Bonfires by Ivan Sukhanov

[raw]
made by Ivan Sukhanov for LD32 (JAM)
Hello, i am glad show you this game.

I worked alone, but did not have enough time to end it game for compo.
Do not be too hard with rating, please.

Game description:
You are traveler in the the World of fires and flames...
Your path passes through several parts of the world, touch the world of bonfires.

The general features:
Atmospheric gameplay.
Low poly oriented style.
Simplex and minimalism.
Sound environment.

Try it.


Post-jam development:

Update #1.
I add new post-jam version (not full too, but better).
I decided publish version of current development status on end of this work week.
You can see that was improved.

Will update it as I can.

http://gamedevparty.ru/works/GDP%232/190/index.html

Ratings

Coolness 81% 2
Overall(Jam) 2.89 784
Audio(Jam) 4.07 34
Fun(Jam) 2.09 1026
Graphics(Jam) 4.49 41
Innovation(Jam) 2.65 765
Mood(Jam) 4.05 40
Theme(Jam) 2.24 999

Feedback

brunocoimbra
21. Apr 2015 · 07:03 UTC
Well, even after 5 minutos floating in game, I still didn't know what to do or were to go... The graphics are beautiful, but gameplay is very confusing.
Luke Molnar
21. Apr 2015 · 07:31 UTC
Very pretty, but also very laggy. I can see why other people might be confused with the game play. The music was a very nice touch.
dix
21. Apr 2015 · 07:40 UTC
I like the atmosphere a lot, but I don't understand what i'm supposed to do :c when i used mouse1 i thought the shiny things were taking me somewhere else..but i was still there O_o
bace1000
21. Apr 2015 · 15:52 UTC
What am I supposed to do? You need to include some sort of guidance in the game. It did look absolutely stunning, though, but it was also quite laggy.
lucidsheep
22. Apr 2015 · 06:30 UTC
Very beautiful and a well set mood, but I wasn't sure how to progress in the game. Holding the left mouse seemed to absorb energy near the fire and right mouse seemed to shoot some sparks, but I had no idea what to do. Please post a guide, I'd love to play more!
🎤 Ivan Sukhanov
22. Apr 2015 · 11:20 UTC
Yes, it is right, game mechanics and system of controlling is not very well, and now it game have only 1 fished level... I am very sorry, i did not have enough time to make it better, to done it...

But i can try write some kind of guide:
In first episode you need active three energy panels.
To active one of these panels you need stand on any of it, absorb energy and interrupt flow of the particles.
Active panel will glow.

I am thinking on post jam version, if you interested to see it (and play of course), in near time i can done it, but i need to know: would you want to play (or no) in full version of bonfires...
Horsed
22. Apr 2015 · 11:33 UTC
That's art. I actually don't miss any gameplay as it is totally beautiful to just walk around and watch the lights. The lights appearing after pressing LMB reminded me of the black hole scene from Interstellar :-) Not quite a game but a really good looking interactive experience.
Acrimiens
22. Apr 2015 · 11:34 UTC
Worked game, i like it! Very spiritual i feel!
omaha
22. Apr 2015 · 11:38 UTC
The music and graphics and atmosphere were wonderful. I was confused by the gameplay and the low mouse sensitivity.
Saker Games
22. Apr 2015 · 11:39 UTC
I was confused first about what should I do. The looks cool, the mood is awesome. I would like to see a full version of it.
coderitual
22. Apr 2015 · 11:44 UTC
Truly nice atmosphere!
HeffJoker
22. Apr 2015 · 11:46 UTC
The art direction for this is FANTASTIC! I love the particles, sound, and general mood you set up.

Like everyone else I was confused by the objective of the game. However, after reading your comment, it makes a lot more sense. It was a little too dark for me to see the panels to get all of them, but that may be because it's very bright in my room right now (I'll try again later tonight).

Also, the character movement was a little bit too slow for me. I think it could be a little faster and still keep the mood you were looking for.

Overall, great job! I look forward to seeing more of this in the future!
MasterOfNaN
22. Apr 2015 · 11:48 UTC
Looks and sounds absolutely gorgeous - nice work!
Even if it were light on specific gameplay mechanics, just wandering through a variety of worlds with that whole aesthetic would be very mellow and enjoyable.
ThirdMoon
22. Apr 2015 · 11:55 UTC
Great potential, not so funny cuz it's too hard and laggy! Anyway it could be impressive!
mentatzoe
22. Apr 2015 · 11:57 UTC
The atmosphere is beautiful and it provides you with an incredibly nice artistic experience. Even though, I agree with most other commenters that it would be great having some more guidance so that we could progress in the game.
Beautiful art and sound!
iamwhosiam
22. Apr 2015 · 11:57 UTC
very pretty game. i just wish it ran on my computer a bit better.
MGhareeb32
22. Apr 2015 · 12:53 UTC
Couldn't figure out what to do. I really appreciate the work you put into the graphics. The game has an odd feel to it (in a good way :D).
Supr
22. Apr 2015 · 13:12 UTC
Interesting concept, needs to be improved and extended. Hope to see post-jam version.
🎤 Ivan Sukhanov
22. Apr 2015 · 17:49 UTC
Thank you all for your comments.

I am very pleased that the majority like the atmosphere of the game.

In new version, I will improve game mechanics, make it more interesting and understandable, and, no doubt, will continue to refine the atmosphere. I will try to relese the beta build as soon as possible.(One, may be two week)

In any case, your feedback is extremely important to me. I will try to accommodate all your suggestions. Thanks.
QuestionableQuality
23. Apr 2015 · 12:32 UTC
Really digging the atmosphere
hadesfury
23. Apr 2015 · 12:45 UTC
Yep, really nice atmosphere, I activated three panels I guess, was it suppose to do something?
Makes me want to see more indeed!
🎤 Ivan Sukhanov
23. Apr 2015 · 13:07 UTC
After activate three panels, you need anywhere open energy flow and interrupt it.
ianburnette
24. Apr 2015 · 00:28 UTC
I wow, I'm really enjoying this. Yes, I'd love to play the full version. Most game get by on atmosphere HALF this good.
Junber
26. Apr 2015 · 19:49 UTC
I didnt really knew what i was supposed to be doing but it looked awesome and the audio was great too.
Demy
28. Apr 2015 · 04:47 UTC
It looks like the professional game, but I didn't get how to do something more than activate first fire.
lochmann-apps
04. May 2015 · 06:09 UTC
Really enjoyed walking around! I love the sound/melody! Great work! A little bit more action or some kind of goal would make this a really nice game!
siryakko
04. May 2015 · 11:36 UTC
Nice graphics, but i didn't really get what's the game in fine
alex31016
04. May 2015 · 20:13 UTC
I really like the graphics, the lights, the particles, the effects and the audio, but I didn't understand the gameplay. Anyway it is a great project, congrats!