Of Asteroids and Emus by HellBlazer

[raw]
made by HellBlazer for LD36 (JAM)
Here is a simple choose-your-own-adventure type game, that's "ancient technology" right? Also, I have no artistic talent.

Mind you, the story is also about a spaceship crew that discovers ancient alien technology that may alter the course of human history.

I hope you enjoy it, and find it as amusing to play as it was to write.

Note: in the embedded view, hit the arrow button in the top left corner to save.

Feedback

SuperMsp10
31. Aug 2016 · 23:12 UTC
I have never played a text based game. There is a lot more story than gameplay but that's not necessarily a bad thing. But, when i had to wake up I felt like I was being forced into doing something when there was only one choice, you should let the player make a bad decision. Maybe punish them and go back to the story after a single interaction.
Very cool story and very interesting game.
SquirrelSoft
01. Sep 2016 · 00:44 UTC
There is too much words... I don't like words...
Humans haven't been designed to read or at least me :p

seriously, it's not really a game but I liked to read this little story (but I'll not do another run :p) and it's in the theme ;)

the graphics are obviously not very present :p next time if you want to create a more complete game, try to find a friend who can draw you some simple but still good stuff like we did in my team ! When you don't have a skill you can still borrow it to someone else ;)
Quicklyer
01. Sep 2016 · 02:40 UTC
Jeeze, I really really liked the writing and mood here, and I need to play it again before I can have any worthwhile feedback but wow.

Also, Alejandra pls. Stop being mad at me just because I made all the wrong decisions. >_<
celia14
01. Sep 2016 · 02:55 UTC
Ooh, I love interactive fiction! This was fun to explore. I love the fact that you get to choose your companion and get a different perspective on things. I'm only disappointed that it ended (in my playthrough, at least) before I got to actually meet the aliens and find out why they like emus so much!
igorfel
01. Sep 2016 · 03:45 UTC
It's an interesting game and in a way more immersive than books. Good plot, hope i go through the right way.. so far so good xD

You could maybe put some background music? i don't know i like music haha, anyway gg
RIPPorkins
01. Sep 2016 · 03:55 UTC
I feel like there wasn't really a bad choice. I was waiting for a rock falls from ceiling moment. Definitely a game you need to take your time for!
Aerohand
01. Sep 2016 · 09:02 UTC
ah i hate wall of text....
zulman
01. Sep 2016 · 09:26 UTC
It's danger to work with AI in this situations! This kind of plot is very interesting for me always after mass effect so good work! Also i think it's a little bit risky to make only text game, younger mates will be unable to play. Just google pictures of some sci fi book is fine to make it more easy to start :)
xesenix
01. Sep 2016 · 11:36 UTC
Really nice story i am impressed that you have written it in such short time i would need ad least a week and it wouldn't be anything close as interesting to read :)
Junber
01. Sep 2016 · 18:45 UTC
I usually dont like playing text adventures but I think they are really interessting. LD is always a good opportunity to bring myself to play one.
This was really nice. It had an impressive amount of content for a LD game. I think it was really well written (though I'm hardly the right person to judge this) and the atmosphere it created was great. The only problem I see is the amount of text at once. A lot of people likely stopped playing after they saw that the text following the first choice (at least for going directly to the bridge; the stay in bed text is better in that regard) extended far beyond the embedded view. It would probably be a good idea to split it up further.
tonynogo
03. Sep 2016 · 03:57 UTC
I don't like text based game. but wow! you write a lot of text in 72h. Congrats! I finished one playthrought, it was interesting. Nice work.
akorb
03. Sep 2016 · 04:15 UTC
The story is very interesting, and the writing is good. The choices felt meaningful too. I enjoyed playing it. I only wish it had been longer and that you had more choices, but that's more of a time constraint issue.
acotis
03. Sep 2016 · 21:32 UTC
Not bad. I laughed at the mention of ANGEL mixing up "flower" and "flour". That was a nice touch. I kept feeling a little disappointed when I'd get to the end of a long piece of text and not have any choice after all, but the choices that were there felt satisfying and meaningful. I'm not sure if I'd rather have tiny choices in those places (i.e., "say 'uhhh, I guess'" vs. "say 'yes, definitely!'") or if I'd prefer to just take it as-is.
kyyninen
07. Sep 2016 · 08:32 UTC
I really liked the story. Characters were well written and memorable (Alejandra must be the WORST engineer in science fiction :D)

There's one thing in pacing I would change - the purple room should always be the last to be explored. Characters quipping feels really weird after the immense events that transpired just few moments before...