Lucid by Kain.Oborin
As an assassin captured by The Corporation, you must bring down reality around you as you invade the dreams of others in order to escape.
There are two possible endings, the True Ending and the Bad Ending.
I did NOT make the music for this game. However, I am not opting out of the "Audio" category, due to the addition of voice acting. So the rating for Audio is not for the music itself, but the voice acting.
Special Thanks to the voice talents of Krow and Karla.
And to you the player.
There are two possible endings, the True Ending and the Bad Ending.
I did NOT make the music for this game. However, I am not opting out of the "Audio" category, due to the addition of voice acting. So the rating for Audio is not for the music itself, but the voice acting.
Special Thanks to the voice talents of Krow and Karla.
And to you the player.
Anywya, congratulations on finishing! If you have time, please try out our new VN ;)
Back to seriousness, I thought the idea was very interesting, with a narrative game for Ludum Dare. Unfortunately, it felt like time was a huge factor in this development, because a lot of ideas seemed a bit cut short.
Using combat as a test of preparation and a puzzle on its own was really fascinating. I'd like to see more work done on the narrative.
Props for the voice acting. I wish that combat was deeper and that the voice acting was more consistent. That being said, I'd be interested in seeing where you guys develop it from here.