{"author_link":"\/author\/sogomn\/","author_name":"Sogomn","author_uid":"40005","comments":[{"author_name":"Red_Fan games","author_uid":"47563","time":"Apr 20, 2015 @ 2:29am","epoch":1429496640,"text":"Could not play because of java 8 :\/"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 3:44am","epoch":1429501140,"text":"Then how about updating? :D"},{"author_name":"Permamiss","author_uid":"52851","time":"Apr 20, 2015 @ 6:18am","epoch":1429510380,"text":"Well, this was strange. There were no instructions as to which ones I should attack. This game seems a tad simple, too. I realized the red balls hurt you, so..okay.\r<br\/>Weird."},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 7:15am","epoch":1429513800,"text":"Sorry I thought it was self-explaining.\r<br\/>Yeah, it's meant to be weird.\r<br\/>Thanks for all the comments :)"},{"author_name":"metalfist213","author_uid":"51480","time":"Apr 20, 2015 @ 3:09pm","epoch":1429542240,"text":"Could not play: A Java Exception has occured.. :P"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 3:11pm","epoch":1429542360,"text":"Do you have Java 8?"},{"author_name":"longshorts","author_uid":"34312","time":"Apr 20, 2015 @ 3:23pm","epoch":1429543080,"text":"Thats not really a sword is it? lol.\r<br\/>This is very well done if you have done this from scratch without a library. Unless this was a personal challenge however I would look into using an engine for future jams like LibGDX, you will find you can get a lot nicer product out within the allotted time. \r<br\/>\r<br\/>Also in a game jam its not how well structured your code that matters: unfortunately that is not a category for rating! Jam code is usually messy and uncommented as hell (at least mine is). Additionally if you want us to peak at your code try uploading to something like github so its easier for the public to peak at."},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 3:31pm","epoch":1429543560,"text":"Thank you for the review. Well. It's a sword with balls.\r<br\/>Yeah I thought about using a library but for some reason I don't like it. I need to achieve everything on my own so it's indeed a personal challenge.\r<br\/>Of course, the game can't compete with any other game but I really liked the idea and hey - Ludum Dare is mainly for fun. ;)"},{"author_name":"talecrafter","author_uid":"3707","time":"Apr 20, 2015 @ 4:00pm","epoch":1429545300,"text":"Lol, that's a mighty weapon. Great idea and even an execution that is fun.\r<br\/>I am no Java Coder, but I agree with the points longshorts made."},{"author_name":"oskardevelopment","author_uid":"21518","time":"Apr 20, 2015 @ 4:01pm","epoch":1429545360,"text":"Nice game! :)\r<br\/>\r<br\/>The art was awesome and quite easy to understand what to do!\r<br\/>\r<br\/>Looked at the code, and it looks quite well, especially how you set up the graphics.\r<br\/>\r<br\/>A tip is to avoid calling a package &quot;Object&quot; (as it conflicts with Java standards) and as a few of your objects had the same functionality you could've used a shared superclass.\r<br\/>\r<br\/>Generally a fun game, thanks and good luck! :)"},{"author_name":"MJaawa","author_uid":"52666","time":"Apr 20, 2015 @ 4:03pm","epoch":1429545480,"text":"A sword with balls, now that's unconventional alright :D"},{"author_name":"Mimus","author_uid":"49652","time":"Apr 20, 2015 @ 4:03pm","epoch":1429545480,"text":"I do not understand the game, it's strange ...\r<br\/>(Google Translate, I'm French)"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 4:12pm","epoch":1429546020,"text":"@oskardevelopment:\r<br\/>Yeah, that's a good point. What would you call the package? Couldn't think of a better name. :D\r<br\/>\r<br\/>@Mimus:\r<br\/>It is strange, indeed."},{"author_name":"oskardevelopment","author_uid":"21518","time":"Apr 20, 2015 @ 6:24pm","epoch":1429553940,"text":"@Sogomn: &quot;view&quot; or &quot;model&quot; are classical names, else &quot;type&quot; or &quot;unit&quot; would work as well. A tip is also to keep constants at the top and variables below the constants to keep the code cleaner."},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 20, 2015 @ 7:02pm","epoch":1429556220,"text":"That's more a personal preference, isn't it? My book sais to put the public methods at the bottom and the private at the top so I guess it's possible to do same for the variables."},{"author_name":"PeerPlay","author_uid":"40389","time":"Apr 20, 2015 @ 8:36pm","epoch":1429561860,"text":"Impressive coding. You made this from scratch?"