{"author_link":"\/author\/pibeex\/","author_name":"Pibeex","author_uid":"52638","comments":[{"author_name":"Bastienre4","author_uid":"45409","time":"Apr 20, 2015 @ 10:25pm","epoch":1429568400,"text":"Peace as an unusual weapon. Really good. I really love the background."},{"author_name":"UKCoder","author_uid":"49732","time":"Apr 20, 2015 @ 10:25pm","epoch":1429568400,"text":"Not bad for something made in such a short timeframe.\r<br\/>\r<br\/>I found the timing a little difficult to wrap my head around as there wasn't much room for error.  I think maybe if you didn't project forwards quite as much when avoiding conflict, the balance would feel a little better.\r<br\/>\r<br\/>Very clever idea though, wish I'd achieved that much in my first 3 hours of the contest, I didn't even have an idea at that point!"},{"author_name":"petey123567","author_uid":"4433","time":"Apr 20, 2015 @ 10:26pm","epoch":1429568460,"text":"Neat idea and nice art! Could use some tuning and feedback on how far my guy will dodge, had trouble figuring out when to initiate the dodge."},{"author_name":"Headmade","author_uid":"42076","time":"Apr 20, 2015 @ 10:28pm","epoch":1429568580,"text":"Wow for 3 hours this is rather well made. Stylish intro and graphics, nice animations and even the sound is decent. Well done."},{"author_name":"mokujin","author_uid":"14120","time":"Apr 20, 2015 @ 10:30pm","epoch":1429568700,"text":"Nice mood and idea! Also audio is especially cool"},{"author_name":"dix","author_uid":"30021","time":"Apr 20, 2015 @ 10:30pm","epoch":1429568700,"text":"Nice entry :D It's hard :O I always get killed in the first 10 seconds XD"},{"author_name":"mattmirrorfish","author_uid":"39886","time":"Apr 20, 2015 @ 11:46pm","epoch":1429573260,"text":"I liked this a lot, nice, simple mechanic with very solid execution. Great art, music and gameplay. Good job!"},{"author_name":"sugarbyte","author_uid":"34276","time":"Apr 20, 2015 @ 11:47pm","epoch":1429573320,"text":"Cheerful, but it felt like you shoehorned &quot;I practiced this run cycle dammit&quot; into the theme."},{"author_name":"huminaboz","author_uid":"41865","time":"Apr 20, 2015 @ 11:48pm","epoch":1429573380,"text":"Spot on with the theme. Nice graphics too."},{"author_name":"crazya02","author_uid":"51023","time":"Apr 20, 2015 @ 11:48pm","epoch":1429573380,"text":"Nice! Loved the mood going on."},{"author_name":"b3jh24","author_uid":"37138","time":"Apr 20, 2015 @ 11:52pm","epoch":1429573620,"text":"Really neat idea! I like the art work, and love the music. As someone else mentioned though, the timing could be a little better. Also I'm not sure if it's just me, or everyone, but when you slow time, it seems as if there is a lag between when you hit space and when you actually move (this might be desired, in which case, it's fine)."},{"author_name":"monkeedude1212","author_uid":"43464","time":"Apr 20, 2015 @ 11:55pm","epoch":1429573800,"text":"Good audio, nice graphics. Would have been nice if there was a little more to do; I never felt the need to slow down time as the enemy timing was fairly easy. While I agree physical violence should be avoided I don't know if &quot;Indifference&quot; is the word I'd use for it."},{"author_name":"matthewd673","author_uid":"38850","time":"Apr 20, 2015 @ 11:58pm","epoch":1429573980,"text":"That IS an unusual weapon! Good job on the game, Pibeex, I really enjoyed playing."},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 21, 2015 @ 12:08am","epoch":1429574580,"text":"All around a great concept. The audio and art created a great mood for the game. I'd love to see this fleshed out more."},{"author_name":"Fanttum","author_uid":"42108","time":"Apr 21, 2015 @ 12:11am","epoch":1429574760,"text":"Looks fun, any chance for a web player soon?"},{"author_name":"gene-z","author_uid":"26095","time":"Apr 21, 2015 @ 12:11am","epoch":1429574760,"text":"Very Nice Game,,,, made me happy... kkk"},{"author_name":"rectangular Tim","author_uid":"39396","time":"Apr 21, 2015 @ 12:13am","epoch":1429574880,"text":"If you can make a game as juicy as this in 3 hours, I'd love to see one, that you made in 48. :)"},{"author_name":"hexdie","author_uid":"39984","time":"Apr 21, 2015 @ 12:14am","epoch":1429574940,"text":"Very nice work for 3 hours! I really like the art and the music is neat. I wasn't able to get to the end because it was a bit hard to avoid the enemies. It seems like the timing could be tuned a bit more. Still, nice work!"