Silence by Erkberg

[raw]
made by Erkberg for LD32 (COMPO)
"Silence" is a game about the power of sound.
The world has been silenced and only a true heroine can obtain the instruments of power to save it. Use your voice as a weapon against the spawns of silence. Find the guitar, the piano and the violin to drive the silence from this world once and for all.

I hope you have a great time playing my game.
If you encounter any bugs please let me know. Other types of feedback are also highly appreciated.

~ Controls ~
WASD / ZQSD / arrows to move
Mouse to aim and shoot / advance text

~ Thanks to my testers ~
ketzer, grimgraybeard, Phil, You :)

~ Tools used ~
Unity 5, GIMP, FL Studio (VSTs: SpicyGuitar, Piano One, Sonatina)

~ Timelapse ~
https://www.youtube.com/watch?v=T70J9twAuI0

Edit: After the compo ended I realized the ZQSD controls didn't work, so I uploaded a fix for that. I did not change anything else. As far as I know, this is allowed. If it isn't, please let me know and I'll revert the change.

Ratings

Coolness 100% 1
Overall 3.28 450
Audio 3.93 43
Fun 2.93 664
Graphics 2.98 601
Humor 2.53 656
Innovation 3.07 577
Mood 3.47 181
Theme 3.80 201

Feedback

Empyrealhell
20. Apr 2015 · 04:18 UTC
I really liked that silence was represented by musical rest symbols. Nice touch.
babilounet
20. Apr 2015 · 21:45 UTC
Really nice game. The audio is amazing !
LuisDC
20. Apr 2015 · 21:49 UTC
Love the audio, music and story, but the graphics are too dark, it is very difficult to see the enemies and my own mouse.
liniix
20. Apr 2015 · 21:51 UTC
I cannot exactly explain why but i absolutely loved your game. Maybe it was just luck, but I felt like every time I did something important or cool, a big musical note kicked in, and the background music is definitely what made this game for me. Good job.
EwChap
20. Apr 2015 · 21:52 UTC
I love the audio in this game. The blending of the different instruments as you pick them up was a great touch. Fire rate or damage could be tweaked a bit but overall great game.
CiderPunk
20. Apr 2015 · 21:53 UTC
impressive! cool particle effects and excellent sound
Toby Pinder
20. Apr 2015 · 22:00 UTC
Clever implementation of the theme. Liked the music and enemy patterns - there are subtleties to movement and firing that are interesting. Felt like there was a spike in difficulty in the second room though - I really struggled as the enemy projectiles were a rather muted colour compared to my red and got lost in the lighting effects.
mokujin
20. Apr 2015 · 22:04 UTC
Excellent!
Mekuri
21. Apr 2015 · 18:20 UTC
Gameplay wise it got a bit tedious, but I did play it until the end, so you managed to keep me curious. The music and sounds were great. A nice attempt on a "mood" game :-)
Traumendes_Madchen
21. Apr 2015 · 20:22 UTC
I liked the idea, using sound as a weapon is always interesting. Too bad you can't shoot well while you're moving because it makes the battles harder =').
I failed in the second room so, does the music changes everytime you retrieve an instrument? Would be cool ^^
renanlindner
22. Apr 2015 · 00:35 UTC
Ecxllent!!! Veeery unic!! I love the concept!!!
Alice
22. Apr 2015 · 21:32 UTC
I found this game quite fun and really loved the idea - definitely a good take on the theme. And the music is really lovely as you unlock the instruments. I find it quite hard to play at times because of the amount of enemies, but I did manage to finish the game.

Really minor detail, but you might want to proof read some of the text, for example at the beginning it says "go search the guitar..." when it should be go search for the guitar or go find.
RafaCP
22. Apr 2015 · 22:10 UTC
Awesome audio, good concept and execution.
Crowbeak
23. Apr 2015 · 10:07 UTC
I love how the sound worked, with the instrument melodies increasing in volume as the enemies blocking them fell.
Rialgar
23. Apr 2015 · 11:30 UTC
Remember LD29, when I promised all commenters of my game a let's play? Well,... better late than never! Here is yours: https://youtu.be/WbT7BUGc1-A

