Super Cold Revenge by zuraguerra
GENRE // Shoot Them Up
THEME // Ice-Cream / City / Accidental Music
.:: SITUATION ::.
An ice-cream vendor finds himself being attacked by a horde of burning skulls. Fortunately, his ice-cream truck can fly and the cone-launcher he has on top of the vehicle for the heavy days can also be used as a weapon.
Why are they attacking him?
.:: CONTROLS ::.
[UP][DOWN][RIGHT][LEFT] / Movement
[Q] / One shot, deals 1 damage.
[W] / Many shots, slows enemies.
[E] / Three shots, press E again to detonate. Deals 2 damage per shot.
[R] / Explosion, press R again to detonate. Deals 4 damage in the radius of explosion.
.:: CREDITS ::.
PROGRAMMERS //
Eduardo Ochoa / https://github.com/nerdless
David Zhou / https://github.com/david-zhou
Ricardo Rodríguez / https://github.com/luricardorod
Dan Rodríguez / https://github.com/Ardroz
Víctor Borja / https://github.com/vic
2D ARTIST // Antonio Pedraza / https://twitter.com/abovethec
MUSIC AND SOUND EFFECTS // Ian González /https://twitter.com/ian_sparky
GAME DESIGN // Zura Guerra / https://twitter.com/grafofilia
.:: SPECIAL THANKS TO ::.
Kike, Mau, Hugo and Antonio’s family
for letting us jam at their apartments.
YOU for playing and rating! Please write us a line! nwn
### FIXES ###
April 22 //
Enemies don't respawn on replay
Adjusted textures filter (thanks, Gipzo!)
Optimized game flow (less lag)
Windows version is now 32-bits
THEME // Ice-Cream / City / Accidental Music
.:: SITUATION ::.
An ice-cream vendor finds himself being attacked by a horde of burning skulls. Fortunately, his ice-cream truck can fly and the cone-launcher he has on top of the vehicle for the heavy days can also be used as a weapon.
Why are they attacking him?
.:: CONTROLS ::.
[UP][DOWN][RIGHT][LEFT] / Movement
[Q] / One shot, deals 1 damage.
[W] / Many shots, slows enemies.
[E] / Three shots, press E again to detonate. Deals 2 damage per shot.
[R] / Explosion, press R again to detonate. Deals 4 damage in the radius of explosion.
.:: CREDITS ::.
PROGRAMMERS //
Eduardo Ochoa / https://github.com/nerdless
David Zhou / https://github.com/david-zhou
Ricardo Rodríguez / https://github.com/luricardorod
Dan Rodríguez / https://github.com/Ardroz
Víctor Borja / https://github.com/vic
2D ARTIST // Antonio Pedraza / https://twitter.com/abovethec
MUSIC AND SOUND EFFECTS // Ian González /https://twitter.com/ian_sparky
GAME DESIGN // Zura Guerra / https://twitter.com/grafofilia
.:: SPECIAL THANKS TO ::.
Kike, Mau, Hugo and Antonio’s family
for letting us jam at their apartments.
YOU for playing and rating! Please write us a line! nwn
### FIXES ###
April 22 //
Enemies don't respawn on replay
Adjusted textures filter (thanks, Gipzo!)
Optimized game flow (less lag)
Windows version is now 32-bits
Ratings
| Coolness | 37% | 1769 |
| Overall(Jam) | 2.75 | 885 |
| Audio(Jam) | 2.78 | 506 |
| Fun(Jam) | 2.78 | 696 |
| Graphics(Jam) | 3.80 | 255 |
| Innovation(Jam) | 2.24 | 947 |
| Theme(Jam) | 2.95 | 777 |
Great work though, really enjoyed playing!
By the way, you should select your textures and user Point filter mode to get "pixely" look ;)
But there are also a few problems. First, your images are upscale in a blurry way. There's also the problem of the spawnrate at the beginning. I've been in a situation where there was like 30 skulls 10 meters away from me, right at the spawn.
A great game though, even if it needs a few more improvements to be shippable :)