Super Skater Waiter by MikkelLevisen
Super Skater Waiter
Get the dishes from the conveyor belt to the customers before their patience runs out!
Gather empty plates and use your plate gun to blast your way through the hordes of hungry customers.
If 5 customers leave without being served the Skater Waiter initiative will be shut down and everybody loses.
Controls:
Use the left mouse button to move the Skater Waiter and use the right mouse button to shoot his plate gun which will move customers out of your way.
CREDITS:
Artwork: Troels Bay-Petersen (@MrTrolez)
Programming: Tommy Hansen (@tvh33)
Programming: Mikkel Levisen (@MikkelLevisen)
"Hyperfun" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
*** post deadline edits ***
fixed physics related crash
removed debug keybindings,prints and values
fixed gamecrash x 2
fixed speech bubble not showing
fixed end screen not showing
Get the dishes from the conveyor belt to the customers before their patience runs out!
Gather empty plates and use your plate gun to blast your way through the hordes of hungry customers.
If 5 customers leave without being served the Skater Waiter initiative will be shut down and everybody loses.
Controls:
Use the left mouse button to move the Skater Waiter and use the right mouse button to shoot his plate gun which will move customers out of your way.
CREDITS:
Artwork: Troels Bay-Petersen (@MrTrolez)
Programming: Tommy Hansen (@tvh33)
Programming: Mikkel Levisen (@MikkelLevisen)
"Hyperfun" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
*** post deadline edits ***
fixed physics related crash
removed debug keybindings,prints and values
fixed gamecrash x 2
fixed speech bubble not showing
fixed end screen not showing
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.44 | 323 |
| Audio(Jam) | 3.58 | 156 |
| Fun(Jam) | 3.57 | 181 |
| Graphics(Jam) | 3.40 | 461 |
| Humor(Jam) | 3.62 | 149 |
| Innovation(Jam) | 3.13 | 489 |
| Mood(Jam) | 3.17 | 442 |
| Theme(Jam) | 3.11 | 695 |
The plate gun feels tacked on. Not necessary, but super fun to shoot customers. I tried to keep angry customers from leaving.
I would recommend making the waiting customer timer icon easier to see, and have it visible even for offscreen waiting customers.
Great work!! Keep it up.
I think in a lot of ways the base gameplay was good enough to just be built off that. I was a little confused about how to use the plate gun. At first, I hoped that hitting the customers would delay their impatience with me, but it didn't seem to do that, so I didn't really find a good use for the plate gun (even though I guess it can delay people from getting to their tables). That said, it was still pretty fun to just shoot it around at people and see all the little pieces of plate left behind!
I think it would have been really cool to see some sort of progression / scaling in the game as well! I played for a while, but it didn't seem that the number of customers increased over time nor did their patience time decrease. Even just displaying how many skater dollars you've earned or how long you've been playing is a cool way to give the player feedback!
All in all, the game is really fun to play and looks really nice :]! I think y'all put a fair amount of time into the details and it feels really polished!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
@MGhareeb32 unfortunately we have no acces to a Windows 8 machine but you might be able to play it if you install love2d (love2d.org) and download the linux .love version
The controls felt responsive and the graphics were spot on.
I especially liked the stack of plates wobbling around.
I didn't really understood why I should use the gun. When not using the gun at all I fared much better in terms of customer satisfaction, since I wasn't disctracted by the awesome effects of plates shattering everywhere.
Could use a real menu (or at least a "click to start" and controls overview) and an actual game-over screen.
In Linux i get:
conf.lua:5: attempt to index field 'window' (a nil value)
Error: main.lua:1: attempt to index field 'math' (a nil value)
stack traceback:
main.lua:1: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'