TANKED by OrangeSpikyGames
UPDATE: Fixed a few things for clarity
A rail shooter where you customize your gun as you see fit.
Controls:
Keyboard + Mouse:
Shoot: Left-Click
Aim: Mouse
Pause: Escape
Speed Up: Right-Click or Spacebar
XboxController
Shoot: Right Trigger
Aim: Right Stick or Left Stick
Pause: B
Speed Up: Left Trigger
Will update for extra control profiles later
Known Bugs:
Starting a new game lets you keep all of your power ups, it's a feature.
Some weapons need to be balance better, which I'll do in a later non-jam build of the game.
Game can be loud, so suggest bumping down the volume slider at least halfway, I'll make this the default later.
Linux build is untested.
For webplayer, I recommend toggling fullscreen
Let me know what your favorite builds are, and most of all...
Enjoy!
A rail shooter where you customize your gun as you see fit.
Controls:
Keyboard + Mouse:
Shoot: Left-Click
Aim: Mouse
Pause: Escape
Speed Up: Right-Click or Spacebar
XboxController
Shoot: Right Trigger
Aim: Right Stick or Left Stick
Pause: B
Speed Up: Left Trigger
Will update for extra control profiles later
Known Bugs:
Starting a new game lets you keep all of your power ups, it's a feature.
Some weapons need to be balance better, which I'll do in a later non-jam build of the game.
Game can be loud, so suggest bumping down the volume slider at least halfway, I'll make this the default later.
Linux build is untested.
For webplayer, I recommend toggling fullscreen
Let me know what your favorite builds are, and most of all...
Enjoy!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.02 | 694 |
| Audio(Jam) | 2.37 | 598 |
| Fun(Jam) | 3.32 | 312 |
| Graphics(Jam) | 2.28 | 905 |
| Innovation(Jam) | 2.58 | 798 |
| Theme(Jam) | 2.26 | 996 |
I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me.
Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!
Would recommend.
Having an easier game means people rating 50+ games can see all of yours, have fun, and rate it. This is better in my opinion than them having to spend half an hour. It's not reasonable to spend half an hour on every game because they are so hard.
As others may have said, the red corpses were confusing. Red is usually a warning, dangerous color. Maybe turning them from red to gray would be better. I feel like there was also a partly red enemy that was still alive.
The weapon customization was my favorite idea here. You could try making a fun full game based on this concept. The rocket launcher with sniper power was quite satisfying when the blocks went flying.