Zero Point by ArcturusDeluxe

[raw]
made by ArcturusDeluxe for LD32 (JAM)
ZERO POINT is a twin stick shooter where you score points by grabbing objects such as asteroids scattered around the map, and launching them at foes, in a similar fashion to Half-Life 2's Gravity Gun. Eventually, you will almost certainly die, so get the highest score possible before you get overwhelmed.

CONTROLS:
Right click to grab the targetted object
Left click to launch a grabbed object
WASD to move ship
Mouse to aim

GENERAL INFO:
Grabbable objects include big asteroids, small asteroids, and space junk left behind from destroyed enemies. They are all shown in orange.

There are various foes that you'll encounter, including fighters that take pot shots at you, swarmers which rush you and explode, and carriers which lay mines around the map, which explode when you run into them. Be aware that some enemies take multiple hits to kill.

Look out for green health pickups when enemies die, you have to right click to grab them like you would any other object, just running into them won't work.

POSSIBLE ISSUES:
Be aware you might find the player ship physics to be a little strange in regards to inertia and stopping. This is because Unity's physics system was being difficult, and we didn't have time to properly tweak it.

CREDITS:
We are Nega Drive, and we consist of:
Richard Dunn aka ArcturusDeluxe (that's me!): graphics, music, design
Matthew Jenkins: coding, design

Ratings

Coolness 100% 1
Overall(Jam) 3.45 313
Audio(Jam) 3.66 133
Fun(Jam) 3.30 326
Graphics(Jam) 4.10 141
Innovation(Jam) 2.94 620
Mood(Jam) 3.32 330
Theme(Jam) 3.21 624

