{"author_link":"\/author\/cogcomp\/","author_name":"CogComp","author_uid":"16225","comments":[{"author_name":"HenryBell","author_uid":"50276","time":"Apr 20, 2015 @ 1:10am","epoch":1429491900,"text":"Really like the idea , cool concept dude :D"},{"author_name":"Multiplexor","author_uid":"50012","time":"Apr 20, 2015 @ 1:11am","epoch":1429491960,"text":"The Good: \r<br\/>* Nice concept, and phyisics are fun :D \r<br\/>* I really dig the music\r<br\/>* I somehow like the character, tough it's a pity that you can't see his face while playing\r<br\/>\r<br\/>The Neutral:\r<br\/>*Sometimes when you use your hability you break the level (You make it impossible to complete), tough it's also amusing somehow.\r<br\/>\r<br\/>The bad:\r<br\/>* I think that the controls could be improved, specially the jump, it feels too artificial\r<br\/>\r<br\/>\r<br\/>Keep up the good work :D"},{"author_name":"Birke","author_uid":"2550","time":"Apr 20, 2015 @ 1:53am","epoch":1429494480,"text":"Music and scope of the game is impressive but it is very easy to break the level with the attraction power. I agree that the jump could use some work. You should look into using AnimationCurves to control how much force you apply to your character over the duration of the jump"},{"author_name":"doitle","author_uid":"3578","time":"Apr 20, 2015 @ 2:07am","epoch":1429495320,"text":"I was really impressed by this one. The mechanic didn't make sense to me at first but once I got it, it was pretty cool. The game looks very nice and plays decently well. In particular I liked the one with the thin platforms with the Os on them that you had to keep moving on or you'd fall. Also, do you have category ratings disabled? There were no ratings to give it seems."},{"author_name":"crewderek","author_uid":"34572","time":"Apr 20, 2015 @ 2:11am","epoch":1429495560,"text":"The concept is really awesome! Wish you had more time to develop around this."},{"author_name":"Mantlair","author_uid":"49861","time":"Apr 20, 2015 @ 2:27am","epoch":1429496520,"text":"Nice concept. Couldnt passed the level 2. Tried a several times. By the way if you can get to end after GAME OVER thing you just get to the next level."},{"author_name":"rantt","author_uid":"41103","time":"Apr 20, 2015 @ 2:50am","epoch":1429497900,"text":"Cool concept, I like the story bit in the instructions.  Nice graphics and music, the controls controls felt kinda strange, and I kept having to restart when I messed up the level.  A puzzle reset option would be nice.  I enjoyed it, nicely done :)"},{"author_name":"MightyToast","author_uid":"49934","time":"Apr 20, 2015 @ 5:07am","epoch":1429506120,"text":"Awesome! I loved the lo-fi look to the menus. It felt like a DOS game splash screen. The attraction mechanic was crazy awesome too."},{"author_name":"GTA LUDUM V","author_uid":"3968","time":"Apr 20, 2015 @ 6:19am","epoch":1429510440,"text":"the concept are cool~ \r<br\/>but the control and the jump are not too good.."},{"author_name":"Permamiss","author_uid":"52851","time":"Apr 20, 2015 @ 6:27am","epoch":1429510920,"text":"Welp, it seems that I discovered a bug. Holding the jump button allows you to do a freakin' moon-jump the instant you land. It's pretty hilarious.\r<br\/>Also, I couldn't seem to pick up anything else after killing the second enemy with a leaf block. Dunno if I just wasn't close enough to blocks I was trying to pick up or something, but thought I'd point that out.\r<br\/>Also didn't like how a lot of the time I would be trying to drop a block, but yet another tree was in the way of doing so. Needs more space between each other, or the ability to drop even when something is in the way, I suppose."