The Adventures of Band Boy by silentbaws

[raw]
made by silentbaws for LD32 (JAM)
Adventures of band Boy is a top down 3D game where you fight off hordes pencils. You are a school child armed only with weak and strong rubber bands and are tasked with fighting off the sentient wooden pencils. See how long you can survive the onslaught of your pencil case.

Team with links:

Music was done by Zerithax https://soundcloud.com/zerithax
Programming done by Davis http://www.twitter.com/silentbaws
Character/pencil model by David http://www.twitter.com/datoverlayguy
Image #1 done by Dekatophos http://www.twitter.com/Dekatophos
Map and other assets by Caleb no link available

CONTROLS:

Enemy health increases by 1 every second you're alive

WASD/Left Analog Stick -> Move Up, Left, Down, Right
Mouse/Right Analog Stick -> looks around
Left Mouse Button/Right Trigger -> shoot weak shot 50 damage
Hold Right Mouse Button/Left Trigger -> Charge strong shot
Release RMB/LT -> Shoot strong shot does charge/2 as damage

Move/Look with controller to use gamepad controls and move with WASD to switch to Mosue and Keyboard Controls

Ratings

Coolness 66% 3
Overall(Jam) 2.66 935
Audio(Jam) 3.06 379
Fun(Jam) 2.62 810
Graphics(Jam) 2.41 869
Innovation(Jam) 2.09 984
Mood(Jam) 2.52 855
Theme(Jam) 3.38 495

Feedback

Irisfyr
20. Apr 2015 · 23:36 UTC
gr8 m8 r8 8/8
sugarbyte
20. Apr 2015 · 23:55 UTC
I'm sorry, I can't play this, Linux and Web only.
ProjectX593
21. Apr 2015 · 01:33 UTC
The movement being bound to the direction the character faces is pretty awkward. Also found a bug where if you shoot while too close to a wall, it hits the wall right away - effectively doing nothing.
Supernovadx
21. Apr 2015 · 01:34 UTC
Interesting. Could use more sound effects. I like the setting of the game though.
Overall: It's ok. The art is cool and the music was ok. Game play, basic.
Pixel Heart
21. Apr 2015 · 02:07 UTC
nice concept, but make a mac build next time
djfariel
21. Apr 2015 · 02:08 UTC
Playing this game backwards is super fun.
block97
21. Apr 2015 · 02:10 UTC
Really cool use of the theme. The movement is kind of weird be cause your mouse not only aims, but changes the orientation of the player making it sometimes difficult to move around. Besides that its very good!
koredozo
21. Apr 2015 · 02:11 UTC
Agreed on the movement being awkward. It's also a little annoying how the screen jerks every time you fire a shot.
huga
21. Apr 2015 · 02:13 UTC
That was super difficult to control! But I liked the art a lot.
LeftRight92
21. Apr 2015 · 02:20 UTC
Nice idea (elastic bands/pencil case), however I feel it's poorly executed.
Gameplay could use some work, as the concept is overly simple, especially for a jam entry. Considering this was a team of four, I honestly expected more...
The music, however, was my favourite part of the game and kept the whole thing enjoyable.
Reis Mahnic
22. Apr 2015 · 05:02 UTC
Really fun! Loved the visuals and the music, and the images and words drawn on the notebook were hilarious.
Gameplay was fun, and I liked that you left the option open to change the level design around by going to the narrow upper level.
Dekatophos
22. Apr 2015 · 07:04 UTC
Best game ever, 10/10, would play all day... all night... Johnny, la gente esta muy loca, wtf! ... Btw, awesome drawing! Music was amazing! The 3D models are perfectly done and game functionality is neat! Good job guys!
HotBoxGames
22. Apr 2015 · 22:25 UTC
I liked the music! cool entry!
rjhelms
22. Apr 2015 · 22:38 UTC
Really cool music, and the gamepad controls were really smooth. Nice use of the theme, too.

Having a few sound effects (like one for each of the types of shot, one for hitting an enemy and another for an enemy hitting you) would have helped the immersion a lot, but a solid entry all the same.
Red_Fan games
23. Apr 2015 · 22:59 UTC
Linux please :/
yackeroeni
25. Apr 2015 · 19:11 UTC
Decent enough, but feels like you were mostly interested in figuring out UE4. The result is fun enough to play, but the UI is seriously lacking. I couldn't actually see my own health because the game refused to go full screen.