This Game is truly amazing. While the gameplay and the visuals are very simplistic, the beautiful soundtrack building up as the heroine recovers the instruments is what makes it so marvelous. It is a simple and yet wonderful composition creating an exquisite vibe. The heroine's voice fitting the music as she sings against the silence is a delicious cherry on the cake.
nonetheless
23. Apr 2015 · 18:30 UTC
Pretty nice audio :)
kabutakogames
24. Apr 2015 · 01:29 UTC
I thought the musical theme tied well to your designs, though the vignette sometimes made me lose track of enemies - good work otherwise :)
🎤 Erkberg
24. Apr 2015 · 08:30 UTC
Hey there LD people, just wanted to thank you all for your comments and feedback. I know the gameplay is nothing special and could be tweaked a little (or even a lot). I just got distracted with other things and didn't work on it enough to make it really good. For example the shooting enemies don't really work at all, they shoot too often when there's a bunch of them, you can beat them easily by just staying out of range and their bullets are hard to see. Which brings me to the next criticism: The game is too dark. That's very true. I would've just had to increase the size of the overlay and this would've disappeared (as well as that thing being too small in higher resolutions), which really bugs me. I just didn't notice that, quite literally had tunnel vision.

Anyway, enough of the negative stuff. :)
I love it that you all enjoy the audio so much. I try to improve on the artsy sides of things, though I'm not really confident yet. Seems like I at least got better with the music. What do think of the graphics? Honestly, I only like the characters, the instruments look kinda bad and the backgrounds are just empty. Any advice on how to improve?
Alright, so thank you all again for your comments, I really enjoy reading them. A very special big fat THANK YOU to Rialgar for doing the first ever real let's play of any of my games that I know of. Watching that video put a big smile on my face and was very heart warming, so thank you so much for that!
geekdrums
26. Apr 2015 · 09:56 UTC
Great sound design and nice mood !
fragileannihilator
26. Apr 2015 · 12:29 UTC
You've done a good job with sound.
The game seems to be a little bit too dark, It was very hard for me to aim.
Embalaje
26. Apr 2015 · 12:40 UTC
Nice idea, and powerful game. Not shooting but adding sound to the silence, very poetic.
As a help for you, (and that´s only my mind)I would make the "voice shoots" faster, because the silent ones are really fast.
Nice job!
sorlok
26. Apr 2015 · 21:23 UTC
Absolutely amazing! Wish there was more content! The use of audio was well done!
Jacob Eriksson
26. Apr 2015 · 21:32 UTC
For being called Silence it sure has some of the best audio around. Good work! :D
Andrew Quartermain
27. Apr 2015 · 22:38 UTC
Nice game and a lovely idea. The build up of music works well. An issue I had was the character or enemies going off the sides of the screen and then losing where you are.
Diventurer
28. Apr 2015 · 10:11 UTC
Very nice music, and love the mood! The graphics are kind of bad, although some of it was good. Nice overall.
Perjoka
29. Apr 2015 · 10:31 UTC
Great audio, nice game, well done!
sputnik
29. Apr 2015 · 14:09 UTC
Good audio and nice use of the theme!
Ithildin
30. Apr 2015 · 19:57 UTC
Nice take on the theme, sound as a weapon is a very interesting choice (and unconventional, of course ;D)

Good job!
UnconventionalFusion
30. Apr 2015 · 20:26 UTC
I really enjoyed this game. I love how the music come progressively when you are close to winning an instrument.
The story was nice and simple. I guess you did not use too much light for the scenes because you wanted to simulate a dead world which I think is a good idea because it set the tone for the story.
Well done!
killako
01. May 2015 · 01:50 UTC
Great sound, but I have to agree with the critiques of the game being a bit too dark, was difficult to see.
Omiya Games
08. May 2015 · 01:42 UTC
A lot of neat ideas were implemented in the game (lagging camera, silent enemies remain silent despite exploding, darker corners on the screen), but put together, actively hurt my experience. It was hard to tell where the enemies were, where my character was, and what I was aiming at, because the dark corners and edges kept obstructing my view. The lagging camera also made it hard strafe without running into an enemy. A lot of usability tweaks could have been used to make the game more enjoyable.

The music was nice, though, and I thought the art was pretty good.