Disco Icecave Laser Death Tag by Birke
It's a really bad idea to shoot lasers inside an icecave. unfortunately that's the only way to escape - and since someone wannabe musician has filled the cave with horrible disco music you definitely want to get out.
Made in Unity with heavy use of the GL API. Go line rendering! This is also the first time I tried to use a DAW to make my music for the combo. Not really happy with the result but most of Sunday was spent learning LMMS so hopefully next time I'll be able to bash something better together.
RUNNING THE WEB BUILD ON MAC only works in Safari
Made in Unity with heavy use of the GL API. Go line rendering! This is also the first time I tried to use a DAW to make my music for the combo. Not really happy with the result but most of Sunday was spent learning LMMS so hopefully next time I'll be able to bash something better together.
RUNNING THE WEB BUILD ON MAC only works in Safari
Ratings
| Coolness | 55% | 3 |
| Overall | 3.60 | 197 |
| Audio | 3.08 | 348 |
| Fun | 3.80 | 87 |
| Graphics | 3.16 | 479 |
| Humor | 2.39 | 723 |
| Innovation | 3.42 | 336 |
| Mood | 3.07 | 434 |
| Theme | 2.69 | 953 |
Definitely fun :)
I love the idea of the bouncing shots. Not only does it make me want to fire less because I can create my own bullet hell, it also makes me want to aim better which isn't easy, but still tight controls. The first enemy on the second level killed me like right away however, and that is kinda frustrating. I think you should teach your player more, but a really fun game, that I might come back to play later. :)
The Web/HTML5 thing crashes for me (Firefox/MacOS). I've been seeing a lot of complaints about Unity HTML5 builds not working on MacOS, but that Firefox fixes it (but it never does for me). Just FYI.
I'm using a strategy in which I shoot in bursts, then wait and hope for them to clean the level while hiding. Then I go out and finish whatever is there while avoiding groups of lasers instead of individual chaotic lasers. In the process I get better quickly at moving around loads of lasers. I see this strategy as the 'Unconventional' side of the weapon.
Movement feels good, having a jetpack with little particles lets you have a low-effort movement system that makes sense contextually.
Graphics are simple but work well to serve the concept since you can easily identify everything on screen.
Music is a bit repetitive but it seems you felt the same given the description :P