{"author_link":"\/author\/highquality\/","author_name":"HighQuality","author_uid":"3537","comments":[{"author_name":"Destruktorrr","author_uid":"49168","time":"Apr 20, 2015 @ 1:03pm","epoch":1429534680,"text":"WOW.  THAT. WAS. COOL.  Hands down, one of the most fun game-jam games I've ever had the pleasure of playing.  And so expansive for a jam game, let alone a compo game!  A bit of audio would have been nice, but still... great job!  You took the tools you were given and made something great.  I'm proud to give my vote."},{"author_name":"HeuGamer","author_uid":"10826","time":"Apr 20, 2015 @ 1:08pm","epoch":1429534980,"text":"Pretty cool mechanic. Game was pretty bug although, but as for most games in Ludum Dare :P."},{"author_name":"Luke Magitem","author_uid":"25147","time":"Apr 20, 2015 @ 1:32pm","epoch":1429536420,"text":"A nice one, contratulations! I just fell on a little bug, when I pasted matter near the end-level-portals, it still started to grab me, but I was blocked by the matter, so I had to restart."},{"author_name":"Diventurer","author_uid":"7567","time":"Apr 21, 2015 @ 12:41am","epoch":1429576560,"text":"Awesome. It's a simple concept but it's really fun to play. I had to restart a few tmies because I got stuck in sand (or something). :)\r<br\/>\r<br\/>It will probably become a nice game once you get more stuff like those blocks you can't cut."},{"author_name":"Vaughn","author_uid":"25876","time":"Apr 24, 2015 @ 5:24am","epoch":1429852740,"text":"I really enjoyed playing through this. Love the mechanics and art. Would love to see levels with the enemies we see near the end. For some reason though I couldn't get the audio to work - unfortunately I wasn't able to get it working in my live playthrough of it: http:\/\/www.twitch.tv\/drathy\/c\/6585859"},{"author_name":"SimonLarsen","author_uid":"1980","time":"Apr 26, 2015 @ 3:31pm","epoch":1430061960,"text":"Really cool concept\/idea!"},{"author_name":"Tselmek","author_uid":"48996","time":"Apr 26, 2015 @ 3:32pm","epoch":1430062020,"text":"Very very interesting mechanics, I was hoping for more levels but I'm not blaming considering the time restriction. The controls are a bit wonky at times but overall it is very enjoyable. \r<br\/>I wish for a more in depth puzzle game in the future."},{"author_name":"volkoivan","author_uid":"44824","time":"Apr 26, 2015 @ 3:33pm","epoch":1430062080,"text":"That was awesome, man!\r<br\/>Great idea and great realization!\r<br\/>Game looks nice and fun to play, also very interesting mechanics.\r<br\/>And fact that you added enemies and different terrain is really cool\r<br\/>I liked it very much! 5\/5\r<br\/>\r<br\/>P.S. If there is really no music (I hadn't it) why don't you turn off Audio voting?"},{"author_name":"Sanguine","author_uid":"4159","time":"Apr 26, 2015 @ 3:39pm","epoch":1430062440,"text":"Very interesting gameplay mechanic! As you said, there isn't much in the game yet, but I think the stuff that was in there was really interesting."},{"author_name":"jmborden","author_uid":"42811","time":"Apr 26, 2015 @ 6:22pm","epoch":1430072220,"text":"Really different kind of game! Impressive that you used your own engine and entered this into the compo. I love playing games like these."},{"author_name":"phi6","author_uid":"29305","time":"Apr 27, 2015 @ 12:15am","epoch":1430093400,"text":"Crazy unique mechanic, really interesting. I have no idea how you managed to implement cutting and pasting terrain like that! The platforming physics I felt were too rigid though, no air control and no variable height jumping, although I realise you're mainly prototyping the cut and paste stuff which probably took up most of the jam time. I'd like to see what comes of this!"},{"author_name":"OadT","author_uid":"38974","time":"May 10, 2015 @ 3:00pm","epoch":1431269700,"text":"This is a really cool game! I love the minimalistic style of the graphics and the way you explained the controls. Also I loved the new mechanics (blue stone, enemies) you introduced later"},{"author_name":"RockhopperGames","author_uid":"46057","time":"May 10, 2015 @ 3:15pm","epoch":1431270600,"text":"Excellent little game, and a great idea for the mechanics! It's a shame you couldn't go further with it, but good work for 48 hours!"},{"author_name":"Marty","author_uid":"52829","time":"May 11, 2015 @ 5:39pm","epoch":1431365640,"text":"This is extremely clever! I was surprised when my cutting and pasting ended up not just cloning the enemies, but even a small segment of one was a whole enemy by itself."},{"author_name":"yuigoto","author_uid":"50909","time":"May 11, 2015 @ 5:44pm","epoch":1431365940,"text":"Nice work! Loved the cut and paste machanics, the graphics style and the way it plays. It runs smoothly and beautifully! :3\r<br\/>\r<br\/>Missed some audio and had some problems after cutting pasting too much (got stuck for good! &gt;_&lt;). But lovely entry, really! Well done!"},{"author_name":"pstudio","author_uid":"51506","time":"May 11, 2015 @ 5:54pm","epoch":1431366540,"text":"I really like the idea, but the cut'n'paste mechanic could still use some work. I would like an indication showing what you are cutting and were you are pasting it. That would make the more playable."},{"author_name":"madameberry","author_uid":"14549","time":"May 12, 2015 @ 3:38am","epoch":1431401580,"text":"I'm so sad I didn't see this prior to the results being released.  This game is so great!\r<br\/>Honestly I think the wonkyness of the cutting and pasting was my favorite part.  I loved how screwed up I could make everything by copy\/pasting haphazardly.  It made me have to really think about what I was doing."}],"images":["ld32\/3537-9fb32256a7029d616e99a89aab7004a2.jpg"],"links":[{"url":"http:\/\/host-a.net\/u\/HighQuality\/Cut.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/4086145\/Cut.zip","text":"Windows (Dropbox)"},{"url":"https:\/\/github.com\/HighQuality\/ld32","text":"Source"}],"metadata":{"g_key":"10347","g_author":"3537","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10381","g_title":"Cut!","g_status":"UCHK1","g_place":"85","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/3537-shot0-1429465350.PNG-eq-900-500.jpg"],"text":"A short puzzle platformer made in .NET and my own Game Engine.\r\n\r\nIn it you play a small character with the ability to cut and paste the world infront of him.\r\n\r\nBecause I couldn't take as much use of the core mechanic as I'd like this is more of a prototype than a full-blown game, it's still cool nonetheless.\r\nA lot of time was wasted on the ability to cut and paste in a rotated rectangle, but this proved to produce artifacts due to how the world is stored.\r\n\r\nRequires:\r\n.NET Framework 4.0 Client Profile: http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=24872\r\nVisual C++ 2010 Redistributable (x86): http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=5555","title":"Cut!"}