Mortal bard by Seregy7

[raw]
made by Seregy7 for LD32 (COMPO)
Well, game is about Bard, who can use his songs to kill or to fly. There's some sort of objective - kill all enemies on map. Level and enemies' position are random.

Arrow keys(or 'A' and 'D') to move
'Q' to fly
'E' to kill

Post-compo update:
- fixed enemies' spawn position
- fixed enemy counter
- fixed collision with blocks and enemies
- reduced damage dealt from 50 to 25
- added cooldown timer, reduced cooldown time
- changed fonts
- added ability to restart game
- added additional background textures

Ratings

Coolness 100% 1
Overall 2.28 1115
Audio 2.66 570
Fun 2.12 1073
Graphics 2.21 997
Humor 2.05 870
Innovation 2.24 1021
Mood 2.10 999
Theme 2.55 1005

Feedback

jhell
20. Apr 2015 · 09:07 UTC
A simple game, straight-forward. It would've been cool to see the cooldown between abilities.
Sverik
20. Apr 2015 · 09:13 UTC
Nice sound effects, and quite a heavy-metal singer he is, if these are his songs :) Cooldown feedback would have been nice. Currently I'm just spamming buttons waiting for things to happen. Otherwise controls work, in general. Navigating the room is pretty easy.
Notchy13
20. Apr 2015 · 13:28 UTC
Nice sound effects but a I missed a menu. A jump feature would be great
Flygamer101
20. Apr 2015 · 13:59 UTC
Nice and simple game, but i could spam. Nice pixel graphics.
ajopart
20. Apr 2015 · 14:22 UTC
I had my earphones plugged when I launched the attack "song". I understand what the opponents suffer. Straight forward concept.
TheScopelessOne
20. Apr 2015 · 14:25 UTC
I think you should fix your code for how you spawn enemies and the player. I spawned in a wall and saw several enemies in walls. Allso after I killed an enemy he spawned right above me and killed me.
🎤 Seregy7
20. Apr 2015 · 16:46 UTC
Thanks for feedback. About cooldown timer and spawn problems - I was simply running out of time, so I had to skip that. And menu... Well, when I remembered that I need one, it was already too late
asobi tech
20. Apr 2015 · 19:40 UTC
Like the use of the Bard's voice to allow him to fly or kill enemies.
Need to have checks that the maps are "possible", as there were lots of games you couldn't fit through. But I think the concept could be worked on and improved :D
zzForrest
20. Apr 2015 · 19:49 UTC
It's an interesting idea, and I like the art and music, but the controls are simply too awkward. I really like the idea of limiting the ability to jump. I thought that, with 100 health points, I would be able to escape death if cornered but it seems like it's just an insta death if you get caught on a block or something.
conno1234
20. Apr 2015 · 19:50 UTC
Very hard and panicky but I love it
Andrea
20. Apr 2015 · 20:00 UTC
Nice and quite challenging after all, I just wish the jump was a little more sensitive because sometimes you're just too slow to dodge enemies.
rburema
20. Apr 2015 · 20:04 UTC
thoughts:
- nice music [ well, the song that is playing, not so much the bard's singing ;-) ]
- maybe check the collision mechanics: sometimes the bard fit between two blocks and sometimes he didn't
(- why .7z? 'jar' is already an archive, and it doesn't seem to do much for the .wav file ... but using 7zip can limit your audience to people knowing that particular format)
🎤 Seregy7
20. Apr 2015 · 20:25 UTC
Yeah, after submitting I've noticed some problems with collision, will definitely fix it.
Why '.7z'? I just didn't even choose, it's common format for me, so adding '.zip' now.
cgmorton
20. Apr 2015 · 22:04 UTC
Seems like this game is very much in the "didn't have time to do everything I wanted" category. It comes of pretty well despite all that.
lochmann-apps
22. Apr 2015 · 14:48 UTC
Love the soundtrack. GREAT JOB!
peterfsat
22. Apr 2015 · 22:35 UTC
Cooldown feedback would be great to have! Other than that, solid game.
DeadFragment
22. Apr 2015 · 22:36 UTC
I ran the game, died instantly, then I ran it again and ended up spawned in a wall xD but it's a nice little game when I got to play it. A very unconventional weapon!

-Neith
plams
22. Apr 2015 · 22:46 UTC
I managed to get down to "-2 enemies to kill" :)
🎤 Seregy7
22. Apr 2015 · 23:06 UTC
Game should have ended on 12 killed enemies, but one wrong variable and it's infinite now. With negative enemies left. And '8 enemies to kill' on start
SowiHowl
25. Apr 2015 · 10:42 UTC
Interesting game. Yes, it would be great to see the codling between abilities and prevent the enemies from spawning inside the blocks which can make the game impossible.
LD_LAN_Party
28. Apr 2015 · 03:55 UTC
An indicator of the cooldown would be nice, but simple and fun to play. Sometimes the random level generation would put enemies in places I couldn't get into.
danielilett
02. May 2015 · 01:32 UTC
It's quite a simple game, and there are a couple bugs (the player and enemy could spawn in walls for example), but the art and music was pretty cool, and the 'weapon' was pretty funny :)

I'd say a cooldown bar or something would be helpful, because it's hard for the player to tell when the next song is ready. Other than those (easily fixable) bugs, it's a pretty cool game.
LandoSystems
02. May 2015 · 01:59 UTC
Cute little game, couldn't kill the last guy in the level though since it got stuck between floating blocks and the player can't fly and fire at the same time. Nice work!
gelisam
02. May 2015 · 17:13 UTC
When I press Q to fly, my character starts going up and never comes back down. As a result, the game is unplayable for me.