Math Mania! by SuperPokeunicorn
IMPORTANT: Some people are reporting a crashing bug on entering all of the equations. This doesn't happen to most people, but just remember not to score the game if it is unplayable for you.
PLOT:
It's the distant future: 2005. You, Vector Mc Math, have been thrown into the post-apocalypse math death arena. In this arena, you must use MATH ITSELF to combat the oncoming waves of robots, goblins, brutes, flying turrets, and castles on wheels.
DESCRIPTION:
In this game, you get to create the equation for the line your projectiles will follow (as in y=stuff). You get five in total. Use the calculator at the bottom of the screen to enter in equations. NOTE: ^ is for exponents, (-) is a negative symbol, X is your variable (* is multiplication), and < is backspace. When you have a valid equation, you will see a preview of the attack on screen. Press the blue button to submit your attack. Note: the player character functions as the origin, so moving around WILL affect where your projectiles go. Also note: nested parentheses and nested exponents have been disabled. You will not be able to enter them.
SUPER IMPORTANT NOTE: Your health regenerates slowly when you are not getting hit.
If you are having trouble with difficulty, please try out the post-compo version. The health and spawning systems are re-balanced along with enemy speed to give a greater focus to using different optimal equations.
SOME EQUATION IDEAS FOR THE LAZY:
y=0
y=x
y=x^2
y=x^3
y=x^(-2)
y=9*x-99*x^3
CONTROLS:
Mouse: enter equations
1: attack one
2: attack two
3: attack three
4: attack four
space: attack five
up arrow: up
down arrow: down
left arrow: left
right arrow: right
LIBRARIES:
Personal library: https://www.dropbox.com/s/fqunpt0pug0o650/Base%20Code.zip?dl=0
Other libraries: jl, mp3sqi, tritonus_share
TOOLS:
Eclipse
Paint.net
Autodesk Sketchbook Express
MuseScore
Audacity
Bfxr.net
A physical piano
Way too much graph paper
MATH ITSELF
PLOT:
It's the distant future: 2005. You, Vector Mc Math, have been thrown into the post-apocalypse math death arena. In this arena, you must use MATH ITSELF to combat the oncoming waves of robots, goblins, brutes, flying turrets, and castles on wheels.
DESCRIPTION:
In this game, you get to create the equation for the line your projectiles will follow (as in y=stuff). You get five in total. Use the calculator at the bottom of the screen to enter in equations. NOTE: ^ is for exponents, (-) is a negative symbol, X is your variable (* is multiplication), and < is backspace. When you have a valid equation, you will see a preview of the attack on screen. Press the blue button to submit your attack. Note: the player character functions as the origin, so moving around WILL affect where your projectiles go. Also note: nested parentheses and nested exponents have been disabled. You will not be able to enter them.
SUPER IMPORTANT NOTE: Your health regenerates slowly when you are not getting hit.
If you are having trouble with difficulty, please try out the post-compo version. The health and spawning systems are re-balanced along with enemy speed to give a greater focus to using different optimal equations.
SOME EQUATION IDEAS FOR THE LAZY:
y=0
y=x
y=x^2
y=x^3
y=x^(-2)
y=9*x-99*x^3
CONTROLS:
Mouse: enter equations
1: attack one
2: attack two
3: attack three
4: attack four
space: attack five
up arrow: up
down arrow: down
left arrow: left
right arrow: right
LIBRARIES:
Personal library: https://www.dropbox.com/s/fqunpt0pug0o650/Base%20Code.zip?dl=0
Other libraries: jl, mp3sqi, tritonus_share
TOOLS:
Eclipse
Paint.net
Autodesk Sketchbook Express
MuseScore
Audacity
Bfxr.net
A physical piano
Way too much graph paper
MATH ITSELF
Ratings
| Coolness | 79% | 2 |
| Overall | 3.34 | 397 |
| Audio | 3.03 | 384 |
| Fun | 2.90 | 685 |
| Graphics | 2.64 | 792 |
| Humor | 2.74 | 530 |
| Innovation | 3.90 | 88 |
| Mood | 2.84 | 631 |
| Theme | 3.90 | 141 |
Absolutely awesome idea, I'm just not that good at math.
(5 stars in every category)
Pretty good music, too.
I don't like that the equation is centered on your position, because that's not at all what I expected to happen after seeing the trajectories in the first part. I built my equations to have good screen coverage, but what I really should have done is y=0, y=1, y=2, y=-1, y=-2, then my shots would at least all be on the screen.