Get Them Fed! - by Effinjay Studios by Kassimkot

[raw]
made by Kassimkot for LD32 (JAM)
Destroy evil monsters by stuffing them chock-full of deadly salvoes of sunny-side-up!

Attack the monsters by throwing them sunny-side-up eggs backwards towards them.

Try not to get cornered

Ratings

Coolness 28% 2054
Overall(Jam) 3.00 697
Fun(Jam) 3.00 543
Humor(Jam) 3.35 275
Innovation(Jam) 3.35 339
Mood(Jam) 2.60 827
Theme(Jam) 3.82 179

Feedback

Anas Azmi
20. Apr 2015 · 12:04 UTC
That's certainly an unconventional weapon! The shading also works with the absurd setting. Though I feel that the music kinda ruins the mood. I feel somber while playing it. Also, maybe have a sound effect when the ball-monster-thingy eats the egg? It would give the thingies a sense of depth, because right now all I see are red circles.
Ilseroth
20. Apr 2015 · 14:52 UTC
Fun game, though I feel the controls would be better suited with WASD for movement and then the moust is free to move the camera at will. as it is you have to stop moving to move the camera which feels awkward.

Other then that a lot of fun. I absolutely adore the animations, not sure if you made those during the Jam time, but they are beautiful.
Matsuki
20. Apr 2015 · 14:56 UTC
Got an 'Uncaught Abort()' Error in Chrome and it didnt run in IE either.
Jagang
20. Apr 2015 · 14:56 UTC
The HTML version didn't load for me, the unity one worked fine but had some Nullpointer at the starting screen. I had a similar error. This could happen by refering some Objects not yet present in the menu screen.

Now for the game: I really liked the idea, but missed a bit of variation. Some could have been Power-Ups to spice things up. The visuals had a lot of charm, only the red balls sticking out oddly.

All in all: good job and keep up the good work :)
talecrafter
20. Apr 2015 · 15:00 UTC
Lol, I'm so bad ad throwing eggs.
Good game. Controls felt strange.
texdata
20. Apr 2015 · 15:30 UTC
well this looks great! why no rating for graphics i liked it!
repstyle
20. Apr 2015 · 16:12 UTC
Haha, an egg are a true weapon to claim your rage !

I think the camera is a bit tricky to use. It got me stuck in a corner because i couldn't understand how to change the view.
The problem is that camera is fixed and not oriented according to player's rotation so it happen frequently that you can't see your enemies and die because of that.

I would recommend that you make the camera view following the player's orientation.
🎤 Kassimkot
21. Apr 2015 · 13:03 UTC
Thank you all for playing. ill try to address some of the issues here.
- if it doesnt work on Chrome, i would suggest try it out on Firefox, as chrome apparently has some problems for unity plugins. or you could try downloading the executable file.
- i have a lot of feedbacks regarding the controls. i'll try to fix it as soon as possible.
- i felt the graphics were to simple, plus the enemy is a giant red circle. so, yeah, sorry for no ratings on graphics
- yes, i did the animations during the jam time.
- the game felt like it was unfinished because i spent the fist half of the jam developing a whole different idea. though it did involve the frying pan, the stove and the eggs, it was actually a lot complex the first time i made it, and i thought it was too complex and made it simpler by just giving the guy the frying pan at the begining.

thanks again for playing. will try to fix stuff
TeamCalcium
22. Apr 2015 · 10:27 UTC
Nice game. Funny idea.
Hunter X
22. Apr 2015 · 10:33 UTC
Quite an entertaining game (I liked the game over animation), though I do feel the movement control was a bit inefficient - in order to attack the enemies I have to be looking behind me, which means I can only click a short distance ahead of me rather than off in the distance as the control system implies.
2R
23. Apr 2015 · 04:06 UTC
You did nice work!
Deity
23. Apr 2015 · 04:11 UTC
I like the simple, toon-shaded graphics style and the concept is nice. Camera was a bit strange but otherwise a cool game.
Tanser
24. Apr 2015 · 17:58 UTC
Nice idea. The texture didn't load for me though. The controls are a bit odd, seems bad that you don't see where you are heading to.
The idea as I said is very nice and fits the theme just perfectly.
TheMeorch
24. Apr 2015 · 18:15 UTC
This was really funny. It's pretty interesting that the main mechanic encourages you to almost always move toward the camera -- that said, it's a bit hard to wrangle the camera, so perhaps it should just be zoomed out more or top-down? Anyway, nice work, very unique!
TeamQuadratic
26. Apr 2015 · 22:19 UTC
Cool concept and fun game! I liked the style, although the controls were a bit tricky.
kunzbe
26. Apr 2015 · 22:23 UTC
good choice of an unconventional weapon and nice how it influenced the controls of the game.