{"author_link":"\/author\/ghostbomb\/","author_name":"GhostBomb","author_uid":"45321","comments":[{"author_name":"Xlip","author_uid":"110629","time":"Aug 29, 2016 @ 5:00am","epoch":1472446500,"text":"fluent dynamics i loved that, when i jumped and passed close the sticks waow, fells like and atari game"},{"author_name":"Flatgub","author_uid":"27519","time":"Aug 29, 2016 @ 1:43pm","epoch":1472477880,"text":"Really nice fluid movement for the corners and the music was good! Nice difficulty although it got quite hard fast. Could do with some SFX too but other than that really good entry!\r<br\/>\r<br\/>P.S. Whats wrong with Game Maker? &gt;_&gt;"},{"author_name":"GhostBomb","author_uid":"45321","time":"Aug 29, 2016 @ 3:21pm","epoch":1472483760,"text":"@Flatgub\r<br\/>\r<br\/>I like Game Maker a lot but I feel like this kind of game would have been easier to make on a different engine.  Maybe I'm wrong."},{"author_name":"PetterBergmar","author_uid":"110378","time":"Aug 29, 2016 @ 3:38pm","epoch":1472484780,"text":"This was very nice! Just add some more checkpoints that are a bit easier in the middle and it would be a great game. Makes me wanna do a 3D hoverboard racing game.."},{"author_name":"Azumiar","author_uid":"89215","time":"Aug 29, 2016 @ 7:41pm","epoch":1472499360,"text":"Cool game a bit buggy at some parts"},{"author_name":"xesenix","author_uid":"111208","time":"Aug 29, 2016 @ 7:55pm","epoch":1472500200,"text":"Really nice game play i like that pixel art and music works well with game speed. I only wished for better checkpoints position other than that supreme game."},{"author_name":"masamunedragon","author_uid":"26158","time":"Aug 30, 2016 @ 4:49am","epoch":1472532240,"text":"Finished with 93 points! Very nice music, graphics and mechanics."},{"author_name":"silkworm_sweatshop","author_uid":"47199","time":"Aug 30, 2016 @ 12:38pm","epoch":1472560380,"text":"This game was RAD! I think the design was solid all the way through. It is challenging sure, but good use of the little trinkets to guide the player. Some sound effects would be nice but otherwise excellent entry!"},{"author_name":"ciaodavinci","author_uid":"47511","time":"Aug 31, 2016 @ 3:53am","epoch":1472615280,"text":"NICE! cool feel to this game. It gets really punishing when it flips upside down."},{"author_name":"NikSorvari","author_uid":"112793","time":"Aug 31, 2016 @ 4:06am","epoch":1472616060,"text":"So rad. I like the difficulty this game brings with just two mechanics"},{"author_name":"Zee","author_uid":"111149","time":"Sep 1, 2016 @ 1:35am","epoch":1472693400,"text":"Pretty fun runner game. I Liked the gravity mechanic a lot. I just wished it was a little more zoomed out, as it could be a little hard to react to something that you couldn't see until it was too late."},{"author_name":"Chronodrax","author_uid":"21759","time":"Sep 1, 2016 @ 12:22pm","epoch":1472732220,"text":"Cool gameplay :)\r<br\/>It might be a bit frustrating too soon but it's so great when you finally time your moves right :p\r<br\/>The round platforms are too fast for me :c I couldn't pass the one with a checkpoint just right of it: going down would make me go left instead of right, going down-right would kill me against the wall, and going top-left towards what I suppose was the right way would either send me right into the spikes to the left or too far to the top-left and leave me no time to S again before the next spikes.\r<br\/>Still was a fun experience!"},{"author_name":"sbeif","author_uid":"90107","time":"Sep 2, 2016 @ 11:26am","epoch":1472815260,"text":"Nice job! \r<br\/>Very good level design, with the right amount of difficulty, enough to make it challenging but not frustrating. It made me want to reach the end despite my many deaths.\r<br\/>The only flaw that I can think of is that the theme is not really integrated into the mechanics.\r<br\/>Rad game though!"},{"author_name":"MrMordem","author_uid":"37532","time":"Sep 3, 2016 @ 10:34pm","epoch":1472941740,"text":"pretty fun to play with some nice graphics, i like how you put a little bit of story in there for a game where you grapb cassettes on a hoverboard :) \r<br\/>\r<br\/>the gravity reverse mechanic is a little confusing at first but once you get the hang of it it's cool.\r<br\/>\r<br\/>congrats ! Marty Mcfly would be proud :p"},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Sep 4, 2016 @ 2:28pm","epoch":1472998980,"text":"Took me a bit to get used to the control mechanic but once I'd had some practice at it, it was quite fun. The layout was well designed but did feel like it escalated in difficulty for me a bit too quickly."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 14, 2016 @ 3:11pm","epoch":1473865560,"text":"Lovely graphics! I included it in my compilation video series of Ludum Dare 36, if you&rsquo;d like to take a look :) https:\/\/youtu.be\/YGWxJtahV00"},{"author_name":"Siegfried Croes","author_uid":"88589","time":"Sep 18, 2016 @ 1:50pm","epoch":1474206300,"text":"Difficult but really well made game overall. Great job!"}],"images":["ld36\/45321-b2aed60255921d92651fd5731ed57b5b.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/q1n53uk10l2yjgf\/1991BCEzip.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"1036","g_author":"45321","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1009","g_title":"1991BCE","g_status":"UCHK1","g_place":"99999","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/45321-shot0-1472435531.png-eq-900-500.jpg"],"text":"Eons ago, the ancients would transcribe their music on primitive tablets called \"cassette tapes\".  While some might call this ancient race primitive, they clearly had access to incredibly advanced zero-gravity technology for their time, as evidenced by the grav boards dug up from various burial sites.\r\n\r\nYouth of old were said to be able to press A to catch some sick air, and press S to reverse gravity.\r\n\r\n\r\nMade in Game Maker.  Corners are a bit rough.  I apologize for the level design later on.","title":"1991BCE"}