Robot Restores Nature by shrapx
In a Future where trashed robots roam the planet, and nothing grows, a robot discovers a lost secret. Nature is waiting below the surface. The robot uses his hose to spread water, which unlocks nature. The idea was to use nature as a weapon, and for all other robots to be broken and malfunctioning, or attempt to stop your progress. I did not fit any other bots into the 48 hours, So it becomes a more reflective game where the worlds reaction is the reward of playing.
Key Control: WASD to move, Space_Bar to shoot, Left_CTRL to recharge.
Mouse Control: Left_Click to shoot, Right_Click to recharge.
+ Windows 32bit build! (thanks eXpl0it3r!)[http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=19132]
Key Control: WASD to move, Space_Bar to shoot, Left_CTRL to recharge.
Mouse Control: Left_Click to shoot, Right_Click to recharge.
+ Windows 32bit build! (thanks eXpl0it3r!)[http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=19132]
Ratings
| Coolness | 69% | 3 |
| Overall | 3.05 | 676 |
| Audio | 3.31 | 217 |
| Fun | 2.76 | 807 |
| Graphics | 4.11 | 75 |
| Humor | 2.35 | 748 |
| Innovation | 3.35 | 386 |
| Mood | 3.75 | 74 |
| Theme | 3.14 | 728 |
The tiles and protagonist are cute and the music rocks! I really like the background music. Good job!
I have added controls to the description :D (You can hack the controls from the config file)
- It's not a game, as there is no victory condition among other things. (-1 pet peeve nitpick point)
No mouse controller water hosing action (-1 interface issue point)
Character movement is based on cardinal directions while the world is isometric (-1 perspective distortion point)
The tile graphics remind me of the original X-Com (+1 nostalgia point) for whatever reason (+1 that definitely counts point)
The plant growing mechanic is novel (+1 neat mechanic point) and visually pleasing (+1 pretty pixels point)
The mood is tangible (+1 suitable audio point)
Final score: 2 / potential infinity
Background music fitted the game very well.
Thanks for this little recreation game!
There still seem to be some rendering issues where a tile renders over the player at certain times.
I really like the growing effect.
Aiming was difficult, since it was strictly tied to movement direction, which was awkwardly modified by object collision. Since I was using the mouse button to spray water, I kept expecting I could use the mouse to aim. My brain refused to learn otherwise.