TIMEstahp! by parzivalTheVirtual
TIMEstahp! was the product of half a weekend in which I wanted to make something silly but fun.
You have the regular WASD movement keys + SPACE to jump just like any other platformer.
LeftClick to shoot and RightClick to perform a TIMEstahp! and do all kinds of cool stuff in the bullet time mode.
I was planning on having more levels finished (I have tons of cool ideas to make them more challenging and fun) but unfortunately for now there's just a few basic levels that prove the concept is fun.
I apologize for the art, but I'm quite proud of the soundtrack I managed to make in barely one hour :D
I'm planning on continuing to polish it as an exercise for myself. There's more to come so I'd love to hear any feedback no matter how harsh.
Have fun & thanks for playing it!
You have the regular WASD movement keys + SPACE to jump just like any other platformer.
LeftClick to shoot and RightClick to perform a TIMEstahp! and do all kinds of cool stuff in the bullet time mode.
I was planning on having more levels finished (I have tons of cool ideas to make them more challenging and fun) but unfortunately for now there's just a few basic levels that prove the concept is fun.
I apologize for the art, but I'm quite proud of the soundtrack I managed to make in barely one hour :D
I'm planning on continuing to polish it as an exercise for myself. There's more to come so I'd love to hear any feedback no matter how harsh.
Have fun & thanks for playing it!
Ratings
| Coolness | 54% | 3 |
| Overall | 3.37 | 368 |
| Audio | 3.30 | 221 |
| Fun | 3.40 | 270 |
| Graphics | 2.97 | 603 |
| Humor | 2.83 | 475 |
| Innovation | 4.00 | 62 |
| Mood | 3.09 | 416 |
| Theme | 3.41 | 498 |
Music and sound was also nice, visuals decent, only the jumping felt strange, like the gravity was a little too strong and pulling the character back down quite harshly.
I had a crash after I failed the "red is bad" level the second time, so you might wanna look into your player reset-function.
To me, the laser-streaks could have been a tad longer, the jumping puzzles really were grueling because of the perfect jumping and aiming I had to pull off while holding the mouse key at the same time.
Nice work,, though!
But so many bugs.. jump mechanics and key choices aren't optimal imho.
Woking a bit on controls and level design, some graphics and i could be awesome ! Good job and good luck !
I really liked this one.