{"author_link":"\/author\/nicklink483\/","author_name":"nicklink483","author_uid":"32652","comments":[{"author_name":"rukai","author_uid":"50543","time":"Apr 20, 2015 @ 2:29am","epoch":1429496640,"text":"I enjoyed the game, interesting concept."},{"author_name":"shyupuff","author_uid":"34906","time":"Apr 20, 2015 @ 3:35am","epoch":1429500600,"text":"Cool mechanics, Simplistic design was good (:"},{"author_name":"laxeot","author_uid":"45502","time":"Apr 20, 2015 @ 3:36am","epoch":1429500660,"text":"I love this concept. The design is great, and I'm looking forward to seeing more from you!"},{"author_name":"Move127","author_uid":"30603","time":"Apr 20, 2015 @ 3:38am","epoch":1429500780,"text":"I don't really see how the theme plays a role, but it is a fun game."},{"author_name":"crazya02","author_uid":"51023","time":"Apr 20, 2015 @ 3:38am","epoch":1429500780,"text":"Loved the concept, and it proved surprisingly addictive!"},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 20, 2015 @ 3:55am","epoch":1429501800,"text":"Awesome concept and mechanic! I couldn't figure out how to reliably pick up the path that I wanted, which made things very difficult. That said, pretty fun!"},{"author_name":"nicklink483","author_uid":"32652","time":"Apr 20, 2015 @ 4:00am","epoch":1429502100,"text":"FuzzyWuzzie: I added a clarification in the entry description.  Thanks for speaking up!  I hope it helps anyone else confused :)"},{"author_name":"hunttis","author_uid":"41000","time":"Apr 20, 2015 @ 6:17am","epoch":1429510320,"text":"Wow, surprisingly hard but interesting. Enjoyable!"},{"author_name":"resty","author_uid":"3574","time":"Apr 20, 2015 @ 6:20am","epoch":1429510500,"text":"Very interesting, nice design. Struggle to win ~"},{"author_name":"acidave","author_uid":"38993","time":"Apr 20, 2015 @ 6:23am","epoch":1429510680,"text":"No weapon is an unconventional weapon - I really enjoyed the game, it was quite challenging than expected at first. For further gameplay another level or two with different layouts and fixed connections could be added.\r<br\/>Nice entry!"},{"author_name":"PaperBlurt","author_uid":"26530","time":"Apr 20, 2015 @ 6:38am","epoch":1429511580,"text":"Puzzle games are hard to do. But this is truly (and I mean it) good."},{"author_name":"Naphier","author_uid":"47675","time":"Apr 20, 2015 @ 6:39am","epoch":1429511640,"text":"Very interesting. Hard, but interesting concept."},{"author_name":"sliphtrex","author_uid":"28866","time":"Apr 20, 2015 @ 6:41am","epoch":1429511760,"text":"Really engaging mechanics. I felt so much tension trying to seclude each circle without getting hit. I've only played one game that was even anything similar to that. It was an old Game Boy color game that I don't even remember the name of."},{"author_name":"retrophantom","author_uid":"48958","time":"Apr 20, 2015 @ 9:36am","epoch":1429522260,"text":"i love it good job"},{"author_name":"nonetheless","author_uid":"36254","time":"Apr 20, 2015 @ 9:26pm","epoch":1429564860,"text":"great job, but It's kinda hard to control which edge you are interacting with :)"},{"author_name":"Fanttum","author_uid":"42108","time":"Apr 21, 2015 @ 12:14am","epoch":1429574940,"text":"I lot trickier than I would have thought. Well made and interesting game."},{"author_name":"hardband","author_uid":"46594","time":"Apr 21, 2015 @ 12:30am","epoch":1429575900,"text":"Really enjoyed the concept. Worked well and was very unique and fun."},{"author_name":"Newt_","author_uid":"34427","time":"Apr 21, 2015 @ 12:57am","epoch":1429577520,"text":"Hooray, I finally beat it! Very cool and clever game, great work!"},{"author_name":"mantis","author_uid":"779","time":"Apr 21, 2015 @ 4:42pm","epoch":1429634220,"text":"Really nice idea, gets you thinking!"},{"author_name":"Zayron","author_uid":"41941","time":"Apr 21, 2015 @ 6:53pm","epoch":1429642080,"text":"Simple and fun. I like it!"},{"author_name":"shcromlet","author_uid":"44368","time":"Apr 21, 2015 @ 10:50pm","epoch":1429656300,"text":"That was fun!  Pretty tough!"},{"author_name":"TailyILoveYou","author_uid":"20709","time":"Apr 26, 2015 @ 2:13pm","epoch":1430057280,"text":"Neat little game! Could've used some music though."},{"author_name":"Kaijuu","author_uid":"46066","time":"Apr 26, 2015 @ 2:14pm","epoch":1430057340,"text":"So simple, so easy"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Apr 28, 2015 @ 5:04am","epoch":1430197140,"text":"Interesting concept, but I don't what you can do with that. It's good enough. Thumbs up ++"},{"author_name":"Horsed","author_uid":"49897","time":"Apr 29, 2015 @ 10:14am","epoch":1430302140,"text":"Wow, really enjoyable puzzle! It's lacking some sounds and although the controls are described ingame, it took me too long to finally get them (tried to use the mouse together with F and SPACE). Nonetheless I will definitely play until I win at least one time :-)"},{"author_name":"mike.cullingham","author_uid":"49890","time":"May 6, 2015 @ 2:29am","epoch":1430879040,"text":"Very clean, understandable game.  Excellent presentation and matching the theme.  Could be a good casual mobile game with some different level layouts, perhaps with some variable length (or travel speed, or blinking) paths."}],"images":["ld32\/32652-3279cb3d709216dfd7e95e142e53c726.jpg"],"links":[{"url":"http:\/\/domgetter.github.io\/dare\/ld32\/isolation.html","text":"Web"},{"url":"https:\/\/github.com\/domgetter\/dare\/tree\/gh-pages\/ld32","text":"Source"}],"metadata":{"g_key":"10523","g_author":"32652","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10557","g_title":"Isolation","g_status":"UCHK1","g_place":"281","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/32652-shot0-1429483712.png-eq-900-500.jpg"],"text":"Divide and conquer.  You must separate your enemies from their allies.\r\n\r\nIf your enemies go too long without contact with others, they perish.\r\n\r\nBut you cannot contact them yourself!\r\n\r\nTo isolate them, pick up and place down paths to prevent contact.\r\n\r\nNote: To pick up a path, press the Spacebar while you're traveling on a path.  A path cannot be picked up if it will leave a vertex stranded.  To place a path, press F while you're at a vertex, then go in the direction of a missing path, and it will be laid down if you're not at the edge of the grid.","title":"Isolation"}