Bits and Pieces by tigerbyte
**NEW!** HTML 5 Entry!
Movement is much smoother in the HTML5 version.
My 3rd Ludum Dare and possibly my best polished yet. This one even has AUDIO!
A dual stick shooter with an unconventional weapon. Right click on junk to pick it up, left click to shoot the junk, or melee if you don't have any junk. Every time you shoot junk, your gravity gun heats up. If you let it heat up or you run out of HP, game over!
WASD - Move
Right click - Pick up junk.
Left click - Shoot currently held junk, melee if no junk held.
Tools:
GameMakerStudio
Photoshop CS2
AudioTool.com
SFXR
Movement is much smoother in the HTML5 version.
My 3rd Ludum Dare and possibly my best polished yet. This one even has AUDIO!
A dual stick shooter with an unconventional weapon. Right click on junk to pick it up, left click to shoot the junk, or melee if you don't have any junk. Every time you shoot junk, your gravity gun heats up. If you let it heat up or you run out of HP, game over!
WASD - Move
Right click - Pick up junk.
Left click - Shoot currently held junk, melee if no junk held.
Tools:
GameMakerStudio
Photoshop CS2
AudioTool.com
SFXR
| Web | http://andrewperrin.com/ld/32/ |
| Windows (Run once exe, no install) | http://andrewperrin.com/ld/32/LD32-tigerbytes-andrewperrin.exe |
| Source (also contains exe) | http://andrewperrin.com/ld/32/LD32-tigerbytes-andrewperrin.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39187 |
Ratings
| Coolness | 36% | 1811 |
| Overall | 3.09 | 629 |
| Fun | 3.29 | 360 |
| Graphics | 2.73 | 741 |
| Humor | 2.72 | 543 |
| Innovation | 3.10 | 556 |
| Mood | 3.00 | 484 |
| Theme | 3.36 | 537 |
Only real issues I had were the tiles causing weird strobing while the camera scrolled, and that the controls would get "stuck" if you moved from UP+LEFT to UP or LEFT (or any other combination)
A few comments:
- Player movement is a bit buggy
- Sometimes the 'pick-up' sound would play but nothing would be picked up
- It would have been nice to have a visual cue indicating whether it was possible to pick up a piece of junk (maybe a radius that would flash around the player on click? Or junk could glow/shake a little when it's in range)
- I don't think pick-up and shoot need to be separate buttons... unless you were able to pick up MULTIPLE JUNKS and shoot them all in some sort of powershot! That would have been cool :D
Sometimes appears strange black hole on the floor.
@MoogleSensei - The lack of non-enemy junk was simply a time thing :(. Also the lack of power-ups, which I imagine the crates might have.
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I did notice the buggy movement. That is actually why there's no HTML 5 port; as soon as I port to html 5, movement breaks completely.
Did'nt have enough junk cause hitting a robot didn't always break one to create more junk.
I like the idea though and I think you can easily improve this game a lot!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
When you run out of junk (none on the floor) - left click to melee!!
Good work!