Hee-Hee, Boom-Boom! by Caliber_Project
UPDATES:
- 4/2015: builds for Windows/Linux/OSX are now pushed. All builds are made in x86_64 architecture.
NOTE: the source build for this game was made in Unity 4.6 and Playmaker 1.7.7
[About “Hee-Hee, Boom-Boom!”]
The best parade floats in the world come together and celebrate their unique style and recognition. But what happens when an outside force of robot aliens mistaken them as enemies of their own and attacks the parade, the people and the beautiful floats?
Stealing a piece of their technology from the assailants in order to modify their engine, Herbert and his group of low-end caravan circus performers proves that there’s more to than the style of the float, but how it’s used in style!
[Intention of theme]
Floats as an unconventional weapon was the most unconventional concept I was able to push to, and I wanted to get to tinker with Unity solo, since I am only accustomed to it in groups.
[Intended features]
• A lot of cel-shaded stylization.
• Switch from weaponized parade float to large-super-awesome mecha with unique controls.
• A quick story of “Hee-Hee, Boom-Boom!” with still images that serve as story progression.
• Enemies, more so exaggerated.
[Controls (current as of 4-20-2015)]
• Arrow Keys:
Up - Accelerate
Down - Reverse
Left - Steer left
Right - Steer right
Spacebar – hover
(intended as tank controls, they are not inverted however)
• “R” Key – Restart
• “Esc” Key – Quit game
[Build notes]
• The source build for this game was made in Unity 4.6.3 and Playmaker 1.7.7
[Other]
• Because this is open source, all are welcomed to modify it as you please. It contains some packages included which are:
o Playmaker (includes the iTween and Photon Unity Networks)
o ProCore
o Character Controllers
o Toon Shading
The above packages are all in one folder called “Add-ons.”
[Game jam lessons]
• Unity is fine working with a group, but difficult to work when solo.
• I applaud my fellow 3D modelers/animations and texture artists. I could not do much at the moment.
• Time was very pressing since during the jam duration, I had to manage a senior capstone team, among a backlog of obligations to tend to. But learning how to manage between events like this was worth the minimal hours.
• Playmaker is still fun to use, but hard to master considering I have difficulty learning to code.
- 4/2015: builds for Windows/Linux/OSX are now pushed. All builds are made in x86_64 architecture.
NOTE: the source build for this game was made in Unity 4.6 and Playmaker 1.7.7
[About “Hee-Hee, Boom-Boom!”]
The best parade floats in the world come together and celebrate their unique style and recognition. But what happens when an outside force of robot aliens mistaken them as enemies of their own and attacks the parade, the people and the beautiful floats?
Stealing a piece of their technology from the assailants in order to modify their engine, Herbert and his group of low-end caravan circus performers proves that there’s more to than the style of the float, but how it’s used in style!
[Intention of theme]
Floats as an unconventional weapon was the most unconventional concept I was able to push to, and I wanted to get to tinker with Unity solo, since I am only accustomed to it in groups.
[Intended features]
• A lot of cel-shaded stylization.
• Switch from weaponized parade float to large-super-awesome mecha with unique controls.
• A quick story of “Hee-Hee, Boom-Boom!” with still images that serve as story progression.
• Enemies, more so exaggerated.
[Controls (current as of 4-20-2015)]
• Arrow Keys:
Up - Accelerate
Down - Reverse
Left - Steer left
Right - Steer right
Spacebar – hover
(intended as tank controls, they are not inverted however)
• “R” Key – Restart
• “Esc” Key – Quit game
[Build notes]
• The source build for this game was made in Unity 4.6.3 and Playmaker 1.7.7
[Other]
• Because this is open source, all are welcomed to modify it as you please. It contains some packages included which are:
o Playmaker (includes the iTween and Photon Unity Networks)
o ProCore
o Character Controllers
o Toon Shading
The above packages are all in one folder called “Add-ons.”
[Game jam lessons]
• Unity is fine working with a group, but difficult to work when solo.
• I applaud my fellow 3D modelers/animations and texture artists. I could not do much at the moment.
• Time was very pressing since during the jam duration, I had to manage a senior capstone team, among a backlog of obligations to tend to. But learning how to manage between events like this was worth the minimal hours.
• Playmaker is still fun to use, but hard to master considering I have difficulty learning to code.
I will look at this entry again at a later point in time, hopefully you will build the game.
A note for other reviewers: The zip does in fact contain a unity project.