Rubiks Ruckus by kitcar2000

[raw]
made by kitcar2000 for LD32 (COMPO)
You must find your way through the levels by presenting all of the enemies with a rubiks cube to defeat them and then go through the door.

Control with WASD to move left/right, jump and show the rubiks cube.

Ratings

Coolness 14% 2341
Overall 2.47 1064
Fun 2.50 944
Graphics 2.00 1045
Humor 2.53 656
Innovation 2.72 804
Mood 1.94 1016
Theme 3.28 608

Feedback

Tijn
20. Apr 2015 · 14:46 UTC
Maybe not the greatest platformer in the world, but I thought it was pretty fun to "bamboozle" your enemies by becoming a Rubics Cube. had a good laugh :)
madflame991
21. Apr 2015 · 20:02 UTC
This was really an unconventional weapon! (I'm looking at my Rubik's cube right now)
fasterthanlime
21. Apr 2015 · 21:58 UTC
Harsh lava on level C!
Elit3dGaming
23. Apr 2015 · 02:24 UTC
Pretty neat game. I sucked at it couldn't get past C but the Rubik's cube was a fun idea
OadT
23. Apr 2015 · 17:53 UTC
Funny idea, maybe a short story explaining it would be nice :D
morokiane
23. Apr 2015 · 17:57 UTC
Like it, but that level C lava. Wouldn't mind if the game started over on the level the player died on.
Alpenter
26. Apr 2015 · 19:17 UTC
Very simple and creative take on the theme. It would have been great if you could control the character while jumping. Other than that, it's a very solid game! (Also very difficult!)
pixzleone
02. May 2015 · 10:24 UTC
Nice weapon, third level almost unbeatable and i like it!
Chaoseed
10. May 2015 · 13:56 UTC
Well, it's certainly unconventional! As for the game itself, the platformer engine seems a little shaky. Also, it's annoying that the insta-kill fires send you all the way back to the beginning of the game. I think you overestimate how skilled people will be at navigating those jumps!
HotBoxGames
10. May 2015 · 14:02 UTC
Nice entry, would have been nice if the player didn't freeze in mid air when turning into the rubiks cube, made it quite hard on some bits. Good effort though, was fun to play!
RockhopperGames
10. May 2015 · 14:05 UTC
Well, that definitely was an unconventional weapon!
Tselmek
10. May 2015 · 16:22 UTC
The mechanics are nice yet a bit clunky. The permanent death is quite unforgiving considering the floaty controls, especially the lava's collision box in the 3rd level, which I couldn't pass. May need a little effort in level design and logically a checkpoint. Controlling the Rubik's Cube might feel very satisfying if it was possible. Great entry nonetheless!
sorlok
11. May 2015 · 01:47 UTC
Now that's a cool idea! The controls are really tricky though, and the mechanic is tough to use right. Once I got the hang of it I did ok. :D Wish there were checkpoints.
TheScragglyMan
11. May 2015 · 17:15 UTC
Wasn't to sure on the movement and how it felt, but i loved turning into a rubix cube great use of theme in my opinion haha