Democracy by renatopp
# THEME
"Democracy" is my weapon of choice. As an unconventional weapon, the democracy and progress are used by the government to explore and subjugate other species. The game is **highly** influentiated by Heinlein’s novel – and, of course, the Verhoeven’s movie – Starship Troopers.
In this game you controls invasion operations at distant planets in order to spread "democracy" and "progress" through the galaxy. The target planets are inhabited by big hostile insects, which you'll must eliminate by killing them or depleting all resources of the planet.
# CONTROLS
- Use ARROWS + Q + W + E
- Gamepad may work (A=Q, B=W, X=E)
- You must press the buttons 2 times to construct
- You must respect the min distance between structures
There are just a few levels. I found out that is hard as hell to balance this kind of game, I tried to keep levels fair but yet hard to beat.
NOTE: IF YOU LOSE A LEVEL, YOU MUST RESTART MANUALLY
# TECHINCAL DETAILS
I always try to use artificial intelligence as part of my games, in this one I have a hierarchical behavior tree controlling the insects and a simple one controlling the human units.
- I'm using CreateJS, Creatine and Behavior3JS as base tools.
- Inkscape and Gimp to draw things.
- Bxfr, soundhelix, audacity and voide to music and sounds.
# CONTACT
http://guineashots.com or http://renatopp.com
I hope you enjoy
"Democracy" is my weapon of choice. As an unconventional weapon, the democracy and progress are used by the government to explore and subjugate other species. The game is **highly** influentiated by Heinlein’s novel – and, of course, the Verhoeven’s movie – Starship Troopers.
In this game you controls invasion operations at distant planets in order to spread "democracy" and "progress" through the galaxy. The target planets are inhabited by big hostile insects, which you'll must eliminate by killing them or depleting all resources of the planet.
# CONTROLS
- Use ARROWS + Q + W + E
- Gamepad may work (A=Q, B=W, X=E)
- You must press the buttons 2 times to construct
- You must respect the min distance between structures
There are just a few levels. I found out that is hard as hell to balance this kind of game, I tried to keep levels fair but yet hard to beat.
NOTE: IF YOU LOSE A LEVEL, YOU MUST RESTART MANUALLY
# TECHINCAL DETAILS
I always try to use artificial intelligence as part of my games, in this one I have a hierarchical behavior tree controlling the insects and a simple one controlling the human units.
- I'm using CreateJS, Creatine and Behavior3JS as base tools.
- Inkscape and Gimp to draw things.
- Bxfr, soundhelix, audacity and voide to music and sounds.
# CONTACT
http://guineashots.com or http://renatopp.com
I hope you enjoy
Ratings
| Coolness | 81% | 2 |
| Overall | 3.56 | 219 |
| Audio | 3.24 | 248 |
| Fun | 3.26 | 383 |
| Graphics | 3.54 | 283 |
| Humor | 2.60 | 619 |
| Innovation | 3.28 | 428 |
| Mood | 3.08 | 425 |
| Theme | 2.80 | 912 |
I sometimes encountered some major glitches where the satellite would either not respond to controls or would spin endlessly around the planet. I don't know if this is a code issue or just that it doesn't run well in my browser, but when the game ran well, it was a blast.
Also found a bug where after i beat the game, and started a new level, all the units i had when i won were on that new level.
@Static64 this is really strange, I never saw that. In which browser did you played?
@OneTrueAaron actually you can, you only have to spend more money. Unfortunatelly I couldn't manage to balance costs very well. About the bug, could you tell me if this bug is still present? What I can do to reproduce the bug?
@ssiegel2 why not? you only need to call two structures near the bugs nest
It took my a while to figure out the need to press button twice. Once I got the hang of it, I enjoyed it. Congrats!
The graphics and UI look great though.
Nice work on the AI too.
Also, I'll mention your game on my upcoming post-mortem (hope tomorrow), as one of the concept ideas I had for a game was a little similar to yours
@deadbodyoutline, thanks! Waiting to see your post Morten
I still salute the performance of making an RTS with this level of graphical polish :). Not a fan of the audio, but the global mood was pretty cool.
I love the graphics and details, how you organized UI and filters on the textures are awesome.
The extractors seem to go down a bit too easily and force you to restart since theres no other way to get money it seems (perhaps give a little bit when units get kills or a small amount every X seconds regardless of whether there are extractors or not).
Nice work
Trying to figure out the enemy AI, and planning a course of action was really neat. Basically my strategy was to distract them while extracting, which was an unusual strategy than I normally would have considered. Cool stuff!
Otherwise, pretty nice.
Gameplay is engaging and require some tactical skills from player, nice audio and graphics.