Stoned Scarecrow by gillenew
Stoned scarecrow want to play with you :3
CONTROLS:
Move your Trunk - WDSA and Key Arrows
Shot with your Trunk - Z and P
Post LD - New Version
https://dl.dropboxusercontent.com/u/66781112/stonedscarecrow/index.html
CONTROLS:
Move your Trunk - WDSA and Key Arrows
Shot with your Trunk - Z and P
Post LD - New Version
https://dl.dropboxusercontent.com/u/66781112/stonedscarecrow/index.html
| Web | https://dl.dropboxusercontent.com/u/66781112/Espantalho/index.html |
| Source | https://copy.com/fxtyty1EeUdhqDof |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=40452 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.20 | 526 |
| Audio | 2.27 | 726 |
| Fun | 2.97 | 612 |
| Graphics | 4.18 | 58 |
| Humor | 3.01 | 396 |
| Innovation | 2.43 | 964 |
| Mood | 3.01 | 482 |
| Theme | 3.01 | 815 |
Your pixel art skills are impressive, this game is so beautiful and well animated - did you catch some sleep during the compo? :)
Regarding the game, it's well designed, and I see the "play it several times to get xp mecanic", but I think you should be a bit more generous when giving XP to player - 1 skill point per level is very few, and it's quite long to get a new level (it took me 5 fives run to get to level 2 in XP)
Also, you should add the controls in the description, it took me some time to figure out that "Z" is used to shoot :)
(at first, I thought that it was an endless runner game, so avoid enemies only)
I did not sleep very much, I think some 3 hours only. The game became quite painful even, I could not really test the mechanics progressively (The bee and hand enemies I did when there was 1 hour to end the submission).
and thank you again for reminding the controls, I put them in the description :)
A couple of notes:
Wish you had added some more sound and music
And animated the scarecrow a bit more
As well as a nice tooltip in game like how to shoot/move
And an indicator with the shooting
Good side:
Fun theme and good art!
Not so good:
I wish you had worked more on the gameplay
I like the appearance of the game. The obscurity of characters is so fun! However, the gameplay is far from perfect. I understand the XP farming, I've seen a lot of games like this one, but your game is badly balanced.
You should've made stronger enemies give much more XP, so as you get more XP, you get XP faster, this way you spend about the same time on each level, plus you get that feeling like "Oh, I remember being killed by that enemy so many times, now I can kill a dozen of them" as a bonus.
Also, upgrading power twice makes you able to kill most of the enemies with one shot, while upgrading anything else twice (maybe except for shot speed) doesn't seem to give you a lot of opportunities.
If you want to make this game deeper, feel free to do so. I recommend adding more enemies and flocks of enemies, each one being stronger and giving more XP. For now, I can kill most types of enemies without any upgrades.
The game seemed complete but I couldn't figure out the controls (how to shoot). I tried all of the keys and mouse buttons but nothing worked!
Add some music and make the progression a bit more forgiving, and I think you're golden.
Who want to track more details please visit my website: http://gillenew.com
but with that said from what I've played the gameplay's pretty competent, really needs some polish/juice as yeah that cannon feels like a pea shooter and everything's just a bit bland feel wise.
visually really good job, loved the death animations of the spinny heads and the scarecrow just throwing himself off of the log.
but yeah optimize a little more for initial enjoyment otherwise you're xp bar's never going to incentivise people into continuing playing as they've already unlocked so much instead of thinking like 'sigh 5 more minutes before I can start doing any proper damage to those flying mushrooms'
Tried the updated version too and while it was somewhat better it still had its problems, since killing anything at the start was too hard.
I think that the base power of the player should be incereased in both versions so that you could actually get something done even without any upgrades.
CH
There are two things in this game that I feel stand out as the most important to improve, as well as not being too difficult.
The first is the character's firing patterns. It seems silly, but as someone who started pressing space before I realised holding it worked, the whole "fire 3 shots then pause" made whether or not I was allowed to fire feel so arbitrary. More to the point, I see no reason why you couldn't just remove the break between three shots, and have it be a more continual rate.
The second is sound. I know there are probably a number of reasons (time, ability) why you didn't put it in, and that's unfortunate, but the sounds are much too repetitive. If anything, just have 3 very similar shooting sounds and choose one randomly, it makes a world of difference without much effort.
Those are my main criticisms/nitpicks, asides from that, it's a very good effort, a lot of content for a competition, great job!
I found it a bit challenging at first due to the fly/fire speed but enjoyed it.
Eu gostei do espantalho ;)
Good job!
It looks like you've probably already addressed what I'm about to say in an update but I don't want to corrupt my rating. It's a bit slow and tedious - probably due to the way the shooting works. Picking each skill point is blind and represents a lot of effort(as in you don't know exactly what it will do). I tried damage and speed. I didn't get past the hands though. SFX are a bit grating, but they still add positively to the game.
Having said that.. the hooks of rpg are working. I wanted to at least see what the leveling up did and it felt good to earn the points.
I like the the pattern of the first mushroom enemy and the hand. Loved that hand. The other enemies had way too much health and not a very interesting movement pattern. The animations are good for as far as they are present. You could add a lot more visual feedback and the HUD felt a bit unpolished! Might sound a bit negative but I was hoping to give some constructive feedback.
Other than that, well done! It's not easy to make something in 48h :)