Ancient Techno Low-G by Kassimkot

[raw]
made by Kassimkot for LD36 (JAM)
Ancient Techno Low-G is an pulsating arcade of hack and slash action that test your wits and reflects.

An ancient paraplegic called Low-G has stumbled upon an ancient technology deep within the mines of Ancoria that enables him to hover and move faster than normal human beings. But, by doing so, he has unleashed an endless torrent of monsters that will wreck havoc upon the world.

Can Low-G put a stop to it with his new found tech and makeshift Axe?

Playable with XBox 360 Controller (recommended).

Made entirely in Unity 5.4

By Effinjay Studio for Ludum Dare 36


About the development:-
The game was developed entirely in Unity. Modelling, Animation, and AI Programming.

The only thing that wasn't made by me was the sound effects, background music and the floor texture.


Enjoy!


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Feedback

justinooncx
29. Aug 2016 路 04:45 UTC
Interesting game, but unfortunately, I can't seem to play properly without a controller.
rexx1888
29. Aug 2016 路 05:19 UTC
So, some control issues on my end, the screen seems to have moved your ui about to make it kinda awkward

i appreciated the music though, that was rad. So were the art assets used for the avatar and the enemy sprites.

the wacking animation was fun, but it was hard to tell if i was hitting an enemy. Since the swing was so slow, you could have added in an impact effect on them to make them recoil a little n give the player some breathing room. as is it felt a little claustrophobic
JK5000
29. Aug 2016 路 06:12 UTC
The game idea is great but it's very hard to get through level one. But especially the enemy's graphics/animation was really fun and great. And the music fits the game well.

I can only see hafe of the HUD, and was therefor not able to read your text in the game.
hirund0
29. Aug 2016 路 08:31 UTC
the ideaand art is cool butthe mouvement is weird
馃帳 Kassimkot
29. Aug 2016 路 08:54 UTC
Noted on the controls and UIs. Was more focused on the use of controller too much. I have a day left. hopefully I can improve on those.

Everything except the music was done by me. Even the modelling and animation. All done in Unity, cause my laptop had problems connecting to the internet for some magical reason

Thanks for the comments
peterthehe
29. Aug 2016 路 08:59 UTC
Nice game. The art and music are really great but I found myself going through some of the enemies :/
hirund0
29. Aug 2016 路 09:23 UTC
im replay the game im see themouvement thank you for you comment im like the concept
brainybeard
29. Aug 2016 路 11:32 UTC
Well that was incredibly intense heh. Nice work, seemed to work on without a controller for me :)
Leonardosantana
29. Aug 2016 路 12:29 UTC
nice animations for the enemies, the music is electrifying, the only problem is the mouse sensitivity that was to low
neural
29. Aug 2016 路 15:40 UTC
i love the animations, and the music as well
TMAT Productions
29. Aug 2016 路 15:48 UTC
Im sure it's great! music is awesome! Only problem is the controls with mouse are a tad wonky, so i couldn't do much. Keep up the good work!
Jupitron
29. Aug 2016 路 16:27 UTC
Hard game, cool graphics!
rudinskiz
29. Aug 2016 路 17:52 UTC
The music is rad and I love the graphics but playing in WebGL with a mouse can be a bit tedious.
WERT Studio
29. Aug 2016 路 18:29 UTC
cool but the enemy should be easy to kil but it should be hard to turn in the right time
馃帳 Kassimkot
29. Aug 2016 路 19:43 UTC
The game has been updated within the 72 hour mark.

I've adjusted the controls and the difficulty level. Hopefully the experience will be better.

If you want to play the previous version, you can check out the game page by clicking the Windows button

Have fun
MrBrenan
29. Aug 2016 路 21:02 UTC
Really impossible to play correctly with the browser implementation, you should lock the mouse.
Also the game graphics aren't wonderfull but you take the risk to do it in 3D.
It's fun, great job :)
PetterBergmar
29. Aug 2016 路 21:29 UTC
Played with xbox controller. It was fun! I didn't really understand when I hit or missed the enemies but I managed to kill a bunch of them anyway.. The screenshots look nothing like the game to me, actually I like the screenshots more than the game with textured floor etc.. Character design and animations are nice!
FrozenCow
29. Aug 2016 路 21:37 UTC
No control issues here in fullscreen browser mode with one screen. Mouse locking would be nice though.

Apart from that, fun game. The axe swinging in particular felt good. I wasn't quite sure what to make of the enemies, but I thought of them as evil Aztec bunnies of some kind.
Green_Cafe
29. Aug 2016 路 22:06 UTC
Very well done assets and programming. Incredibly difficult to get through the level.
Peringo
29. Aug 2016 路 22:15 UTC
The controlls with the xbox controller is much better than with keyboard and mouse. It has a pretty harsh difficulty to come through the levels but I still like it. The music is getting a bit annoying by time.
Chryse
29. Aug 2016 路 22:17 UTC
The game is fun but it gets a bit annoying without locking the mouse to the game.

Good job though :)
gene-z
29. Aug 2016 路 22:53 UTC
well done, very good concept
VersatileBox
29. Aug 2016 路 23:32 UTC
The camera feels pretty weird, but the game is fun!
Good job!
asyzruffz
30. Aug 2016 路 00:34 UTC
I like the chomping animation
Mathieu Muller
31. Aug 2016 路 06:09 UTC
Nice game. As other said, it's a lot better with a controller :D. I especially love the music!
ocarson
31. Aug 2016 路 14:14 UTC
Oh my god those mouth creatures are terrifying! Feels quite action packed, I think a big part of that is the music, I like the axe swings and radar, pretty tight game in general. Worked well with a controller, but there are some issues with capturing the mouse in the web build. but overall a great game.