Bonfires by Ivan Sukhanov
Hello, i am glad show you this game.
I worked alone, but did not have enough time to end it game for compo.
Do not be too hard with rating, please.
Game description:
You are traveler in the the World of fires and flames...
Your path passes through several parts of the world, touch the world of bonfires.
The general features:
Atmospheric gameplay.
Low poly oriented style.
Simplex and minimalism.
Sound environment.
Try it.
Post-jam development:
Update #1.
I add new post-jam version (not full too, but better).
I decided publish version of current development status on end of this work week.
You can see that was improved.
Will update it as I can.
http://gamedevparty.ru/works/GDP%232/190/index.html
I worked alone, but did not have enough time to end it game for compo.
Do not be too hard with rating, please.
Game description:
You are traveler in the the World of fires and flames...
Your path passes through several parts of the world, touch the world of bonfires.
The general features:
Atmospheric gameplay.
Low poly oriented style.
Simplex and minimalism.
Sound environment.
Try it.
Post-jam development:
Update #1.
I add new post-jam version (not full too, but better).
I decided publish version of current development status on end of this work week.
You can see that was improved.
Will update it as I can.
http://gamedevparty.ru/works/GDP%232/190/index.html
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 2.89 | 784 |
| Audio(Jam) | 4.07 | 34 |
| Fun(Jam) | 2.09 | 1026 |
| Graphics(Jam) | 4.49 | 41 |
| Innovation(Jam) | 2.65 | 765 |
| Mood(Jam) | 4.05 | 40 |
| Theme(Jam) | 2.24 | 999 |
But i can try write some kind of guide:
In first episode you need active three energy panels.
To active one of these panels you need stand on any of it, absorb energy and interrupt flow of the particles.
Active panel will glow.
I am thinking on post jam version, if you interested to see it (and play of course), in near time i can done it, but i need to know: would you want to play (or no) in full version of bonfires...
Like everyone else I was confused by the objective of the game. However, after reading your comment, it makes a lot more sense. It was a little too dark for me to see the panels to get all of them, but that may be because it's very bright in my room right now (I'll try again later tonight).
Also, the character movement was a little bit too slow for me. I think it could be a little faster and still keep the mood you were looking for.
Overall, great job! I look forward to seeing more of this in the future!
Even if it were light on specific gameplay mechanics, just wandering through a variety of worlds with that whole aesthetic would be very mellow and enjoyable.
Beautiful art and sound!
I am very pleased that the majority like the atmosphere of the game.
In new version, I will improve game mechanics, make it more interesting and understandable, and, no doubt, will continue to refine the atmosphere. I will try to relese the beta build as soon as possible.(One, may be two week)
In any case, your feedback is extremely important to me. I will try to accommodate all your suggestions. Thanks.
Makes me want to see more indeed!