Weapossession by tayl1r
Possess enemies and run them into each other.
Ratings
| Coolness | 48% | 1347 |
| Overall | 3.77 | 109 |
| Fun | 3.54 | 201 |
| Graphics | 3.81 | 158 |
| Innovation | 3.92 | 84 |
| Mood | 3.39 | 214 |
| Theme | 3.85 | 171 |
| Coolness | 48% | 1347 |
| Overall | 3.77 | 109 |
| Fun | 3.54 | 201 |
| Graphics | 3.81 | 158 |
| Innovation | 3.92 | 84 |
| Mood | 3.39 | 214 |
| Theme | 3.85 | 171 |
the big guy dont die, right?
I was also learning to not possess an enemy until after the bigger dude fired its occasional shot, but then an enemy spawned right on top of me and killed me, which was disappointingly out of my control.
It's a minor point, but the second spawn noise (when the enemy actually appears and starts moving) felt a little strong to me. The first sound was less abrasive, and the second event didn't seem significant enough to warrant being communicated to the player with such a bold sound. The first sound presents new information, and so the second sound should just be enough to confirm/finalize what the player is already expecting, that the enemy has finished spawning. Though I will say that talking through this does make me appreciate that there *was* a pre-spawn event followed by the actual spawn.