Aquatic Regia by swinestudios
You have been sent to explore a mysterious cave that contains valuable treasures, but beware for there are aggressive piranhas guarding them. Luckily, or rather unlucky for you, you have only been given a bubble gun to fend off the piranhas.
The goal of the game is to "finish" as many consecutive levels as possible by collecting a set amount of treasures at each generated level.
Controls:
Arrow keys - move up, down, left, right
Left click - shoot a spread of bubbles
Esc - pause menu
Credits:
TheBlueGamer55 - Programming, Art
General Templeton - Programming
hognip - Music
pigrocket - Programming Support
NOTE:
We spent far too much time on the random cave generation and didn't even manage to complete it. If you get stuck inside a closed-off area, you can go back to the main menu and enter again inside another randomly generated cave without penalty towards your current run.
The goal of the game is to "finish" as many consecutive levels as possible by collecting a set amount of treasures at each generated level.
Controls:
Arrow keys - move up, down, left, right
Left click - shoot a spread of bubbles
Esc - pause menu
Credits:
TheBlueGamer55 - Programming, Art
General Templeton - Programming
hognip - Music
pigrocket - Programming Support
NOTE:
We spent far too much time on the random cave generation and didn't even manage to complete it. If you get stuck inside a closed-off area, you can go back to the main menu and enter again inside another randomly generated cave without penalty towards your current run.
| Windows, OS/X, Linux | https://www.dropbox.com/s/fbjcmgk7dw8n521/AquaticRegia.jar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16296 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.04 | 675 |
| Audio(Jam) | 3.24 | 301 |
| Fun(Jam) | 3.00 | 543 |
| Graphics(Jam) | 3.15 | 590 |
| Innovation(Jam) | 2.77 | 704 |
| Mood(Jam) | 3.22 | 403 |
| Theme(Jam) | 3.48 | 421 |
The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.
Youve addressed the random generator problem and its not cumbersome to restart so thats good.
Its a neat idea; I hope you guys continue it.
The graphics are neat and the mood is perfectly set. I really enjoyed floating around gathering the treasures. I do wish the controls were a little more floaty, but thats just me.
Youve addressed the random generator problem and its not cumbersome to restart so thats good.
Its a neat idea; I hope you guys continue it.
-Sirmi: Team Toast
The music was very satisfying, too.
The bubble gun was a little unwieldy to aim -- maybe if you had to get *under* the piranha and the bubbles shot upward like real bubbles?
You should continue it by maybe adding more features to it!
Good entry!
It was a couple levels before I realized that I had beaten any levels, seemed like being teleported.
Weapon was nice - certainly unconventional in that it didn't damage anything, but rather pushed enemies away. Makes me want a future LD theme to be something like "enemies can't die".
I feel like the objective could be more interesting than "collect the treasures", but I'm not sure what that would be.
Nice work!
sadly it looks unfinshed when you come close to the edge of the level