Shield Of Eternal Night by LTyrosine
The Moon stands high in the sky as you approach the hidden gates of Elberor Crypts.
Ancient monks built this place as a test of courage and sacrifice.
A powerful spell prevents the entrance of those using weapons and year after year, adventurers looking for gold enter these tunnels unarmed to meet their doom.
In your hands rest the Shield of Eternal Night, an ancient relic of unknown origin, unknown age, unknown purpose, just found in your last dungeon raid. You ask yourself what kind of power hides these cold metal bars.
These thoughts give place to fear as the crypt's front door now appear in front of you.
Use wads/arrow keys to walk, space to jump.
Mouse to position shield around you.
Left mouse button to throw the shield, hold it to control its direction.
Collect as much gold as you can then return to the front door to claim your record.
Ancient monks built this place as a test of courage and sacrifice.
A powerful spell prevents the entrance of those using weapons and year after year, adventurers looking for gold enter these tunnels unarmed to meet their doom.
In your hands rest the Shield of Eternal Night, an ancient relic of unknown origin, unknown age, unknown purpose, just found in your last dungeon raid. You ask yourself what kind of power hides these cold metal bars.
These thoughts give place to fear as the crypt's front door now appear in front of you.
Use wads/arrow keys to walk, space to jump.
Mouse to position shield around you.
Left mouse button to throw the shield, hold it to control its direction.
Collect as much gold as you can then return to the front door to claim your record.
| Web (Unity) | http://www.arcadiumplayware.com/ShieldOfEternalNight.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=6633 |
Ratings
| Coolness | 40% | 1667 |
| Overall(Jam) | 3.59 | 215 |
| Audio(Jam) | 3.32 | 261 |
| Fun(Jam) | 3.27 | 355 |
| Graphics(Jam) | 3.65 | 339 |
| Humor(Jam) | 2.38 | 754 |
| Innovation(Jam) | 3.43 | 294 |
| Mood(Jam) | 3.47 | 231 |
| Theme(Jam) | 3.64 | 326 |
I kept hammering keys to try to find a shop, only to find that the gold was just a score. I felt like a lot of the enemies could have less health, it took a really long time to kill a rat because the shield would bounce straight up into the air after hitting him.
Maybe it would have been nice to have a variable throwing strength that would do more damage but slow you down or something.
I also think your life bar is too big. I would prefer more shorter sessions ( roguelike style ) rather than a big one.