Gravity by Pinpickle
-- If you are having any trouble with clicking or getting the mouse to move, try the "no overlay link". --
-- Working on an Android build but technology of choice (OpenFL) is not behaving --
You are controlling very precise reactions with your gravity robot. Move the mouse and hold down click to manipulate gravity and pull particles towards it.
I would have liked to include an interactive tutorial, but a little bit of explanation will have to do.
The player is the thing in the middle
You want to collect green circles
Purple squares want to go in the square holes
Red triangles want to be smashed together
Smashing a red triangle with anything other than another one (including the robot) is bad
Smashing purple squares together is bad
Letting anything fall off the screen, or into one of the holes (that isn't a square) is bad
Press M to mute
Changelog: Fixed font embedding
-- Working on an Android build but technology of choice (OpenFL) is not behaving --
You are controlling very precise reactions with your gravity robot. Move the mouse and hold down click to manipulate gravity and pull particles towards it.
I would have liked to include an interactive tutorial, but a little bit of explanation will have to do.
The player is the thing in the middle
You want to collect green circles
Purple squares want to go in the square holes
Red triangles want to be smashed together
Smashing a red triangle with anything other than another one (including the robot) is bad
Smashing purple squares together is bad
Letting anything fall off the screen, or into one of the holes (that isn't a square) is bad
Press M to mute
Changelog: Fixed font embedding
| Web (Flash) | http://pinpickle.github.io/ld32/ |
| Web (No Overlay) | http://pinpickle.github.io/ld32/#nooverlay |
| Source | https://github.com/pinpickle/ld32/tree/ludum-dare |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=1179 |
Ratings
| Coolness | 80% | 2 |
| Overall | 3.26 | 469 |
| Audio | 3.39 | 184 |
| Fun | 2.85 | 728 |
| Graphics | 3.26 | 416 |
| Innovation | 3.41 | 344 |
| Mood | 3.21 | 321 |
| Theme | 2.82 | 900 |
Possible suggestion: To support the linking of the shapes more, you can make use of color highlighting: Make the larger square holes have purple outlines, make the main thing in the center have a green outline.
Otherwise: A simple way to teach the player is to just show arrows pointing things.
Also, I wish you had an outline around the radius of the main thing to show where you can move around -- The first time I played it, I didn't realize there was a constrained mouse movement, and after a bit, it was in the bottom right, and I thought it was a bug where my mouse was stuck.
Anyways, had fun with it!
Good luck!
Good luck :)
I've played it longer than any of the other games so far. Only managed 370, and have no idea if that's any good. But I'm going to pretend it is.
Only complaint is that the cursor seemed to stick to things. I'm not sure if that's part of the design - I noticed that the cursor could only go so far away from the player which I makes sense as design, but if the cursor has an intentional gravity or stickiness to it, I don't think its necessary.
Maybe my mouse just blows.
Fun gameplay too.
I agree with madhoe that color highlighting would help. It may also help to present each shape one at a time. Also, I was expecting at some point the circles would increase my "health" in the game since they merged with the player object.
I don't think tutorials are necessary, just matching colors on the shapes and an outline around the player to show the range of the cursor.