Bread Ninja by GanonsSpirit
In Bread Ninja, you play as Vittle Victual, a vassal of Lord Breadbaker. He has deemed neighboring duchy owner, Duke Fishmin, too dangerous to live, so he sends you to assassinate him.
Menus are controlled with the mouse.
Left and Right arrow keys control movement. Up arrow is jump. Down arrow activates ovens.
Z swings baguette. X throws Muffin. C uses flour smokescreen.
S eats muffin. D eats flour.
Features: 4 levels. 2 bosses. Unlimited fun!
Version 1.0.1 released. Changes:
-Fixed a bug where you could eat items despite not having any.
-Fixed a bug where you could get stuck and be unable to progress in some places.
-Fixed a bug where muffins wouldn't explode on the final boss.
Menus are controlled with the mouse.
Left and Right arrow keys control movement. Up arrow is jump. Down arrow activates ovens.
Z swings baguette. X throws Muffin. C uses flour smokescreen.
S eats muffin. D eats flour.
Features: 4 levels. 2 bosses. Unlimited fun!
Version 1.0.1 released. Changes:
-Fixed a bug where you could eat items despite not having any.
-Fixed a bug where you could get stuck and be unable to progress in some places.
-Fixed a bug where muffins wouldn't explode on the final boss.
Ratings
| Coolness | 71% | 3 |
| Overall | 2.79 | 889 |
| Fun | 2.92 | 676 |
| Graphics | 2.45 | 894 |
| Humor | 3.47 | 187 |
| Innovation | 2.66 | 848 |
| Mood | 2.62 | 805 |
| Theme | 3.66 | 295 |
I'm drawing a blank on giving any feedback. xD
The menu screen was so awesome. :P
It's a bit sticky - Moving is really awkward ... I love the art. Though how to win isn't obvious ...
Couldn't get the game itself to run with Wine on Linux unfortunately :(
A few things to consider: Baguette range is very short so you have to get uncomfortably close to things to attack them. Also, for a ninja the character moved pretty slowly and stiffly. It seems like you might be tying input directly to movement, though I could be wrong, but consider tying acceleration to input instead. Holding left/right would then increase the character's x-velocity up to a set maximum. Then, when not holding a direction key have velocity decrease by some amount of friction. You'll want to tweak the acceleration/friction values until they feel just right--too low and your character will feel like they're on ice. I find this sort of movement makes action games feel a lot better to play and not so stiff.
I highly recommend making the ninja move faster, and fall faster. It'll also be great if you add strategies on taking out archers.