},{"author_name":"donan","author_uid":"22213","time":"Apr 20, 2015 @ 6:34am","epoch":1429511340,"text":"Nice concept and music. Really enjoyed it :D\r<br\/>Keep working on it after the compo,"},{"author_name":"Permamiss","author_uid":"52851","time":"Apr 20, 2015 @ 6:39am","epoch":1429511640,"text":"Neat idea! Seems pretty tough to consistently attract things the proper way, however. Nonetheless, it was enjoyable and really reminded me of experimental games from the '90s. Thanks!"},{"author_name":"cmayhem","author_uid":"22508","time":"Apr 20, 2015 @ 11:12am","epoch":1429528020,"text":"Really cool concept! Implementation needs a bit more work. For me the mouse was too to properly look around. Also pretty difficult, might be better to just restart the level when dying instead of the whole game."},{"author_name":"BraindeadGeo","author_uid":"29444","time":"Apr 20, 2015 @ 11:51am","epoch":1429530360,"text":"Love any game ambitious enough to be 3d! it's a nice concept but it seems easy to break the level!"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Apr 20, 2015 @ 1:27pm","epoch":1429536120,"text":"I like the idea which uses physical, but it's seems to me that it's too poor so as to create a full game. Maybe it can be improved by more features. It's not bad - just an interesting concept. Thank you ++"},{"author_name":"Cherrymochi","author_uid":"52393","time":"Apr 20, 2015 @ 1:47pm","epoch":1429537320,"text":"Great music!!"},{"author_name":"DKoding","author_uid":"33865","time":"Apr 20, 2015 @ 2:29pm","epoch":1429539840,"text":"Fun mechanics. Love the way that guy turns. :-) Please rate my game at http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=16225"},{"author_name":"ddalacu","author_uid":"51354","time":"Apr 20, 2015 @ 2:35pm","epoch":1429540200,"text":"Weird jump nice effect and music,i passed the level even if i got game over by passing it in the last moment."},{"author_name":"TwiiK","author_uid":"50152","time":"Apr 20, 2015 @ 3:02pm","epoch":1429541820,"text":"Absolutely loved the music. How did you make it if you care to share? :)\r<br\/>\r<br\/>Even though physics puzzlers can very often break they are fun to play with. I liked the chaotic nature of this one. In the first level you can easily completely ruin it for yourself or solve it in a fabulous way by riding the cubes to the goal. :p"},{"author_name":"Lancelot Gao","author_uid":"3035","time":"Apr 20, 2015 @ 3:22pm","epoch":1429543020,"text":"Very innovative idea."},{"author_name":"Tasteslikefuture","author_uid":"44588","time":"Apr 20, 2015 @ 3:49pm","epoch":1429544640,"text":"Very cool mechanic, definitely fits the theme. Very well polished for a compo entry as well. Awesome work!"},{"author_name":"frokes","author_uid":"44142","time":"Apr 20, 2015 @ 4:13pm","epoch":1429546080,"text":"Like the idea but it needs some tweaking, like the jump and the way the cubes behave sometimes."},{"author_name":"greg-anims","author_uid":"33834","time":"Apr 20, 2015 @ 4:45pm","epoch":1429548000,"text":"Nice style, feels like a shiny entertainment game. Needs level checkpoints"},{"author_name":"swipefaststudios","author_uid":"24642","time":"Apr 20, 2015 @ 5:13pm","epoch":1429549680,"text":"Interesting mechanic! Blocks act funny sometimes!"},{"author_name":"CogComp","author_uid":"16225","time":"Apr 20, 2015 @ 5:51pm","epoch":1429551960,"text":"Added a youtube video to the links in case someone is wondering how the game works: https:\/\/youtu.be\/ijqZ7_uAiqM"},{"author_name":"talecrafter","author_uid":"3707","time":"Apr 20, 2015 @ 7:25pm","epoch":1429557600,"text":"Lol, that was pure fun. Time well spent. The mechanics were hilarious."},{"author_name":"ssiegel2","author_uid":"50178","time":"Apr 20, 2015 @ 8:43pm","epoch":1429562280,"text":"Controls are a little finicky, the jump is too limiting. The concept is interesting, but the getting the blocks to fall just right is difficult."