Cortex Control by Smokeylope

[raw]
made by Smokeylope for LD32 (COMPO)
Sneak through increasingly complex levels and turn your foes against each other with the power of mind control!

Instructions
-Use arrow keys to move
-Press space near an enemy to control it
-Press space when controlling an enemy to shoot or to commit suicide as the last one alive
-Your objective is to eliminate all enemies

Tools used
Eclipse
LibGDX
Bfxr
Audacity
LMMS

Font used is Andina

The web build has some audio issues.

Ratings

Coolness 85% 2
Overall 3.47 281
Audio 3.16 308
Fun 3.58 181
Graphics 3.22 434
Humor 2.25 795
Innovation 3.56 248
Mood 3.22 314
Theme 3.69 274

Feedback

Justin Mullin
20. Apr 2015 · 03:02 UTC
Cool idea, but very very hard in an unpleasant way. Might benefit from mouse aim rather than relying on 8-directional shooting?
siryakko
20. Apr 2015 · 19:55 UTC
Great idea and graphics but for me the controls are a bit frustrating sometimes
Awpteamoose
20. Apr 2015 · 19:55 UTC
Awesome idea! It's somehow too hard to aim, which makes game harder in a inconvinient way.
duck
21. Apr 2015 · 12:40 UTC
I think I just spent about an hour messing up the last level and trying it again. I found the controls to be fine; if I felt like it was difficult because of the controls I probably wouldn't have bothered finishing it - but no, I was just being crap :) Nice tense feeling to it, especially when there's only a few enemies left to clear. Would be nice if the music was a bit louder in relation to the sfx, but that's a minor issue. Really enjoyed it!
Junber
21. Apr 2015 · 16:05 UTC
Nice concept and quite fun but as the others said a bit too hard.
PaulJs
21. Apr 2015 · 16:05 UTC
Awesome d&r ! But hard !
grillaface
21. Apr 2015 · 16:07 UTC
Dang how do you kill the last enemy? Fun game I liked the aesthetic a lot. Cool music!
IL_yoshioka
21. Apr 2015 · 16:10 UTC
great!
difficult game,but very fun!
bace1000
21. Apr 2015 · 16:10 UTC
Very fun but very difficult! I like the idea of mind control. I think you could have made a easier game with it though!
Smiley
21. Apr 2015 · 16:11 UTC
yay.. another libGDX game :)

a bit difficult especially with only 1 in health and enimies that targets you very easy.

great graphic
Nikteddy92
21. Apr 2015 · 16:22 UTC
Woo this is really nice! I really like the core mechanics!
Music is good and graphic too. Well done!
Javabot
21. Apr 2015 · 18:10 UTC
really difficult, but loved every second.
trappytrap92
21. Apr 2015 · 18:11 UTC
The idea is cool, really hard too play, and that's a think I love. You should consider keep working on it and close the product (with a menu, etc)
sydan
21. Apr 2015 · 18:16 UTC
This was really fun. I enjoyed every moment playing it, even failing was satisfying. The entire system was intuitive and easy to grasp yet brilliantly challenging and engaging. If I could as for one thing it would be for a new mechanic to turn up, some new way to develop the idea but the game is also brilliant in its simplicity.
talecrafter
21. Apr 2015 · 18:19 UTC
That's very cool. I like the mechanics a lot.
I thought it was a bit hard but I kept playing so maybe it was exactly right.
Graphics are OK, but display of a dead enemy should be clearer/faded out, so that distracts not anymore.
rectangular Tim
21. Apr 2015 · 19:57 UTC
Awesome game. I didn't really mind the aiming. It's just sooo hard. I with there was a way to know how long the mind control is going to last and it's a bit unfair, that the guards have a seemingly infinite range of vision. I never beat the third level. Anyway, well done.
markusfisch
21. Apr 2015 · 20:01 UTC
Quite tricky but once you get the hang of it, it's fun. Well done! Only the music is a bit too dull for my taste.
scorched
21. Apr 2015 · 20:29 UTC
Want multiplayer ;D
scorched
21. Apr 2015 · 20:30 UTC
Also, web player hangs at the beginning of the loading for some reason
sP0CkEr2
22. Apr 2015 · 03:51 UTC
petty neat idea - but very hard to play - i can imagine playing this on my old 2600
careless
22. Apr 2015 · 17:48 UTC
I will beat this! Then I will score it
careless
22. Apr 2015 · 18:36 UTC
One of the most fun so far, played it for ages, got to level 4 or 5 and still have the tab open to try and get further.