Feedback

kyyrma
21. Apr 2015 · 17:04 UTC
Cool visuals and music! Reminiscent of many succesful vector styled SHMUPs I guess. Gameplay-wise the meteors might have been a bit in short supply. There simply were way too many enemies and too few rocks, and sometimes it seemed my rocks didn't do much damage at all. Still, a really cool entry!
DesignerNap
21. Apr 2015 · 17:04 UTC
Great visuals and solid idea. Would have liked pad controls but you were on the clock :) good work.
Huo-cuo
21. Apr 2015 · 17:06 UTC
I had a hard time catching the rock. And I found only one level, or should I kill some more enemies?
scumbly
21. Apr 2015 · 17:08 UTC
Stylish, polished, and very fun! Only got frustrating because the viewport was so zoomed in, I had trouble moving without flying directly into an enemy I couldn't see. If I could see a bit more of the board at a time, I would have zero complaints!
pixzleone
21. Apr 2015 · 17:49 UTC
Grabbing the rocks was hard, but nice other than that!
Uruca Games
21. Apr 2015 · 18:15 UTC
Hard and Fun!!! I like graby objects and throw it! Very cool!!!
Muffin
21. Apr 2015 · 18:21 UTC
Very well done! Nice aesthetics and gameplay. I don't usually like this sort of thing, but the grab mechanic makes it really diverse.
Tanser
21. Apr 2015 · 18:45 UTC
Simple well executed idea, gj!
dyfer
21. Apr 2015 · 18:47 UTC
Need some practice to handle the controls (grab/launch) but great game !
TailyILoveYou
21. Apr 2015 · 18:50 UTC
Neat game, I loved the art and music. The ship controls were a little wonky, but a nice game overall :D
elefantopia
21. Apr 2015 · 21:31 UTC
So fucking hard! Love that take on the gravity gun but please for those of us who have not a mutated third brain make it easier.
2R
23. Apr 2015 · 16:30 UTC
Great work!!
Tatsu Studio
23. Apr 2015 · 17:26 UTC
Great game, i liked so much the visual!
goblin
23. Apr 2015 · 18:27 UTC
Great visuals and music. Nice job!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
SoftCoconuts
23. Apr 2015 · 18:57 UTC
Very cool game! Quite difficult. I would have preferred to have the controls provide impulse with respect to the ship's orientation (as in, if facing downwards, to move further down you'd press "W" for forward, not "S" for down). The enemies were really tough! I liked the variety of enemies you had. Very well done!
novadream
23. Apr 2015 · 19:26 UTC
Excellent graphics and music! I really liked the color choices. :)
tughan
23. Apr 2015 · 19:39 UTC
I love fast paced games. Nice polish and fun overall.
nov1kk
23. Apr 2015 · 21:09 UTC
The graphics are really nice. I'd prefer more rocks and less healing "pills", because there's just too many enemies. The music is awesome, but too loud. The controls are very well thought. The idea is really cool, and overall I thinks it's a very cool game
Geckoo1337
24. Apr 2015 · 21:36 UTC
Nice game. I think that the controls are a little bit too rigid. Arena must be bigger. However the aesthetic is great and music too. I liked it. Thank you ++
sorlok
25. Apr 2015 · 00:38 UTC
Excellent visuals, tight controls, and a wonderful mood. Top it all off with a cool mechanic! Way to go!
xhunterko
25. Apr 2015 · 13:44 UTC
Slick visuals and music. Was a little confused at first as to whether or not the mines were an aid or hindrance. Figured out quick though. Neat idea. Could use more tweaking like you said.
bace1000
25. Apr 2015 · 13:49 UTC
I ran around a bit killing some enemies (I think I did, at least) until I died. I couldn't really work out what I was supposed to do, but the graphics were very well done.
gruhn
26. Apr 2015 · 01:37 UTC
Good gameplay and feedbacks to the player. A beautiful game.
jackrugile
26. Apr 2015 · 02:09 UTC
I see so much potential in this game. I love the concept and the graphics. Keep on developing this!
kadealicious
26. Apr 2015 · 03:28 UTC
I liked your entry. :)
hexagore
26. Apr 2015 · 09:08 UTC
Loved the mood and truly gorgeous graphics. If I had any feedback it would be that enemies needing two shots to made this really difficult, because I quickly got swamped and couldn't work out which one's I'd already hit... still though really nice use of the mighty bloom. :)
DKoding
26. Apr 2015 · 10:28 UTC
Good game, liked both graphics and sound. Would love to try a version with newtonian control of the ship!
Sytech
26. Apr 2015 · 11:01 UTC
I really liked the vector graphics and the music in this one. The gameplay was very interesting and fun aswell. I managed to get a score of 48600.
I would love to see an expanded version of this game. It really has potential!
rnlf
26. Apr 2015 · 12:55 UTC
Pretty good game! It has a unique look and gameplay. I had fun playing it. I would have liked the controls to be relative to the ships orientation, i.e. "up" always being "forward", or even gamepad support, but besides that, very cool!
Clavus
26. Apr 2015 · 14:12 UTC
Graphics and sound were pretty nice. Controls felt very rough though, could have used some polishing. The grab-n-shoot mechanic was interesting, but didn't feel it had a lot of impact.
Dynad
26. Apr 2015 · 17:40 UTC
Great game, pretty tough too! =D
TheCams
27. Apr 2015 · 12:08 UTC
I really like this kind of graphics, the game is a bit hard to control with the keyboard but still playable enough to feel your skill improving game after game. Nice job.
Zarkith
27. Apr 2015 · 13:36 UTC
I found it a bit difficult to react to enemies as they came on screen because of how fast I was moving. Zooming out the camera would really help this game a ton.
I wasn't really bothered by the inertia though. It didn't take long to get used to, and if you guys work on this more it might be worth considering designing around it.
ThirdMoon
09. May 2015 · 23:56 UTC
Nice and funny game! Wonderful mood and graphics!
Smirnov48
10. May 2015 · 00:58 UTC
Good game. Wonderful graphics and music. Nice gameplay. Great job!
Jakob37
10. May 2015 · 09:36 UTC
It looks and sounds great, and has an enjoyable gameplay! I had issues with the movement, which made it hard to enjoy it full. Would definitely give it a replay with smoother movement!