Pacifist Piper by Pete

[raw]
made by Pete for LD32 (JAM)
Rodney Piper, one pacifist must take down a war machine factory, using only an unconventional weapon, and L-shaped pipe! Levels are re-generated each playthrough to keep things interesting.

Created in 48 hours by Pete Hufnagel (art, programming) and Obadiah Brown-Beach (sound, music) for Ludum Dare 32 "Unconventional Weapon".
Pete Hufnagel (www.biodromegame.com)
Obadiah Brown-Beach (www.obadiahbrownbeach.com)

Ratings

Coolness 50% 3
Overall(Jam) 3.91 69
Audio(Jam) 3.52 175
Fun(Jam) 4.00 29
Graphics(Jam) 2.81 748
Humor(Jam) 3.33 283
Innovation(Jam) 4.31 9
Mood(Jam) 3.34 316
Theme(Jam) 4.50 4

Feedback

Armanky
20. Apr 2015 · 05:09 UTC
Great idea and very well-implemented! I can't express how much I love that the gun the dealt the killing blow does a little victory dance.

The only real issue was that there's not an obvious relationship between the direction you're facing and the direction your pipe will be oriented. Sometimes you can tell where you should put the pipe, but it might take a moment to figure out which direction to face to get it in that position.
pythong
20. Apr 2015 · 05:11 UTC
great entry! this game makes really good use of the theme
Yaroslav Kravtsov
20. Apr 2015 · 05:13 UTC
Newish mechanics. I like it.
Valon
20. Apr 2015 · 05:15 UTC
Very nice idea! I had fun playing it.
BMacIntosh
20. Apr 2015 · 05:15 UTC
This is an excellent use of the theme :)
factorial
20. Apr 2015 · 05:16 UTC
Thank you for the infinite lives, you would've had me cussing. Very fun game, I want more levels.
LTPATS
20. Apr 2015 · 05:17 UTC
Really interesting mechanic! Having to focus of lining up the character right and hitting the correct key last so I was facing the proper way was was kinda tricky. Having the facing direction and movement be independent may feel better (for me at least). Overall I really liked it and think it could be a really cool game if expanded on!
thedarknightdu78
20. Apr 2015 · 05:17 UTC
This is really cool. I really liked your take on your theme, it's a bit hard to get how we should face the cannons but overall it's great !
sliphtrex
20. Apr 2015 · 05:33 UTC
Really solid game. I'm so hooked.
RobotHoboDanceParty
20. Apr 2015 · 05:37 UTC
"Put that in your pipe", I laughed quite a bit at that. Great game, love the idea!
nightlord
20. Apr 2015 · 06:47 UTC
was a lot of fun to play. the pipe orientation was initially confusing to me but once i got a hang of it, it was a lot of fun to play. Extra kudos for music.
MightyToast
21. Apr 2015 · 02:36 UTC
Great concept, and solid execution! Mechanics worked great, music was awesome, and the one liners were hilarious.
Pinktreeleaf
21. Apr 2015 · 03:00 UTC
Dope music, unique as heck idea. I could see this becoming a bigger web or mobile game.
SayHiBen
22. Apr 2015 · 02:26 UTC
Love this take on the theme.
LandoSystems
22. Apr 2015 · 05:25 UTC
Great game play! Its so satisfying when the turrets blow up, very nice work.
ProjectX593
22. Apr 2015 · 05:29 UTC
Now THIS is a good game! Super simple idea, solid execution. I love the little victory spin the turrets do when they kill you!
chikun Dev Team
24. Apr 2015 · 02:44 UTC
Make pipes, not war.
TeslaCoil
24. Apr 2015 · 23:59 UTC
Amazing concept. Absolutely brilliant concept. It was just... really frustrating. If I'm walking around with a pipe, the direction I'm walking in doesn't affect how I hold the pipe. I can hold it any direction I want as I walk in any direction. I'd suggest if you take this further, add a 'flip orientation' button or some other control scheme to give the player direct control over the pipe, separate from their movement, so that they feel like dying is their own fault instead of the character deciding to hold the pipe the wrong way.
OrangeSpikyGames
24. Apr 2015 · 23:59 UTC
Wow, I really enojoyed this mechanic. Given more time I'd love to see all of the things it could offer.
TeamQuadratic
24. Apr 2015 · 23:59 UTC
Pretty crazy game! Lots of fun!
Buzzwerd
25. Apr 2015 · 06:26 UTC
Awesome concept. Had a lot of fun and I felt like you did a damn good job exploring the idea.
Flayk
27. Apr 2015 · 06:23 UTC
Out of every weapon I've reviewed, not only is this one aesthetically unconventional, but it plays unconventionally, too. If this were based on that alone, then I think you should win. Fun, innovative, and kept me hooting and hollering until I won.
ShawnFeatherly
27. Apr 2015 · 08:01 UTC
Great game. The hit box got me killed unexpectedly a few times.
MegaPonies
27. Apr 2015 · 11:44 UTC
I really like the idea, just wish projectiles were slightly slower so it was more of a puzzle and less of an action game.
celisoft
27. Apr 2015 · 16:05 UTC
Game finished and I love it even if the difficulty is not enough progressive. Well done !
zimmy87
27. Apr 2015 · 19:57 UTC
great use of the theme! I also really like how the turret who kills you celebrates afterwards
jk5000
27. Apr 2015 · 20:54 UTC
Simpel = fun. Good job.
Pete Hufnagel
30. Apr 2015 · 18:15 UTC
@ShawnFeatherly yeah, there are some hitbox issues. This was my first Unity project so I was learning how to do things. I have a local build where the hit detection feels a lot better. I'll be uploading that at some point.
Jupiter_Hadley
12. May 2015 · 23:35 UTC
Love the puzzles! Very simple concept, really fun game! I included it in part 10 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/3cEj0moqZLI