Once you get used to dodging bullets, killing and moving the guy out of the way so you can survive its not so tough.

graphics and sound didnt matter so much as the gameplay was great
coderitual
24. Apr 2015 · 15:00 UTC
Nice concept! Very similar to Messiah game :)
aidarbek
24. Apr 2015 · 20:26 UTC
This game rocks!!!
Somnium
25. Apr 2015 · 07:54 UTC
Nice game! I love the mind control mechanic, although some kind of indicator of when it runs out would be nice.

Tense, and quite hard!
daltostronic
26. Apr 2015 · 20:07 UTC
OH DUDE! this is cool! It's actually really hard, but I really love the use of theme :)
Rialgar
26. Apr 2015 · 21:22 UTC
needs a countdown to know how long the mind control lasts, otherwise it is great. Difficult, but I like it that way.
TheMeorch
27. Apr 2015 · 16:25 UTC
This is a really neat mechanic. I couldn't figure out how to know when the mind control was going to wear off, which resulted in a lot of frustrating deaths. If you provided that information to the player, perhaps as well as a visual indicator of when you are close enough to control an enemy, I think it would go a long way. As it stands, I still really enjoyed playing around with the mechanic. Nice job!
ceosol
02. May 2015 · 05:31 UTC
Great entry. It ranks up there with the bests I've played. I'm being a little nitpicky here, but it would have been a lot better not being so blocky. There was very little chance to hide since all of the corridors and walls are just as big as you are. But still, it has amazing potential for further development. I would totally play the finished product.
wilbefast
03. May 2015 · 10:52 UTC
Interesting concept. The game may be a bit too hard I think :S You might want to introduced a slight delay or inaccuracy on the enemy shots, or slow down their bullets: computers can fair at a speed and precision which seems unfair.
kipelovets
03. May 2015 · 11:00 UTC
The gameplay is really cool. As others commented, the interface is lacking some indicators, but it still is a very fun to play and engaging game.
JenniNexus
05. May 2015 · 02:42 UTC
That was awesome! Hard!! But fun!
Omiya Games
09. May 2015 · 01:39 UTC
Cool stealth game. Played for quite a while and completed it.
hitchh1k3r
09. May 2015 · 19:57 UTC
The gameplay reminded me a bit of Hotline Miami, it was an enjoyable challenge to attempt overcoming each level. Because the player dies so often though (at least I did), I'd suggest shortening the respawn time, that way you can immediately try again.
gelisam
09. May 2015 · 20:39 UTC
Maybe I just didn't figure out the strategy, but I felt like there was too much luck involved and not enough skills.
ArcturusDeluxe
09. May 2015 · 22:14 UTC
Cool concept, but a bit overly difficult. Once an enemy is active they seem to shoot and kill you very quickly, even from the other side of the level. Nice simple pixel art and music create a cool sense of mood for the game. Solid entry overall.
Jakob37
10. May 2015 · 09:51 UTC
Nice game. I enjoyed both the atmosphere and the gameplay. Could maybe have a bit more gentle initial levels? I made it though the first, but gave up on the second after dying repeatedly.
eemmbbeerr
10. May 2015 · 10:28 UTC
Don't listen to them! It's not hard, it just need some practice. It was cool when I looked around and saw that all the corpses were lying on the floor.