Super Bye Bye Bot by GenericTeamName

[raw]
made by GenericTeamName for LD32 (JAM)
Keaffor the Scientist invented autonomous mobile chat bots, but there's a problem... They started annoying people TO DEATH!!! Now he must race back to his lab to deactivate the server and stop the carnage! It is rumored that the master server is powered by Cleverbot.

We wanted to integrate with www.cleverbot.com to use conversation as the unconventional weapon. It was probably a bit of an over reach and it pretty disastrous to tie into so the graphics for the menu and game over screen and sound effects took a bit of a hit. We even got IP blocked by cleverbot trying to generate the conversations between two robots (kite two of them together to see an example of this). That being said we are happy with how it turned out and we'll have to manage scope better the next time around. I hope you like it!!!

All audio and art assets were custom made.

REMEMBER CLEVERBOT HAS MEMORY OF THE LAST FEW MESSAGES YOU SENT HIM SO WHILE SIMPLY SAYING BYE MAY WORK, A CONVERSATION THAT LEADS TO A NATURAL STOPPING POINT MAY BE THE BEST STRATEGY!!! If all else fails it is possible to complete the entire level without talking to a single cleverbot.

*Interactions with Cleverbot not yet rated*

Ratings

Coolness 73% 3
Overall(Jam) 3.41 346
Audio(Jam) 2.97 420
Fun(Jam) 2.77 706
Graphics(Jam) 3.23 546
Humor(Jam) 3.67 132
Innovation(Jam) 4.03 44
Mood(Jam) 3.05 520
Theme(Jam) 3.72 257

Feedback

Liam :D
21. Apr 2015 · 21:13 UTC
Okay, so I was going to say how I like the floating instruction text and such touches, but this is actually a really clever idea. With unity's new ui system you can anchor things to different sides, which you should do for the "fighting" screen. On my laptop's resolution I just saw "Get cleverbot to s". The text should be anchored to the right side of the screen. Otherwise very innovative.
peecestudios
22. Apr 2015 · 20:37 UTC
Nice game loved it but the robots where glitchy. The text went off the screen. Was very well designed.
F. Wiktora
23. Apr 2015 · 00:45 UTC
Hey! You did a great job there! Keep it up!
lucidsheep
23. Apr 2015 · 00:46 UTC
awesome concept. frustrating execution.
richiebranson
23. Apr 2015 · 00:47 UTC
nice concept, enjoyed the turn-based text battle system. Only recommendation I'd have is to anchor the GUI elements so they adjust based on resolution. Other than that, good work!
TravisRoot1
23. Apr 2015 · 00:50 UTC
Not a huge fan of this one, to be honest. The controls were sluggish and sloppy, the audio and graphics were uninspired, and the dialogue-combat thing, while a very interesting concept, involved no strategy whatsoever. Sorry fellas, just being honest.
RoryD
23. Apr 2015 · 00:51 UTC
Interesting, but at the robots really supposed to be lightning-quick? At the point where you bring one close to the other, there was absolutely no chance of my doing that since the robots move at least 10x as quickly as me.

I think the idea shows some potential, but it's hard to really experience it right now.
doitle
23. Apr 2015 · 00:51 UTC
This is a really clever idea integrating cleverbot into the game. It's very difficult though and variable. The first robot I ran into I just said "Goodbye" to. And it said "Bye" and it was done. The second one I died to trying everything on Earth to get it to go "Bye".
TeslaCoil
23. Apr 2015 · 01:20 UTC
Brilliant idea. The concept was absolutely brilliant. But I'm sorry, it was the most frustrating game ever. Turn-based battle games always have an element of strategy to them. After losing a battle, the player should think "oh, if only I'd done this instead of that, I would've won!". But in this game, there was too much randomness. The only really good move you have is to say "goodbye" or "bye" or something to that effect, but the result of that only move you have is too random to strategize around! Combine this with some parsing, like "get Cleverbot to say a sentence with a colour" or "get Cleverbot to say something mean", and you'd have a much fairer, and more exciting, game.
roving-stone
23. Apr 2015 · 01:42 UTC
Very clever idea! The talking battles really surprised me. Music is generic but calming as you are running through those grassy fields haha. The painted background is really nice. I love the rapid-fire conversations the robots have when you bring them together before they blow up. Great job!

I agree with TeslaCoil's comments on the battle system.
🎤 GenericTeamName
23. Apr 2015 · 02:41 UTC
We knew that we were losing all control of the battle scene when we chose to tie into cleverbot, but that's the fun in it (for us anyways, hahaha). The cleverbots have been "annoying people to death" so I guess it's working? lol. Thanks for commenting everyone, sorry for the frustration! :P
graebor
23. Apr 2015 · 02:43 UTC
The idea of integrating cleverbot is a pretty hilarious concept. Perfect for a jam game where you just want to try out something weird :)
Lynx
23. Apr 2015 · 02:47 UTC
I like the concept a lot, would love to see this expanded with trying to get celverbot to say other phrases than just bye... also very inventive concept! Might want to talk to the cleverbot people to gain permission to constantly access their servers... that will get you blacklisted as a hacker globally so fast!
Shimone
25. Apr 2015 · 15:16 UTC
Really nice idea! I really liked the cleverbot idea, but it was very hard to make it say bye (at least for me). I didn't like the character design very much, but the background drawing is very good. I wished you used the same art style character design.
Bsevers18
25. Apr 2015 · 15:36 UTC
adding cleverbot was hilarious! But got a little old after a while. Changing up the word you need it to say would be nice. Otherwise pretty light on visuals. A jump animation is needed!
gelisam
25. Apr 2015 · 15:44 UTC
I click in the textbox, but what I type doesn't appear and my character always says nothing. Unplayable for me.
OrangeSpikyGames
26. Apr 2015 · 06:26 UTC
What a clever idea, I really enjoyed it. Good job!
TyrusPeace
30. Apr 2015 · 03:47 UTC
I love how annoying this game is. I only ever managed to beat one robot, but I laughed the whole time I was dying.

(John McBryan)
crazya02
08. May 2015 · 01:45 UTC
Awesome idea, but completing a "battle" can be really finicky at times.
mike.cullingham
08. May 2015 · 04:13 UTC
I'm apparently not clever enough to trick him into saying bye as opposed to a variation like "see you soon". some examples would definitely help (although I'll note that I haven't googled it). Interesting idea though.
Xanderzoo
08. May 2015 · 04:49 UTC
It would be a great game, but the robots don't really respond to me correctly. I gave it high marks in everything but graphics and fun.
uberscientist
08. May 2015 · 04:49 UTC
awesome, it was fun, but not fun enough to beat it, gets sort of frustrating without save points after the 2nd run through
myachin
08. May 2015 · 05:14 UTC
awesome animations and hero model
dieblume86
08. May 2015 · 07:31 UTC
Nice idea^^
alhvi
10. May 2015 · 07:24 UTC
I made it :P before the huge robot got me. Hehe. This was really interesting. Good job.