Card Maniac by snade

[raw]
made by snade for LD32 (COMPO)
Description

You're playing a maniac who is obsessed with his cards. Too bad there are ghosts out to get those same cards as well.

Defend yourself by throwing your cards at them, don't forget to retrieve them or the ghosts will steal them.


Controls

- WASD or the arrow keys to walk around.
- Spacebar to jump
- Click to throw a card
- U for discomode (Warning: flashing objects.)



System requirements

- Java
- The ability to run a 720x480 windowed screen.



Features

- Ghosts with monocles
- Card throwing
- Pixel art
- Sounds


Other information

I ran into quite a bit of problems while writing the collision detection part of my game. I had to rewrite it about 4 times and I am still not happy with it. But since it already cut away too much time (And therefor, also features) I decided to just keep it as it is.

Overall, I am still quite pleased with it. I hope you enjoy it too and don't forget to check out the disco mode (Press U) (Warning: flashing objects.)

Ratings

Coolness 47% 1383
Overall 3.04 680
Audio 2.23 739
Fun 3.19 425
Graphics 3.00 579
Humor 2.80 486
Innovation 2.96 643
Mood 2.72 729
Theme 3.46 454

Feedback

DKoding
20. Apr 2015 · 14:51 UTC
Fun little game. Maybe the cards should be spinning? Love that you have to collect the cards after you throw them. Some more enemy types would be nice. 10/10 best game ever, would play again. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
Markus Becker
20. Apr 2015 · 15:06 UTC
Great Game. I like the idea, and think that cards are fitting the theme. But I lhink this game needs something like a score or some kind of progression.
WhiteVoidia
20. Apr 2015 · 15:09 UTC
It's very satisfying to stick the cards in the walls, heh
Nysten
20. Apr 2015 · 15:16 UTC
The game lacks gameplay, but it works and is a good base for an actual game! So add something like levels, more enemies etc. and you have a game. Plays really well.
Kostyan1996
20. Apr 2015 · 15:50 UTC
Like the idea, but a bit too easy for me.
GameDevExtreme
20. Apr 2015 · 17:38 UTC
Fun game, nice graphics and animation, it is lacking some more gameplay and difficulty. I will upload a video of me playing the game soon.
tonypai
20. Apr 2015 · 18:21 UTC
It's cool to use card to defeat ghost, but it took too long to end this game, maybe split to many stages will be better. Anyway, good job! :)
Steven Colling
20. Apr 2015 · 22:25 UTC
Comic Sans ;D I recommend to increase the font size in the intro screen (it's a bit hard to read I guess). The "enemies grab your ammo" mechanic is a nice idea and the shooting felt overall nice (the movement not that much). As others pointed out, some kind of progression is missing. :)
Dagatts
21. Apr 2015 · 22:18 UTC
really nice game, you want more cards? go get them! xD
it give an incentive to manage your ammo
Red_Fan games
21. Apr 2015 · 22:19 UTC
A wee bit to non-linear needs some direction, otherwise a superb game!
HotBoxGames
21. Apr 2015 · 22:19 UTC
Seems pretty easy, but looks great and is an interesting take on the theme! good job!
FeniX
21. Apr 2015 · 23:09 UTC
Nice idea, however it would be better if the game was harder. At the moment it's not challenging at all. You might think about changing speed of ghosts when there are any cards laying around, or something like that.
murilo
22. Apr 2015 · 02:17 UTC
Nice game but maybe too easy? But I like the graphics and gameplay.
DesignerNap
22. Apr 2015 · 22:14 UTC
fun to throw the cards and nice mechanic.
Kasmilus
23. Apr 2015 · 17:13 UTC
It kinda lacks the goal but I enjoyed it for surprisingly long time :D Also love graphics and mood!
Jupiter_Hadley
24. Apr 2015 · 21:28 UTC
Nice concept! Great start! I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/esXlcAnzqGA
Davikin92
25. Apr 2015 · 02:25 UTC
I laughed because the guy is almost naked for no apparent reason. Maybe the ghosts stole his clothes too?

I tried catching a tossed card on the air, it would be cool if that was possible too to outsmart the ghosts on the ground.
Andrew Quartermain
25. Apr 2015 · 16:49 UTC
I like that you have to collect your cards or lose them. It could do with an end point or a score to beat.