PeaceKils by LorenaIpsum

[raw]
made by LorenaIpsum for LD32 (JAM)
Sometimes wars are won by fighting, but sometimes the only way to defeat your enemies is peace. This time, peace kills the Strirlings. These vicious creatures live for fighting. Actually, if they do not fight for a long time, they just die. Your objective is put peace among them before they become a pest. Drag them apart, put hearth walls to keep them from fighting, or even use a gun, but... that is not a good way to maintain peace.

Ratings

Coolness 37% 1769
Overall(Jam) 2.29 1058
Audio(Jam) 2.71 529
Fun(Jam) 2.25 995
Graphics(Jam) 3.10 610
Humor(Jam) 2.29 787
Innovation(Jam) 2.45 842
Mood(Jam) 2.18 964
Theme(Jam) 3.05 728

Feedback

ito123456789
20. Apr 2015 · 21:10 UTC
I didn't get it.
timmik94
20. Apr 2015 · 21:15 UTC
No Exit button. I see 3 Items but can use only one. Were is gun and drug and were I can get more barriers?
bonus1up
20. Apr 2015 · 21:46 UTC
I see like a debug console that hides the action :-/
Qui
20. Apr 2015 · 21:49 UTC
It is hard to figure out what to do.
Lacaranian
20. Apr 2015 · 21:51 UTC
Not sure how to play, sorry!
Ilseroth
20. Apr 2015 · 22:06 UTC
Not really sure what I am supposed to do and a massive debug thing pops up on launch.

Can't judge audio, on laptop in class >.>
🎤 LorenaIpsum
20. Apr 2015 · 22:38 UTC
Sorry the game maybe was a little unfinished. But the idea was that you should pacify them, but weapons are useless...
Tasteslikefuture
20. Apr 2015 · 22:52 UTC
Cool idea! Placing barriers strategically definitely makes the game much easier. Very unique concept, good work!
Cstudios
21. Apr 2015 · 18:21 UTC
I did not get what to do. so i do not rate at this time :)
MaesK
21. Apr 2015 · 19:32 UTC
The barriers are a nice idea, but the game is a little bit confusing at first. Nice 3d models.
Chibougamau
22. Apr 2015 · 12:23 UTC
It seems not completely finished ... it's sad because I like the idea of separating people who want to fight.
rmc
22. Apr 2015 · 21:45 UTC
The idea behind the game can be good, but it feels unfinished, and any interaction of the player seems useless.
Archonthewizard
22. Apr 2015 · 21:46 UTC
Interesting concept. It took me a while to realize I wanted the units to die. Could use some polishing, but cool idea
Hambone
24. Apr 2015 · 02:53 UTC
This was interesting.
Cryotube
24. Apr 2015 · 02:58 UTC
Could really use a tutorial, or any text really explaining how to play - the role of the player wasn't clear at the beginning. Audio and enemy spawn points could use some work. Impressive that you managed to implement some pathfinding into the game!
elpaulo
25. Apr 2015 · 22:46 UTC
They're all fighting each other :-). Didn't really get the concept of the game.
Graphics are nice, and the 3d engine is well used.
eemmbbeerr
04. May 2015 · 14:46 UTC
Great idea and really fun game. Walls spin too fast and it's really hard to put them in the right position. Also, in the later levels, there is really nothing to do when a bunch of them go fighting in one group. It's impossible to take large groups apart. The music was good, but the sound of fighting got really annoying after a time.

There is a problem with the Linux zip download (Small characters instead of uppercase in filenames), but it could be a Dropbox bug. Saving it to my Dropbox rather than downloading a zip got it right.