The Heist by blaster391

[raw]
made by blaster391 for LD32 (COMPO)
//The Windows Build is the most tested, so it recommended.

#BEFORE YOU PLAY#

I coded everything tied to framerate. I regret this, so now to get the game in a playable state you have to lock framerate to 60fps, the easiest way to do this is set graphics options to FANTASTIC on the launcher.


#################

ROB A BANK!

You are a typical bank heister, but with a twist, you can hack the police and turn them to your side, for a time...

FEATURES:
LOOT
SOMEWHAT COMPETENT AI
NO CRASHING*
THE BEST DRAWN VAN YOU WILL EVER SEE
MUSIC**
HD GRAPHICS***



*Cannot guarantee
**Some sort of sound
***This is just a lie

REVIEWS FOR "THE HEIST"
Willhelm: "7.8/10 too much gold"

Ratings

Coolness 37% 1769
Overall 3.33 401
Audio 2.85 470
Fun 3.10 515
Graphics 2.86 672
Humor 2.32 764
Innovation 3.33 395
Mood 3.33 242
Theme 3.24 634

Feedback

swipefaststudios
20. Apr 2015 · 16:25 UTC
You died too fast since the guards were moving quickly and not enough time to get around them. Found $125 though.
YM
20. Apr 2015 · 16:36 UTC
I am struggling with the controls, and having to swap manually to the hacked person after performing the hack takes time and wastes it.
b3jh24
21. Apr 2015 · 00:05 UTC
Nice game, but you can really only get 1 shot off as the guard before someone else shoots you and kills you. Plus, the aiming mechanic is a bit cumbersome. Overall though, I managed to get ~$1200 so not a bad take at all.
PohyCZ
21. Apr 2015 · 00:21 UTC
The concept is great. I really enjoyed playing your game. Finished it on the second try, took me around 12 minutes. The only thing i didn't like, were the controls. The walking/standing stance requires some getting used, but adds to the difficulty, i guess.
Red_Fan games
21. Apr 2015 · 00:22 UTC
Not bad......
nassi
21. Apr 2015 · 13:24 UTC
Was just going to switch to a guard to clear the area before entering the vault with over ten thousand in my pockets and I press R instead of tab. At least a confirmation would've been nice. I stopped playing then and there, sorry.

Other than that it was a nice game. The AI was indeed quite dumb, but it still provided somewhat of a challenge. Graphics and audio got the job done.

I think it was a good thing that hacking and possessing were two separate things, since you could move to a safer place before possessing a guard in the open. The aiming mechanic did take a while to get used to.
yuigoto
22. Apr 2015 · 00:16 UTC
AI may be simple, but works nicely for the map design. Still didn't get to the end because I didn't manage the hacks nicely. It's a nice challenge, and everything fits together in a nice way. :)

It would be a nice thing to see this expanded upon. It took me a little bit to get the aiming/shooting, but that's just me playing first and reading later. :P
reiknight
22. Apr 2015 · 17:16 UTC
Interesting design
Archonthewizard
22. Apr 2015 · 17:45 UTC
Really fun idea for a game. I feel the controls could use some work - it took me a while to get the hang of them. I really like the idea though
goblin
24. Apr 2015 · 17:15 UTC
Nice game but the aiming is a bit hard
check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Asado
24. Apr 2015 · 17:27 UTC
This is great, so much planning has to go into playing this.
plokdev
24. Apr 2015 · 18:49 UTC
I ended up playing this for half an hour in one sitting, and my final score was $5,577.

I agree with the others about the controls. There's no reason NOT to use the person you just hacked into, especially since they die after 6 seconds. Switching to an enemy and aiming should be automatic. Otherwise, I really like the game.

PROTIP: All enemies have only 6 bullets, so you can sometimes bait them into wasting all of theirs by forcing them to fire at walls or a hacked enemy. As long as they're actually out of bullets, you can walk right past them.
KCrimson
10. May 2015 · 18:19 UTC
The controls needs tightening up, it was inconsistent unholstering the gun as the controlled guard.