Words by YourLocalFax
Words.
This game is actually untitled, so 'Words' is entirely temporary. Near all of the work on this game was done on Saturday, the only things changed after that were camera motion and UI alignment.
If this were to have more content, you'd be walking through events in a timeline and providing input to the situation.
Only external used for this was LibGDX, did this as more of a team compo thing.
This game is actually untitled, so 'Words' is entirely temporary. Near all of the work on this game was done on Saturday, the only things changed after that were camera motion and UI alignment.
If this were to have more content, you'd be walking through events in a timeline and providing input to the situation.
Only external used for this was LibGDX, did this as more of a team compo thing.
| Java JAR | http://www.mediafire.com/download/n9dxgfz60ioc3z9/Words.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=24010 |
Feedback
Big Cow
26. Apr 2015 · 23:59 UTC
i liked the graphics, which i thought were appropriate for the theme of storytelling that you chose. Nice idea, but unfortunately it wasn't explored much in the limited content (was I missing something? I only saw the one conversation, and then there was nothing more after the corridor with the lockers). Would be interesting to see this developed into more of a story as you suggested in the description.
🎤 YourLocalFax
02. May 2015 · 21:06 UTC
Yeah, we pushed way too hard in the beginning without planning everything out first and kinda crashed, so most of what we wanted to get done didn't get done. But thanks, I'm glad you liked it ^_^