Lucid by Kain.Oborin

[raw]
made by Kain.Oborin for LD32 (JAM)
As an assassin captured by The Corporation, you must bring down reality around you as you invade the dreams of others in order to escape.

There are two possible endings, the True Ending and the Bad Ending.

I did NOT make the music for this game. However, I am not opting out of the "Audio" category, due to the addition of voice acting. So the rating for Audio is not for the music itself, but the voice acting.

Special Thanks to the voice talents of Krow and Karla.
And to you the player.

Feedback

bpleonvong
21. Apr 2015 · 05:08 UTC
Pretty standard RPG, first one I've seen, however, there is voice acting, one of those unique games where people actually are able to voice that. Crucial point.
Archonthewizard
21. Apr 2015 · 06:59 UTC
Awesome story, loved the use of voice acting
PIXEL^3
21. Apr 2015 · 07:46 UTC
No pillar/10 - ign
PIXEL^3
21. Apr 2015 · 20:20 UTC
Made a Twitch highlight of my 2nd playthrough of this. http://www.twitch.tv/alucardx60/c/6578378
Traumendes_Madchen
22. Apr 2015 · 15:03 UTC
I just finished the bad ending (and I have no idea how I'm supposed to get the good one XD). This Ludum Dare seemed to go better for you than LD30 (I didn't play your LD31 entry), which is great. It was a simple but effective RPG, I just wished the story had been less confusing. I really wanted to know more about those characters. Also adding voice acting is risky, you're really brave XD.

Anywya, congratulations on finishing! If you have time, please try out our new VN ;)
Dreyan
23. Apr 2015 · 05:37 UTC
Some very impressive work flow for only 8 hours ;) With some fleshing out, this could become a truly great RPG.
syncxzoz
25. Apr 2015 · 13:16 UTC
cool sounds and graphics.. but the game is confusing..
Omiya Games
26. Apr 2015 · 02:57 UTC
I got third ending. I went right to sleep after waking up from the second dream. It was glorious.

Back to seriousness, I thought the idea was very interesting, with a narrative game for Ludum Dare. Unfortunately, it felt like time was a huge factor in this development, because a lot of ideas seemed a bit cut short.

Using combat as a test of preparation and a puzzle on its own was really fascinating. I'd like to see more work done on the narrative.
Atmospherium
26. Apr 2015 · 02:57 UTC
Do you even dream, bro?

Props for the voice acting. I wish that combat was deeper and that the voice acting was more consistent. That being said, I'd be interested in seeing where you guys develop it from here.