},{"author_name":"SilentNight","author_uid":"38928","time":"Apr 21, 2015 @ 12:14am","epoch":1429574940,"text":"I liked the concept, I just wish the game was longer and played with the initial gimmick a bit more then the few seconds before the end of the game. Expanding on this post comp could be cool."},{"author_name":"blaster391","author_uid":"44371","time":"Apr 21, 2015 @ 12:15am","epoch":1429575000,"text":"I like the concept, it just really hard (or maybe I am just bad) a visual cue to tell you when the enemy is about to hit you would be nice. But for the short timeframe amazing!"},{"author_name":"MiniBobbo","author_uid":"22584","time":"Apr 21, 2015 @ 1:03am","epoch":1429577880,"text":"I really liked this.  It was challenging to get the timing (spacing?) down but once I did it was neat to dodge between attackers.  The music and graphics went well.\r<br\/>\r<br\/>I really like how you incorporated the story, instructions and theme into the beginning of the game.  \r<br\/>\r<br\/>Maybe a score thing would have been nice?  I wasn't sure if my later attempts were any better than my earlier ones."},{"author_name":"Anshul Goyal","author_uid":"18701","time":"Apr 21, 2015 @ 4:23am","epoch":1429589880,"text":"Awesome! Love it. Great gameplay.\r<br\/>Peace out!"},{"author_name":"Drauthius","author_uid":"52478","time":"Apr 25, 2015 @ 1:38pm","epoch":1429968780,"text":"I didn't manage to reach the end :[ Nice graphics and concept."},{"author_name":"emmelineprufrock","author_uid":"22454","time":"Apr 25, 2015 @ 5:57pm","epoch":1429984320,"text":"I liked the dodge mechanic (though I couldn't seem to get the time slowdown to work -- unless I'm reading that long.) Hypnotic with the excellent music and repetitive (not in a bad way) mechanic"},{"author_name":"Snicklodocus","author_uid":"22794","time":"May 1, 2015 @ 3:55am","epoch":1430452200,"text":"This was really cool. Loved the style and music. It was difficult, I think enemy hitboxes are a bit too large. If you did this in three hours, I can't wait to see what you can do with more time!"},{"author_name":"Omiya Games","author_uid":"20557","time":"May 6, 2015 @ 3:06am","epoch":1430881260,"text":"I took the game to mean as apathy as a way of weapon.  A fascinating point that, yes, the lack of taking sides causes the conflict to continue.\r<br\/>\r<br\/>Personally, though, the controls reminds me awfully of the Super Smash Bros. Melee's &quot;Fox's illusion&quot; move (Fox's side-B).  This means that I took the game mechanic to &quot;feel&quot; like an attack itself.  To me, this directly conflicts with the game's point: playing the game &quot;feels&quot; like an attack, yet the point of the game was not to.  This just felt weird to me."},{"author_name":"FrederickK","author_uid":"11311","time":"May 9, 2015 @ 3:11am","epoch":1431140760,"text":"Very difficult! Even with slow-motion!\r<br\/>But different, I liked it!"}],"images":["ld32\/52638-daa96574a4421005de14b2742cdd11cc.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/yxmhudkwrg1z7y5\/Indifference-win32.zip?dl=1","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/jnuvmma1kk76ibr\/Indifference-macosx-x64.zip?dl=1","text":"OS X"},{"url":"https:\/\/www.dropbox.com\/s\/ebt30tss876gvs2\/Indifference.love?dl=1","text":"Linux \/ Source"}],"metadata":{"g_key":"10496","g_author":"52638","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10530","g_title":"Indifference","g_status":"UCHK1","g_place":"397","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52638-shot0-1429458385.png-eq-900-500.jpg"],"text":"Sorry for not having enough time to deliver a proper game. I had to do this in about 3 hours as I was travelling by train.\r\n\r\nIndifference is an experiment more than a real game (still, there actually is an ending).\r\nSpace - Avoid conflict\r\nShift - Slow motion","title":"Indifference"}