Chlorine Dawn by wilbefast
"In the Hague Conventions of 1899 and 1907, the use of dangerous chemical agents were outlawed. In spite of this, the First World War saw large-scale chemical warfare. France used teargas in 1914, but the first large-scale successful deployment of chemical weapons was by the German Empire in Ypres, Belgium in 1915, when chlorine gas was released as part of a German attack at the Battle of Gravenstafel."
# Theme
Given the weapon-based constraint I decided that the player-character should not under any circumstances have a weapon. My interpretation: "Unconventional Weapon" means "a weapon banned by the Geneva Convention". For instance chemical weapons.
# Objective
Get the to an exit!
# Controls
* Arrows to move.
* Space / Enter to pick up and drop objects.
# Disclaimer
The rain sound was made by pouring a jug of water through a sieve: a guy on location had a nice microphone, cleaned it up and tweaked it in FL. I hope that's okay. Title font is "Orwell". Game engine is OpenFL. Everything else is my work :)
# Theme
Given the weapon-based constraint I decided that the player-character should not under any circumstances have a weapon. My interpretation: "Unconventional Weapon" means "a weapon banned by the Geneva Convention". For instance chemical weapons.
# Objective
Get the to an exit!
# Controls
* Arrows to move.
* Space / Enter to pick up and drop objects.
# Disclaimer
The rain sound was made by pouring a jug of water through a sieve: a guy on location had a nice microphone, cleaned it up and tweaked it in FL. I hope that's okay. Title font is "Orwell". Game engine is OpenFL. Everything else is my work :)
| Itch.io | http://wilbefast.itch.io/chlorine-dawn |
| Github Source | https://github.com/wilbefast/geneva-game/tree/master |
| SoundCloud OST | https://soundcloud.com/wilbefast/chlorine-dawn |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14535 |
Ratings
| Coolness | 26% | 2090 |
| Overall | 3.17 | 559 |
| Audio | 3.12 | 326 |
| Fun | 2.75 | 811 |
| Graphics | 3.18 | 464 |
| Innovation | 3.06 | 581 |
| Mood | 3.80 | 61 |
| Theme | 3.50 | 416 |
Yeah, I struggled a bit with OpenFL so didn't have time for tutorials and such.
I think it fits the theme perfectly though: it's a play on the world "conventional" - as in the Geneva Convention!
Aside from that, I loved the idea and the realisation and had a lot of fun playing the levels before this one.
I like the "turn-based" puzzle approach, and the game delivers a very great mood. I played many levels but I eventually got stuck in a level, and got bored after 12 unsuccessful tries - it's the level with a lot of rocks, a lever, and two "planks" that can be picked up (but I still haven't figured out their use).
Anyway, a great entry for 48h! And it's nice to see I wasn't the only one to take "Geneva convention" approach on the theme ;)!
On the second room where I had time to rearrange things, I took a bunch of time to lay out a long strip of boards so I could sprint to the door after pulling the lever. But I got tripped up with the controls when trying to quickly do the 90 degree turn onto the lane of boards, ended up dying, and then was disappointed to see everything reset back to it's original location. If it were so tedious to rearrange anything, or if I felt like it was just my own clumsiness which made me lose time getting to the board lane, I wouldn't have minded as much. But as it was, that's when I got frustrated and gave up.
Also, a minor bug, but when hitting space in the middle of moving (even if the character is 95% of the way to the next tile), the character picks up whatever is in the *previous* tile, not the tile he's moving towards. That got me confused a few times, as I was wondering what had happened to the thing I had previously dropped.