COPY GUN by jukimv1986

[raw]
made by jukimv1986 for LD32 (JAM)
COPY GUN!
COPY GUN!
COPY GUN!

{Story}
The little tangerine has finally made its escape from the mad scientist lab. At last free! But the way to its home in Mandarina Land is far from easy peasy mandarin-squeezy, as the animals in the vicinity of the lab have been affected by the lab's tests and now exhibit strange and lethal qualities...

However, hope is not yet lost. This mandarin is a very resourceful fruit, thus before exiting the lab got itself a strange, glowing device, a COPY GUN which seems to be able to clone animals from which it captures an image.

Will this new and unconventional weapon enable our hero to get home safe? Help it through the increasingly challenging 20 levels!!
(And finish the game to unlock 5 director's cut bonus levels on the level selection screen)


{Controls}
Move to the left with left arrow key or "a" key on the keyboard.
Move to the right with right arrow key or "d" key on the keyboard.
Jump with up arrow, space key or "w" key on the keyboard.
Capture a new animal with a right mouse-click.
Shoot the materials to make a copy of an animal with a left-click. Click another time afterwards with a left-click to materialize the copy.
If you find yourself stuck, restart the level with the "r" key on the keyboard and try another strategy ;)
If you wish to return to the selection menu, press escape on the keyboard.


{Issues}
To play with Chrome please follow the instructions on the top of the page to activate NPAPI, and then restart the browser. The shortcut to do this is the following:
chrome://flags/#enable-npapi

Windows will be available later today Tuesday.


{Feedback}
It would be greatly appreciated! Please rate our game fairly and comment on your experience playing COPY GUN. It would be awesome if you named one feature you liked and one thing you disliked about the game.


{Developers @MandarinaGames}
Alicia Ortiz - Art
Sergi Valls - Code
Joaquim Virgili - Levels

Visit us at mandarinagames.com to play more of our games.


Thanks for playing!

Ratings

Coolness 67% 3
Overall(Jam) 3.16 568
Fun(Jam) 2.78 696
Graphics(Jam) 3.59 361
Humor(Jam) 2.88 506
Innovation(Jam) 3.26 403
Mood(Jam) 2.82 686
Theme(Jam) 3.46 435

Feedback

kikijin
21. Apr 2015 · 11:02 UTC
Great concept but for your mouse click why it's not just only left click it would be much playable and ergonomics godd design too
jk5000
21. Apr 2015 · 11:03 UTC
A fun idea, and as long as the gun works, it is also a fun game to play.
gene-z
21. Apr 2015 · 12:58 UTC
This is a tangerine? cool man
urkel76
21. Apr 2015 · 15:10 UTC
Good original puzzle game! I'm missing some contextual information in the HUD about the current action you have to do ("State 1: Select animal", "State 2: Shoot to clone") and maybe a graphic feedback of the ray when you are trying to clone. Either way, a nice puzzle game! Congrats!
PianoRacerCollective
21. Apr 2015 · 15:20 UTC
Me encanta mover la mandarina al ritmo de la música :D Buen trabajo, una idea muy divertida.
bernardery
21. Apr 2015 · 15:40 UTC
I liked this game! The mechanic is pretty interesting, and the graphics were REALLY pretty and cute! I have a few critiques, however:

As others have said, there needs to be more audiovisual feedback when using the clone gun. I didn't really get confused, but as the game's primary mechanic it should have more pizzaz!

Also, the level design could be tighter. A lot of your levels have cool ideas, but don't always fully realize the concepts. For example, on a number of levels toward the end I could *tell* that I was supposed to do a cool trick, and I appreciated the idea of doing it, but I just solved it a different way instead. Now, having levels that can be solved multiple ways is a good idea! Except when the alternate method the player discovers is easier and less interesting/fun than the cool thing you thought of. (one level I'm thinking of involved the skunks to destroy baddies, but instead I just used some well-placed sheep to jump over everything. this could have been prevented if the level was tweaked to make the jump too big to do with sheep).

Finally, the mechanics could use some fine-tuning. The jumping, and hit detection (both for platforms and enemies), and the way the pre-cloned bullets work all aren't bad (in fact, they're probably about average for ludum dare games), but they can definitely be improved. I actually stopped playing on the last level because I was annoyed by the general looseness of the level and mechanical design (however, I might go back and beat it later).

One thing I liked (besides in-general) was the skunks. Having one weapon be a "bomb" is a simple enough idea, but the fact that you have to actually jump on them to activate, then jump back off makes it more interesting!

Again, my special compliments to Ms. Ortiz for the adorable graphics, and good job to everyone else too!
DKoding
21. Apr 2015 · 16:13 UTC
Good concept. Liked the graphics a lot. The guy moved too slowly and the jumping did not look natural. Seemed to have a lot of trouble firing the gun, is it supposed to be that hard to fire it?
omaha
21. Apr 2015 · 17:29 UTC
I had trouble playing on my mac's touchpad. I've got right-click bound to two-finger click, but that didn't seem to register properly.
trappytrap92
21. Apr 2015 · 17:29 UTC
Really nice concept! The controls are a little rough though, but i enjoyed a lot playing it. Keep working on it and you'll have a really nice product!
ogrepixel
21. Apr 2015 · 18:37 UTC
I really liked the art and the game idea. The problem was learning the clone thing, left/right clic was confusing at the beginning. Great Work!
jordinuco
21. Apr 2015 · 20:09 UTC
I like the game design very much, how many levels have you been able to design based on a simple buy effective mechanics. It lacks a bit of "mood" (yeah, maybe not so importan in a game like this, but... por decir algo malo!)

Great work!
reiknight
21. Apr 2015 · 22:12 UTC
Great job Mandarina team :). The controls are a bit awkward, I think it needs a visual feedback for the "copied" animal.
The hero animation is awesome! <3
Big Cow
21. Apr 2015 · 22:33 UTC
nice take on the theme. It had a game mechanic which was unique and interesting, with lots of room to apply to different puzzles, but which was simple to learn at its core. I think this is the mark of a good puzzle mechanic.
I agree with what people have said about having more audiovisual feedback for when you copy things.
w1n5t0n
25. Apr 2015 · 00:51 UTC
Copying as a tool is brilliant.
OnlySlightly
25. Apr 2015 · 00:51 UTC
Beautiful artwork and I loved that the protagonist was a mandarin. I liked all the attention to detail like how the protagonist looked where you were pointing and how his/her arms followed. I'm not sure about the collision mask on the spikey sheep though.
Techblogogy
28. Apr 2015 · 18:01 UTC
Very nice game with quite nice mechanic, although I did find walking speed to be a little slow. Overall good job!
dyfer
29. Apr 2015 · 07:28 UTC
Took me a while to get the right click. Especially with a trackpad nut nice work.
jushii
06. May 2015 · 01:40 UTC
Great entry. Some levels you can finish without using your gun at all. The lack of feedback/effects from your actions is probably the thing that I disliked the most. Overall a fun game to play! :)
Traumendes_Madchen
09. May 2015 · 19:00 UTC
The copy system was a bit hard to understand but it was quite the original idea. Nice graphics and tangerine. Congrats on finishing your game in time =)