Solenoid by FROSTBYTEDEVELOPMENT
About the game: Solenoid is a puzzle based platformer which incorporates the use of magnets to perform tasks in a building. Although we had numerous levels set up for use, we were only able to perfect one in the time frame. Use A and D to move. Space to jump. T to use magnet. Mouse Wheel to change magnets.
Want to learn how to play the game? Here is a quick tutorial: https://youtu.be/ZXYz1gFCWwo
Want to listen to the AMAZING game music?! Click the following link: https://soundcloud.com/frostbytedev/sets/ludum-dare-32
About the development: The game was fully written in Java, with the use of NO game engine or extra library.
Developers (Our first Ludum Dare):
Avery Durrant (16) - Programmer
Jacob Kline (16) - Audio and Game Development
Steven Wood (16) - Some game development, mostly sitting around being lazy
Fawful (17) - Graphics
Want to learn how to play the game? Here is a quick tutorial: https://youtu.be/ZXYz1gFCWwo
Want to listen to the AMAZING game music?! Click the following link: https://soundcloud.com/frostbytedev/sets/ludum-dare-32
About the development: The game was fully written in Java, with the use of NO game engine or extra library.
Developers (Our first Ludum Dare):
Avery Durrant (16) - Programmer
Jacob Kline (16) - Audio and Game Development
Steven Wood (16) - Some game development, mostly sitting around being lazy
Fawful (17) - Graphics
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.11 | 601 |
| Audio(Jam) | 3.31 | 263 |
| Fun(Jam) | 2.33 | 960 |
| Graphics(Jam) | 3.25 | 540 |
| Humor(Jam) | 2.30 | 783 |
| Innovation(Jam) | 2.96 | 607 |
| Mood(Jam) | 2.78 | 714 |
| Theme(Jam) | 3.24 | 605 |
Feedback
Paulozz
21. Apr 2015 · 20:12 UTC
Where can we play?
Shimmergloom
21. Apr 2015 · 20:12 UTC
Hey, you're not providing a way for us to play it :(
Paulozz
21. Apr 2015 · 20:12 UTC
Just got it the jar is in source
Paulozz
21. Apr 2015 · 20:17 UTC
Nice graphics and sound but it way too slow paced for me.
Matt Tuttle
22. Apr 2015 · 02:07 UTC
I got the game to run but got stuck going up the ladder. The gap between the floor doesn't seem big enough for me to go through.
andrewjoy
22. Apr 2015 · 02:17 UTC
Looks good but I agree that it plays quite slowly.
Dustician
22. Apr 2015 · 02:58 UTC
The game is pretty slow paced. I would also recommend change the link name to make it more obvious that it is actually the game
ProjectX593
22. Apr 2015 · 03:00 UTC
Couldn't tell how to make the robot hit the switch, robot floated up through the floor and got stuck in another room, got stuck trying to climb a ladder.
LandoSystems
22. Apr 2015 · 03:05 UTC
Looked like fun but I didn't get very far because I couldn't figure out how to switch magnets. Can you post some controls?
TheColorMan
22. Apr 2015 · 03:14 UTC
I liked the music. The animations and the art were good. Overall very good! My only suggestion would be to make it more obvious what kind of magnet you're using (I didn't see the text on the top left for a while) and a little indicator so we know what robot we're magnetizing.
mike.cullingham
22. Apr 2015 · 03:36 UTC
Much too slow to move and get to the building, in my opinion. I could see that my mousewheel was changing something in the upper left, but unfortunately the top 3/4 of the text was cut off and I couldn't figure out what to do.
Cstudios
22. Apr 2015 · 21:15 UTC
The controls are not to ergonomic, and the character movement is slow. The music is realy good, i agree with you, also i like the mechanics. Just change the keyboard layout and the character speed and it will be awesome :)
🎤 FROSTBYTEDEVELOPMENT
23. Apr 2015 · 04:30 UTC
What key's would you want me to change?! I do not see the character being slow?!
kabutakogames
23. Apr 2015 · 08:16 UTC
It's a nice little series of mechanics, and I can see them broadening out really well; though I found the tutorials pace a bit slow - would've been nice if we had a more free playground to run around while inducting the mechanics
BIZM
23. Apr 2015 · 21:57 UTC
Cool mechanics. Really dig the xylophone music! Good work!
Squidtank
24. Apr 2015 · 00:51 UTC
This was a bit too slow for my liking. I don't think the audio tutorial was necessary either and felt it added to the slow pace of the game. I would have rather had visual cues instead. The controls were a bit .. unnatural. It felt weird to move my hand from the mouse to the keyboard so often to change magnets and use it.
dvdfu
24. Apr 2015 · 00:54 UTC
Gameplay and tutorial were a little slow, but the music is great! Cool concept, too.
sP0CkEr2
25. Apr 2015 · 02:43 UTC
wow this was like so complicated - it was an interesting idea tho - nice effort
SamH
03. May 2015 · 12:32 UTC
The puzzles are interesting, too bad you didn’t release more levels. Also, please add alternate control bindings. I don’t have a mouse wheel and I had to wait a whole week before I could try your game at someone’s place…