},{"author_name":"zzForrest","author_uid":"6412","time":"Apr 20, 2015 @ 8:48pm","epoch":1429562580,"text":"This was...  Interesting.  It does have gameplay, but it's barebones and aside from the... ahem... weapon...  the art isn't very good.  A help screen or even just splash text with the controls would have been nice.  Also, 1500 fps?!  There goes my computer's CPU..."},{"author_name":"Headmade","author_uid":"42076","time":"Apr 20, 2015 @ 8:51pm","epoch":1429562760,"text":"That certainly is an unconventional weapon :)\r<br\/>\r<br\/>I share the sentiment that you should put your code on github (or similar) as it makes it easier to take a look at it.\r<br\/>To me it looks well structured and super clean (very much unlike mine). So good job!"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 21, 2015 @ 9:23am","epoch":1429607880,"text":"&quot;Also, 1500 fps?! There goes my computer's CPU...&quot; - It does not affect mine at all.\r<br\/>\r<br\/>Yeah, It's made from scratch."},{"author_name":"jhell","author_uid":"50845","time":"Apr 21, 2015 @ 11:44am","epoch":1429616340,"text":"255 here. Simple and fun, but the enemy generation is too low, I'd make it increase with time so we can reach crazy scores."},{"author_name":"efux","author_uid":"36287","time":"Apr 21, 2015 @ 12:53pm","epoch":1429620480,"text":"Funny entry =D. Easy to understand and to play, it's also a good idea sometimes to do all things yourself, so you can understand better what your doing. Weiter so! (I'm just assuming you are a german because of your package name)"},{"author_name":"randoman","author_uid":"13710","time":"Apr 21, 2015 @ 2:55pm","epoch":1429627800,"text":"Cool game. Not much of a challenge, but the mechanic is very nice"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 21, 2015 @ 3:34pm","epoch":1429630140,"text":"@efux:\r<br\/>Yeah, I am :)\r<br\/>\r<br\/>Thanks for all the comments!"},{"author_name":"Tangible Games","author_uid":"25746","time":"Apr 22, 2015 @ 9:06am","epoch":1429693260,"text":"This game could benefit from some challenge, it's a little bit too easy!"},{"author_name":"GameDevExtreme","author_uid":"40141","time":"Apr 22, 2015 @ 11:22am","epoch":1429701420,"text":"Tell me if you find a way to make this work:)"},{"author_name":"BabaJaga","author_uid":"44959","time":"Apr 22, 2015 @ 3:49pm","epoch":1429717440,"text":"Moorhuhn dickfighter"},{"author_name":"Saltysandwiches","author_uid":"16475","time":"Apr 22, 2015 @ 7:36pm","epoch":1429731060,"text":"Really too much simple. Nice idea by the way."},{"author_name":"Donpastor","author_uid":"49930","time":"Apr 23, 2015 @ 9:46pm","epoch":1429825260,"text":"That sword is so manly! Took a look at the source. It's so clear and tidy compared to mine that almost made me cry :'-)"},{"author_name":"Sogomn","author_uid":"40005","time":"Apr 24, 2015 @ 3:13pm","epoch":1429888080,"text":"Haha thank you! :)"},{"author_name":"Langouste","author_uid":"30245","time":"Apr 28, 2015 @ 3:56pm","epoch":1430236260,"text":"Super game! I love it, thanks ;)"},{"author_name":"JerryLeeLodbrok","author_uid":"52436","time":"May 8, 2015 @ 2:58am","epoch":1431053580,"text":"Bahahahaha. I was wondering why I clicked the adult content gate, and then BOOM"}],"images":["ld32\/40005-e257a11a90b553000b559031c25582fc.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/akv9gjugabi92jr\/5+inches+true+damage.jar","text":"JAR file"},{"url":"http:\/\/www.mediafire.com\/download\/5n5o7qqd0t0f6zd\/5+inches+true+damage.zip","text":"Source code"}],"metadata":{"g_key":"10344","g_author":"40005","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10378","g_title":"5 inches true damage","g_status":"UCHK1","g_place":"1137","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40005-shot0-1429470002.png-eq-900-500.jpg"],"text":"As always when I'm making a game: It's completely pointless and not even fun.\r\nMy main focus this time was the code style so if you are a Java coder you might want to take a look at it and give me feedback.\r\nPlease respect that I haven't used any library or engine.\r\nThanks to my Twitch chat for the support! :)\r\n\r\nMove left and right with A and D and control the wiener with your mouse. Left click for the regular slap and right click for the helicopter.\r\n\r\nNOTE: The game is compiled with Java 8 so it propably won't run with an earlier version.","title":"5 inches true damage"}