Audio Assault by Docjekyll
ABOUT:
Audio Assault is a rhythm game where you defend your bases by tapping keys in time with the music. Match the music and your audio-turrets will make short work of the incoming missiles. Time your defenses poorly and your cities will face Certain Doom(TM)*.
*Certain Doom(TM) not yet fully implemented.
Includes two original music tracks each with an 'easy' and 'hard' setting.
Note: There is no preloader, so it may take a while to load.
CONTROLS:
- S, D, F, spacebar, J, K, and L keys to trigger defenses
- mouse for menu navigation
- mouse to adjust volume (top-right corner)
TECHNICAL INFORMATION:
- built in Flash (ActionScript 3)
- art made in GIMP/Photoshop/Illustrator/Flash
- music made in FL Studio 11
Audio Assault is a rhythm game where you defend your bases by tapping keys in time with the music. Match the music and your audio-turrets will make short work of the incoming missiles. Time your defenses poorly and your cities will face Certain Doom(TM)*.
*Certain Doom(TM) not yet fully implemented.
Includes two original music tracks each with an 'easy' and 'hard' setting.
Note: There is no preloader, so it may take a while to load.
CONTROLS:
- S, D, F, spacebar, J, K, and L keys to trigger defenses
- mouse for menu navigation
- mouse to adjust volume (top-right corner)
TECHNICAL INFORMATION:
- built in Flash (ActionScript 3)
- art made in GIMP/Photoshop/Illustrator/Flash
- music made in FL Studio 11
Ratings
| Coolness | 89% | 2 |
| Overall | 3.43 | 322 |
| Audio | 4.44 | 8 |
| Fun | 3.36 | 305 |
| Graphics | 3.02 | 576 |
| Innovation | 2.79 | 760 |
| Mood | 3.18 | 349 |
| Theme | 3.21 | 660 |
Flashing lights are the best!
Maybe it's too hard even the first level in easy way, but it's a pleasant entry. Musics are beautiful. Thank you ++
That may be only me, but having green assigned to 2 fingers on each hand, my brain couldn't match up the colors and the finger. Relying only on the position made it harder.
And also, this is great music :)
Had at first an problem that he web thingy didn't have the focus, so all my keyboard input did nothing.
I'm not very good at these things but still got up to 132 points on easy.
@tanjent Actually, it was all written by hand on stream (you'll note I even have some hand-written notes in there). If I were to make a full game like this I would definitely have a tool to import raw data from MIDI and another tool to edit and fine-tune it.
@all Regarding difficulty: I know it's really hard (sorry). It was WAY more challenging than I anticipated to make the "easy" patterns. The "hard" patterns practically wrote themselves.
In fact, I should probably rename them from "easy" to "normal", create "easy" as a step down in difficulty, and add "beginner" as a step below that too.
It's also not obvious what city represents what key; you can't color coordinate ala Guitar Hero and writing out the keypress would look tacky, so this is a hard problem. Maybe have each city have a little billboard with the corresponding key on it?
Also, I know everyone's going to say this, but awesome music here.
Only bad feedback, is that the game can be easily hacked, just mash all keys.
Fun and simple, enjoyable music. Well done.
Since there wasn't a punishment for pressing keys off-beat, you can get a high score pretty easily by mashing all the keys.
Thanks again for all the comments!
I know difficulty is still an issue. I would love to offer lower difficulty options, but I also don't want to show more work than I was able to accomplish in the 48 hours. I knew it would take about 3-4 hours to add another difficulty level for each song so I chose not to, given other priorities.
Similarly, things like art for the notes/aliens, hit/miss animations, a "combo" counter, sensitivity detection (e.g. "bad", "okay", "good", "perfect"), and so on were on the list. However, I had prioritized those things lower than other features like a second song track and decent menu navigation.
Keep the comments coming though! It helps confirm for me that the issues I had next on my priority list were the correct issues to address next if I had more time.
Great musics, just need a bit more feedback when you achieve a note (or did I miss them all?) ^^
Well done!!
When starting a song, it wouldn't recognize my keystrokes until I clicked the applet with the mouse. This was after clicking through the menus, so it wasn't a focus issue in the browser. It meant I always missed the first few notes.
The notes approaching each turret should really look different from each other. You might be able to reuse colors/shapes between the left and right halves, but one side should have different sprites for each location. The two green bars (S/F and J/L) really confused me.
It looks like the game doesn't penalize you for false presses and doesn't pay attention to timing. I played hard mode on the first song and mashed all the buttons the whole way through and got 324/408. It would help to reward the player with feedback about how well they hit a note (like the DDR perfect/great/good messages) and then use that data to make a comment about the player's performance at the end. It would at least be good to show more feedback when a note is hit or missed.
It looks like you're from the FTL School of Difficulty Ratings, where Easy is Normal and Hard is Impossible. =P Easy could use another 10% nerfing for new players. Impossible seems to throw you into the deep end with chording, which is pretty advanced. Some keyboards may not be able to hold down more than a couple keys at a time, too, which might get in your way when using a lot of chords.
On to the good stuff. Cool rhythm game! Hard to believe you had time to compose 3 songs during the compo, let alone create the note timings. According to your source code it looks like you made it easier on yourself by picking a straightforward BPM and time signature. The tunes are great. I'm still listening to the music while I write this. =)
The game is very complete. Menus with on-hover effects, full loop from menus to gameplay and back. Interesting choice to hide the score until the end. I think it makes me really want to finish a track to see how I did. I couldn't detect any de-syncs in the music, either. All the notes seemed spot-on.
I like the concept of a rhythm version of Missile Command. Defending your city with rhythm. The menu and game art looks good. You could go further with the city and the theme of neon EDM-driven nightlife.
Top notch entry! Nice job!