LIGHT by MSiddeek
You're trapped with a vicious dragon in a room filled with all sorts of odd objects. Put everything to use in order to slay the dragon and make your way out of the room!
Find if you can outsmart the dragon. Figure out how you ended up in this mess in the first place. Discover where this room leads to...
PLAYTHROUGH
===========
burlapjack - http://ludumdare.com/compo/2015/04/29/light-got-its-first-play-through-woo/
POSTMORTEM
==========
http://ludumdare.com/compo/2015/04/23/ld-32-that-one-time-i-finished-a-game/
NOTES
=====
* Yes, all the levels are solvable. The game is thoroughly tested.
* Original jam submission is included in 'Windows (version 3)'.
* Audio is not in judging categories.
* Updates after deadline:
-- Update1: Fixed a level where one piece was missing.
-- Update2: Ported to web.
-- Update3: Submitted two bug fixes.
-- Update4: Added background audio and exposed one extra level.
-- Update5: Fixed ending.
-- Update6: Compressed audio.
-- Update7: Added WASD controls.
-- Update8: Fixed door bug.
-- Update9: Made jumping more responsive.
* To cheat press+. Please don't :)
Find if you can outsmart the dragon. Figure out how you ended up in this mess in the first place. Discover where this room leads to...
PLAYTHROUGH
===========
burlapjack - http://ludumdare.com/compo/2015/04/29/light-got-its-first-play-through-woo/
POSTMORTEM
==========
http://ludumdare.com/compo/2015/04/23/ld-32-that-one-time-i-finished-a-game/
NOTES
=====
* Yes, all the levels are solvable. The game is thoroughly tested.
* Original jam submission is included in 'Windows (version 3)'.
* Audio is not in judging categories.
* Updates after deadline:
-- Update1: Fixed a level where one piece was missing.
-- Update2: Ported to web.
-- Update3: Submitted two bug fixes.
-- Update4: Added background audio and exposed one extra level.
-- Update5: Fixed ending.
-- Update6: Compressed audio.
-- Update7: Added WASD controls.
-- Update8: Fixed door bug.
-- Update9: Made jumping more responsive.
* To cheat press
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.56 | 239 |
| Fun(Jam) | 3.45 | 229 |
| Graphics(Jam) | 3.10 | 610 |
| Mood(Jam) | 3.53 | 191 |
| Theme(Jam) | 3.53 | 391 |
It was easy to get stuck under a closing door....
Sounds (even very simple ones) would be welcome, but the level design compensates for the lack of them.
Is level 4 really possible?
-Neith
Other then that it is a cool game, I like the delayed switch puzzels.
Good job :)
Nice game!
Excelent atmosphere, gorgeous game.
i think this is a quality of a good game is it took time to solve each one, good job.
Even the music is decent for a ludum dare entry.
Well done.
The approach being a very brute force tactics of jumping on the buttons and flipping the lights on, and rotating things as much as possible until I could squeeze my way to the exit. When jumping on everything failed I could normally resort to just mashing one button enough until things worked.
I mean, I'm not bad a puzzle games or anything. I just found that method actually worked... so even though I know I should have sat and thought about it... just jumping on things until it worked was such an easier method of progression haha.
So the puzzles are a little weak in the challenge department (I know how hard it can be to make good puzzles). But I really enjoyed the overall atmosphere and mood you had going on. Visually it's all rather simple but it works really well. The ambient music playing in the background helps add quite a bit to it. Did you make the music or did you find it somewhere?
I also noticed the jumping felt like it had a bit of a delay to it or something. I see that you say in update 9 that it's more responsive, but it still seems to hang for a second before performing the action.
Looking at it more... it only happens when moving the character and jumping at the same time. And I don't perceive the delay when I'm walking against a wall and jumping. I think you may be accidentally moving the character back one frame or something when doing the jumping animation. Like, saving the character's position pre-jump, moving the character a bit, then reverting it to the old position and doing the jump.
Anyway, nice job with the atmosphere and whatnot. And you've got some nice standard puzzle mechanics here with the mirrors and light thing going on. I think in the future try to take some time out to make the puzzles less susceptible to brute force methods.
Oh, and there was a puzzlescript game that had a mirror mechanic I enjoyed a while ago you might be interested in:
http://www.draknek.org/games/puzzlescript/mirrors.php
Nice puzzle design, pleasant simple game, needed a bit more polish.
Controls are quite weird, especially colliding with closing doors. And jumping takes some time to get used to.
The mood is great, and I liked those strange wall tiles. Completed the game, but didn't find an extra level you mentioned. I guess I wasn't looking careful enough.