},{"author_name":"SuperMsp10","author_uid":"35834","time":"Apr 20, 2015 @ 8:57pm","epoch":1429563120,"text":"controls fell too award to play and it also detracts from the gameplay"},{"author_name":"Flygamer101","author_uid":"48756","time":"Apr 20, 2015 @ 10:00pm","epoch":1429566900,"text":"Pretty nice idea, and a great concept. Great music too. 9.5\/10"},{"author_name":"Mony","author_uid":"50006","time":"Apr 20, 2015 @ 10:09pm","epoch":1429567440,"text":"interesting game but very buggy"},{"author_name":"efonsecab","author_uid":"50074","time":"Apr 20, 2015 @ 10:41pm","epoch":1429569360,"text":"I like the game.\r<br\/>I think it would be good to eventually add gamepad support to it, so actions are closer and you can have easier movement and camera rotation."},{"author_name":"Aaranos","author_uid":"51253","time":"Apr 20, 2015 @ 11:28pm","epoch":1429572180,"text":"Great concept, but the controls are a little weird. I found that the character doesn't face where you point him and since the mouse doesn't get locked in it's very distracting. The magnetic control is pretty random too. \r<br\/>\r<br\/>Overall, pretty great concept just missing the fine tuning."},{"author_name":"DaniDK","author_uid":"47252","time":"Apr 21, 2015 @ 5:34am","epoch":1429594140,"text":"it was really challenging I enjoyed it a lot. The jump feels a bit sudden, but overall awesome job! :)"},{"author_name":"Headmade","author_uid":"42076","time":"Apr 21, 2015 @ 8:47pm","epoch":1429648920,"text":"Downloadable Version would be nice."},{"author_name":"Evergreen Games","author_uid":"47043","time":"Apr 22, 2015 @ 7:50pm","epoch":1429731900,"text":"very cool concept! it really needs to restart from the level because its frustrating having to play all the levels you already solved. also the character controller jumping seems strange. its really addicting tho!"},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 22, 2015 @ 9:46pm","epoch":1429738860,"text":"A little too tricky in the controls but I thought it was a nice idea. It also crashed when I used the power. Nice entry though so good work!"},{"author_name":"deadbodyoutline","author_uid":"38495","time":"May 11, 2015 @ 1:25am","epoch":1431307200,"text":"Cool entry. You can improve the jump physics. Also, when you die you need to start on the first level again, maybe adding the concept of lives (for example, 3) to the game could be nice too.\r<br\/>\r<br\/>See ya!"}],"images":["ld32\/16225-922021f3310f99436630b6d600adb00c.jpg"],"links":[{"url":"http:\/\/www.cogitarecomputing.com\/mortalcoil\/mortalcoil.html","text":"Web"},{"url":"http:\/\/www.cogitarecomputing.com\/mortalcoil\/mortalcoilsource.zip","text":"Source"},{"url":"https:\/\/youtu.be\/ijqZ7_uAiqM","text":"YouTube"}],"metadata":{"g_key":"10499","g_author":"16225","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10533","g_title":"Mortal Coil","g_status":"UCHK1","g_place":"763","g_commentcount":"37","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/16225-shot0-1429465834.jpg-eq-900-500.jpg"],"text":"Mortal Coil, starring Ben T. Coil.\r\n\r\n(The unconventional weapon is Ben's magnetic force)\r\n\r\nSuddenly Ben awakens.\r\nNow being a lifeless coil this is something that Ben wasn't exactly prepared for.\r\n\r\nNot only that, for some reason things are attacking him and and he has to desparately try to find how to leave this crazy world.\r\n\r\nLuckily Ben has figured out that if he concentrates hard enough he can attract objects. At least he thinks it will be handy at some point.\r\n\r\nInstructions\r\nGuide Ben to the end of each level,\r\nsolving the puzzles and avoiding the enemies.\r\n\r\nKeys\r\nMouse + WASD to move\r\nSpace to Jump\r\nMouse Button - to attract objects\r\n\r\nThere's currently only 5 levels, and it loops at the end.\r\n\r\nand oh, you'll have to run it in something else than Chrome unless I find the time to port it.\r\n\r\nTools used:\r\nUnity 5 (for the first time)\r\nVisual Studio 2013 Express (since Monodevelop won't start)\r\nBlender\r\nMilkshape 3D\r\nWings 3D\r\nGimp\r\nAudacity\r\nBfxr\r\nLMMS\r\n","title":"Mortal Coil"}