Eye Rush by asobi tech
Created in 12 hours, changed from Comp to Jam as I used open source music.
You are a cluster of Eyeballs in space, attacking with your eyes the advancing rotating Squares.
You have 1 minute to get the highest score possible.
Bar at the top shows how much time there is left.
Score chain broken if a Square gets past you.
WASD/Cursor keys to move around, Spacebar to fire.
Gamepad supported.
I have gone for a Gameboy look and feel, with 160x144 pixel resolution and 4 shades of grey/green.
Coded in GLBasic
Graphics created with Graphics Gale
Sound fx is are with trusty SFXR.
Music - http://opengameart.org/content/space-boss-battle-theme
Current HiScore in comments from Embalaje - 54340
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http://asobitech.com
@asobitech
You are a cluster of Eyeballs in space, attacking with your eyes the advancing rotating Squares.
You have 1 minute to get the highest score possible.
Bar at the top shows how much time there is left.
Score chain broken if a Square gets past you.
WASD/Cursor keys to move around, Spacebar to fire.
Gamepad supported.
I have gone for a Gameboy look and feel, with 160x144 pixel resolution and 4 shades of grey/green.
Coded in GLBasic
Graphics created with Graphics Gale
Sound fx is are with trusty SFXR.
Music - http://opengameart.org/content/space-boss-battle-theme
Current HiScore in comments from Embalaje - 54340
-
http://asobitech.com
@asobitech
| Windows | http://asobitech.com/gamejam/Eye_Rush.app.zip |
| OS/X | http://asobitech.com/gamejam/Eye_Rush.app.zip |
| Instagram Video | https://instagram.com/p/1rP-nHEt7e/ |
| GLBasic Source | http://asobitech.com/gamejam/Eye_Rush_Source.zip |
| http://twitter.com/asobitech | |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=11959 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.75 | 117 |
| Audio | 3.78 | 70 |
| Fun | 3.93 | 42 |
| Graphics | 3.73 | 192 |
| Innovation | 3.50 | 279 |
| Theme | 3.35 | 543 |
Thanks!
Really good job. I love old style games. :D
I think the visuals do obfuscate the game just a tad bit. With only 4 shades of grey/green, the enemies don't really pop out from the background (especially since they're also just squares) which can be dangerous for the player, especially when the enemies are on the smaller end of their size-change cycles. It can be really easy to miss one that's near you. Also, (and this is a a very minor thing) the font at the beginning of the game is a bit difficult to read as well.
Overall, the game runs really well and is a lot of fun to play! I think you have a pretty good scoring system as well, limiting the game by both time (so you can't just slowly rack up points by avoiding death) and with your chain system (dropping your chain is very detrimental to your score). Not to mention that the game is pretty fun to play both for those who just try to survive and blast things for 1 minute, as well as people trying to maximize their score. In that sense, the game is really balanced for a wide audience! One thing I would have liked to have, though, is a timer to tell me how far into my 1 minute I am. Preferably also counting down, because the first time I died by timer, I was confused because I thought I had accidentally run into a rogue square or something.
Great game, and I'm really impressed that this game was made under Compo restrictions!
BTW: It's hard to survive 1 full minute :D
At first I thought it was going to be boring, but it's not, absolutely not.
It's really fast-paced, and you really have *this* feeling when you're chain killing dozens of rectangle.
Really liked it, good job :)
Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion.
I love this aesthetics and the music.
Adictive. It has teleported me directly in to the game.
Score:54340!!
font is slightly illegible though. Nevertheless excellent work
I kinda wish the theme impacted on the game a little more, though. The only difference as far as mechanics between a regular shmup is that you have 5 bullets at most, and have to use them a little sparingly so you don't wait for them to come back, which is the same limitation lots of shmups (especially older ones) have. Maybe if having less eyes meant you could see less, that could be cool, or something else.
That being said, it's very fun, and very well polished. Good job!
I only spent 12 hours on this entry, so it's all very minimal. I had lots of more ideas I wanted to put in. Different enemies and how the number of eyes effects you.
I used insta-death to mask I didn't have time to implement the original idea of each time you get hit you lose an eye.
Your game development is certainly getting stronger, and you've done a lot better in terms of comfort, control schemes and movement associated with gameplay. You've both simplified and complicated strategy with this one -- you really need to move your eyeball cluster around in order to do the most damage, and that in and of itself is a challenge.
The only thing you really need to work on is graphics. I know that they are not your strong point -- and that's okay! You've gotten a good foothold here with the Gameboy-styled pixel art but your text needs to be easily readable from your peripheral vision -- make that your new rule of thumb. You also need more contrast in terms of your enemies as they're flipping around, especially when you're going to have moving stars in the background.
For a shooter, that is naturally moving quite quickly for what it is, you need to keep aware of what parts of the game are moving and which are not -- the eye can only easily track so much at once, and you don't want to overwhelm players with too much movement with similarly-colored objects.
All in all, it was very comfortable to play and I felt it fit the theme very well. Something about shooting eyeballs in space was also very funny to me, so I enjoyed that too. :)
You did REALLY well this round. Do more games in this style. Perfect it. You have a knack for it.