Mortpuno by Celt
Mortpuno.
At least for me it seems to feel slightly more awkward not completing an atmosphere centric game then "normal" game mechanics...
this beeing said, this is Mortpuno.
My goal was to confront the player with a dilemma of choice, comparable to the morally catch questions, the german armed forces used to ask draft dodgers.
I wanted to elaborate on the silhouettes, the persuasion by the instructor as well as the music.
.:: Mild spoiler alert (maybe you want to play first before continuing) ::.
Because people keep asking: There is in fact an ending to discover, representing the "unconventional weapon" you always have at hand!
Thanks for playing, thanks for comments & critic
Celt (@dr_c3lt)
Made with
Unity,
Spine,
Photoshop,
Cubase, Band Garage,
Bfxr,
Gunfire Effects Generator (webaudio.prototyping.bbc.co.uk/gunfire/)
FreeFont (http://www.dafont.com/my-type-of-font.font)
At least for me it seems to feel slightly more awkward not completing an atmosphere centric game then "normal" game mechanics...
this beeing said, this is Mortpuno.
My goal was to confront the player with a dilemma of choice, comparable to the morally catch questions, the german armed forces used to ask draft dodgers.
I wanted to elaborate on the silhouettes, the persuasion by the instructor as well as the music.
.:: Mild spoiler alert (maybe you want to play first before continuing) ::.
Because people keep asking: There is in fact an ending to discover, representing the "unconventional weapon" you always have at hand!
Thanks for playing, thanks for comments & critic
Celt (@dr_c3lt)
Made with
Unity,
Spine,
Photoshop,
Cubase, Band Garage,
Bfxr,
Gunfire Effects Generator (webaudio.prototyping.bbc.co.uk/gunfire/)
FreeFont (http://www.dafont.com/my-type-of-font.font)
| Web | http://neurokult.com/ludumdare32/celt.html |
| Source | https://www.dropbox.com/s/mtfvdvrnli6ksac/source.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=35130 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.29 | 441 |
| Audio | 3.47 | 154 |
| Fun | 2.22 | 1033 |
| Graphics | 3.41 | 338 |
| Humor | 1.64 | 927 |
| Innovation | 3.57 | 244 |
| Mood | 3.85 | 49 |
| Theme | 3.17 | 702 |
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?
Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway.
The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.
I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.
Very well put all together!
Strange felling kill someone like that.
Great idea and concept.
Oh, and I'll be waiting until someone gives a hint as how to achieve the ending, I'm really curious!
Magnificent job, even more for a Compo entry!