Mortal bard by Seregy7
Well, game is about Bard, who can use his songs to kill or to fly. There's some sort of objective - kill all enemies on map. Level and enemies' position are random.
Arrow keys(or 'A' and 'D') to move
'Q' to fly
'E' to kill
Post-compo update:
- fixed enemies' spawn position
- fixed enemy counter
- fixed collision with blocks and enemies
- reduced damage dealt from 50 to 25
- added cooldown timer, reduced cooldown time
- changed fonts
- added ability to restart game
- added additional background textures
Arrow keys(or 'A' and 'D') to move
'Q' to fly
'E' to kill
Post-compo update:
- fixed enemies' spawn position
- fixed enemy counter
- fixed collision with blocks and enemies
- reduced damage dealt from 50 to 25
- added cooldown timer, reduced cooldown time
- changed fonts
- added ability to restart game
- added additional background textures
Ratings
| Coolness | 100% | 1 |
| Overall | 2.28 | 1115 |
| Audio | 2.66 | 570 |
| Fun | 2.12 | 1073 |
| Graphics | 2.21 | 997 |
| Humor | 2.05 | 870 |
| Innovation | 2.24 | 1021 |
| Mood | 2.10 | 999 |
| Theme | 2.55 | 1005 |
Need to have checks that the maps are "possible", as there were lots of games you couldn't fit through. But I think the concept could be worked on and improved :D
- nice music [ well, the song that is playing, not so much the bard's singing ;-) ]
- maybe check the collision mechanics: sometimes the bard fit between two blocks and sometimes he didn't
(- why .7z? 'jar' is already an archive, and it doesn't seem to do much for the .wav file ... but using 7zip can limit your audience to people knowing that particular format)
Why '.7z'? I just didn't even choose, it's common format for me, so adding '.zip' now.
-Neith
I'd say a cooldown bar or something would be helpful, because it's hard for the player to tell when the next song is ready. Other than those (easily fixable) bugs, it's a pretty cool game.