Dumb & Number by Tipyx

[raw]
made by Tipyx for LD32 (COMPO)
BULULUUUUUUUUU !

For this episode, we find back our ninja friend of the previous Ludum Dare.
But because of bad guys who give him a poison, he became totally idiot.
So to do basic actions, like push or pull a crate, he need to find (temporary) antidote which remind how to do what :)
This is his only chance, his only hope, his only weapon : the intelligence.

- Press SPACE next to a skill to learn it... for a while!
- Maintain CONTROL next to a crate to pull it!
- If you are stuck, press R to reset the level!
- You'll need to kill all the enemies (if they exists) to reach the exit
- And, to finish, you can toggle the Music and SFX with the R key!

Ratings

Coolness 57% 3
Overall 3.17 559
Audio 2.70 553
Fun 2.86 719
Graphics 3.00 579
Humor 3.11 355
Innovation 2.66 848
Mood 2.81 656
Theme 2.65 968

Feedback

morgondag
20. Apr 2015 · 10:50 UTC
the title alone made me laugh :D
dylanigan
20. Apr 2015 · 11:24 UTC
Liked the graphics, music loop was a little annoying after a while. Good job!
flummox3d
20. Apr 2015 · 11:28 UTC
The music is a bit too repetitive, but it's quite fun to play. Although a bit too slow, but then again, that could be a problem on my side. Nice work :)
ManicMiner
20. Apr 2015 · 11:28 UTC
Quit after the second level where I had to make a "leap of faith" on a block push only to discover that ho-ho, it was a trap and I blocked the exit, time to replay that entire last puzzle. Seriously, be nicer to your players!
Rulrite
20. Apr 2015 · 11:44 UTC
Some of the levels really make you think... I had trouble with some of the later stages, but felt good when I finally figured them out. Congratulations on making such a solid puzzler in such a short amount of time!
Bastienre4
20. Apr 2015 · 11:58 UTC
Black screen for me :/
I'm on Firefox.
kyyrma
20. Apr 2015 · 16:28 UTC
The game performs a bit odd for me. The level seems to shift around and I keep losing focus when I press space. I only played the first two stages, but overall seems like a solid entry. The scanlines are a nice touch.
Hamsternator
20. Apr 2015 · 16:57 UTC
A solid puzzle game. I'd say it's a bit tight with the antidote duration but I'm perfectly fine with letting that slide since the puzzles themselves are nicely balanced =)
PaulJs
20. Apr 2015 · 20:18 UTC
Peut être un peu trop dur trop vite, c'est vraiment trop punitif selon moi ! Sinon c'est sympa et une bonne adaptation du thème.
calavera
20. Apr 2015 · 23:26 UTC
I love how he seems to walk to the beat of the music!
Fanttum
20. Apr 2015 · 23:46 UTC
Nice game. Harder than it looks for a simple block pusher puzzler, haha.
Pinpickle
21. Apr 2015 · 07:10 UTC
I like the mechanic of learning, but I felt it was way too easy to get yourself stuck and have to start the level all over again.
RadStar
21. Apr 2015 · 09:53 UTC
...
Stuck at level 2...
...


BULULUUUUUU!

Looks like a simple sokoban but way more interresting mechanics!
Difficulty increases a bit too fast maybe ?
pixzleone
21. Apr 2015 · 16:23 UTC
Music could´ve been louder, but other than that awesome!
S0lll0s
21. Apr 2015 · 16:26 UTC
solid game; I always enjoy games that blend well known concepts in a way that creates completely new types of puzzles. Graphics could look a little nicer but are of a coherent style. The animations should be shortened a bit IMO so you don't need to wait so long between keypresses.
Horsed
22. Apr 2015 · 07:39 UTC
I love puzzlers like this, especially with a nice retro look. Good game! A restart button would be nice, since I messed up the level quite some time.
PapyPilgrim
24. Apr 2015 · 13:45 UTC
I really like those mechanics in the previous game, but here you just added an arbitrary rule that forces you to go back and forth... and that kills the fun for me
suppi
24. Apr 2015 · 15:17 UTC
I really like the game! but unfortunately the ctrl key clashes with some shortcuts on my system (OS X).
GAFBlizzard
28. Apr 2015 · 00:13 UTC
The pickup sound was a bit loud and annoying compared to the music for me.

Very minor note, your Ludum Dare page description still says the "R key" can toggle Music and SFX, when it's actually the 'M' key. :)

Other than, funny idea! I like that it's a sort of less stressful version of Sokoban.

Nice touch with the mouth moving when the character talks.

I ran into a bug several levels in, where I killed an enemy in the top right with a laser, but the same laser killed me by shooting to the right. The mute/unmute button still worked, but R did not work. I had 3 push squares left over. The screen just froze with two "Argh!" labels on screen.
deepnight
28. Apr 2015 · 11:31 UTC
I miss some checkpoints, but the overall game is really good and pleasant to play :) Good job! Probably your best entry so far!
Arche-san
01. May 2015 · 19:00 UTC
Good puzzle game, looks like sokoban. I did not notice the number of limited actions on the bottom screen at first.
And yes! This character is dumb. XD
MrShoestore
10. May 2015 · 22:56 UTC
I love the look, though I didn't find the game to fit the theme at all. I do like the humor though