23, 2015 @ 4:13am","epoch":1429762080,"text":"Cool concept, great job for a first competition!"},{"author_name":"micahcowan","author_uid":"38013","time":"Apr 23, 2015 @ 6:56am","epoch":1429771860,"text":"Nice first compo game!\r<br\/>Would've liked a bit of an animation to the breaking glass walls, but I know time's always against you."},{"author_name":"DKoding","author_uid":"33865","time":"Apr 25, 2015 @ 11:32am","epoch":1429961220,"text":"Controls were so-so, I fell into the grey and could not get out again or restart the game. OK game otherwise."},{"author_name":"Stechas","author_uid":"44644","time":"Apr 25, 2015 @ 11:54am","epoch":1429962540,"text":"Obesity as a weapon is good idea and sometimes I ve felt so obese that I was not able to move for a little while :D Good start into ludum dare"},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Apr 26, 2015 @ 9:53pm","epoch":1430084880,"text":"Excellent idea, but to be honest the execution wasn't great. The controls were a bit off and I won without trying! Still, good work and I'd love to see this expanded on!"},{"author_name":"lizard455","author_uid":"42941","time":"Apr 26, 2015 @ 10:07pm","epoch":1430085720,"text":"Interesting concept, would help if there was an auto reset when you fell off the world"},{"author_name":"Jakob37","author_uid":"50156","time":"Apr 28, 2015 @ 8:00pm","epoch":1430250900,"text":"Had some issues with passing through platforms and walls. Otherwise, well done as first entry. Keep it up!"}],"images":["ld32\/44667-ad1357741b9d66198342c3a8256734dd.jpg","ld32\/44667-749b6abd306d92b866e9a84a066313d5.jpg"],"links":[{"url":"http:\/\/emojitimes.com\/ludum-dare\/","text":"Web"},{"url":"http:\/\/emojitimes.com\/ludum-dare\/","text":"Windows"},{"url":"http:\/\/emojitimes.com\/ludum-dare\/","text":"OS\/X"},{"url":"http:\/\/emojitimes.com\/ludum-dare\/","text":"Linux"},{"url":"https:\/\/github.com\/MichaelLeith\/LudumDare\/blob\/master\/dare.html","text":"Source"}],"metadata":{"g_key":"10343","g_author":"44667","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10377","g_title":"Weight","g_status":"UCHK1","g_place":"1104","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/44667-shot0-1429488036.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/44667-shot1-1429488036.png-eq-900-500.jpg"],"text":"Javascript plaformer.\r\n\r\nThe player has mass, and depending on this, they can break some areas of the world to progress. To gain mass they have to eat coloured orbs. Mass is lost over time because your character is moving around doing exercise :) \r\n\r\nSummary: Obesity is used as a weapon against the environment.\r\n\r\nControls:\r\nA - Left\r\nD - Right\r\nSpace - Jump\r\nEscape - pause\r\n\r\nFirst competition! Woo!\r\n\r\n* Updated to work in Firefox. (Chrome's more flexible with it's javascript compiler apparently) :P","title":"Weight"}