Disco Icecave Laser Death Tag by Birke

[raw]
made by Birke for LD32 (COMPO)
It's a really bad idea to shoot lasers inside an icecave. unfortunately that's the only way to escape - and since someone wannabe musician has filled the cave with horrible disco music you definitely want to get out.

Made in Unity with heavy use of the GL API. Go line rendering! This is also the first time I tried to use a DAW to make my music for the combo. Not really happy with the result but most of Sunday was spent learning LMMS so hopefully next time I'll be able to bash something better together.

RUNNING THE WEB BUILD ON MAC only works in Safari

Ratings

Coolness 55% 3
Overall 3.60 197
Audio 3.08 348
Fun 3.80 87
Graphics 3.16 479
Humor 2.39 723
Innovation 3.42 336
Mood 3.07 434
Theme 2.69 953

Feedback

winmac32
20. Apr 2015 · 02:17 UTC
Pretty hard, but really fun. I love that graphics style. Lasers aren't very unconventional, though :P
DarkMeatGames
20. Apr 2015 · 02:39 UTC
Great idea! Was a bit challening early on though (maybe I'm no good) Wished for a bit faster movement and 'jetpack' speed. Great music and sfx.
nurabsal
20. Apr 2015 · 02:39 UTC
solid. very well made. theme vague?
CogentInvalid
20. Apr 2015 · 02:40 UTC
Great concept, and pretty fun too! I like the vector-y visual style.
ManicMiner
20. Apr 2015 · 02:41 UTC
Very enjoyable game - I was terrible at it though!
zeejfps
20. Apr 2015 · 02:42 UTC
Why is it soo damn hard! Makes me wish I had better aim lolz. Its like a cross of a shooter with snake.
Definitely fun :)
🎤 Birke
20. Apr 2015 · 02:50 UTC
Jeah the use of the theme is pretty nonexistent. At first I wanted to make a game about a viking shouting down spikes from a cave ceiling to crush enemies but decided the ricocheting laser shots would be more fun to code and play.
Fanttum
20. Apr 2015 · 03:19 UTC
Wow really well done game here.
I love the idea of the bouncing shots. Not only does it make me want to fire less because I can create my own bullet hell, it also makes me want to aim better which isn't easy, but still tight controls. The first enemy on the second level killed me like right away however, and that is kinda frustrating. I think you should teach your player more, but a really fun game, that I might come back to play later. :)
Neonlare
20. Apr 2015 · 03:20 UTC
This was really solidly made, the bouncing lasers is a good touch, not 100% unconvential weapon wise but the Light-cycle style approach to them made it very fun and tricky indeed. Presentation is very damn good as well, enjoyed it a heck of a lot, thanks! :D
TheBigShot
20. Apr 2015 · 03:21 UTC
Absolutely fantastic! Great game mechanic and very wel designed levels. Hats off to you Birke. The only down side maybe is that the shooting sound gets annoyig after a while.
micahcowan
20. Apr 2015 · 05:47 UTC
I like it. I can't get past cave 2, those little red thingies are a pain in my rear.

The Web/HTML5 thing crashes for me (Firefox/MacOS). I've been seeing a lot of complaints about Unity HTML5 builds not working on MacOS, but that Firefox fixes it (but it never does for me). Just FYI.
KedumeBits
20. Apr 2015 · 11:32 UTC
It's hard, but it's original. There are some interesting concepts.
syawqy
20. Apr 2015 · 13:13 UTC
hard but fun
Toby Pinder
20. Apr 2015 · 22:21 UTC
Difficult, but I love the style and procedural generation. As others have said having the ability to dodge easier would be cool.
Ouro17
21. Apr 2015 · 09:56 UTC
Great game! I made to 4 cave but its very hard. I love the mechanics, good job!
gruhn
21. Apr 2015 · 12:37 UTC
A good proposal mechanics. I liked the permanence of the attacks.
🎤 Birke
21. Apr 2015 · 14:33 UTC
Thanks for the feedback everyone! Jeah the player movement needs to be tighter and not so physics based as it is now. The number of enemies is also quite random from playthrough to playthrough so that's another thing I'll look into fixing at a later point. I am thinking there should also be more of an incentive to shot enemies yourself instead of just dodging them.
AlejoAC
21. Apr 2015 · 15:01 UTC
With the key thingies and open spaces it works much much better. It's quite solid gameplay and while playing I can see myself getting better and trying different strategies. Which is really good.

I'm using a strategy in which I shoot in bursts, then wait and hope for them to clean the level while hiding. Then I go out and finish whatever is there while avoiding groups of lasers instead of individual chaotic lasers. In the process I get better quickly at moving around loads of lasers. I see this strategy as the 'Unconventional' side of the weapon.
DKoding
21. Apr 2015 · 16:18 UTC
This game is proof that sometimes less is more. Good game!
frondeus
21. Apr 2015 · 18:44 UTC
Hard but.. really fun!
Goutye
21. Apr 2015 · 23:16 UTC
Interesting game! I got fun to play it! Thanks for it
Homletmoo
22. Apr 2015 · 22:16 UTC
What a great concept. I love the way it forces you to trade off skill in shooting with skill in manoeuvring. Perhaps it doesn't play to the theme as well as it could have, but it's an excellent game nonetheless!
chikun Dev Team
23. Apr 2015 · 04:07 UTC
Fun! Really hard, but super enjoyable.
Enneract
23. Apr 2015 · 14:25 UTC
I really enjoyed this game! I liked the fact that it punishes you for missing since you don't want any extra bullets in the level. Awesome work :)
GarethIW
23. Apr 2015 · 17:42 UTC
Solid feel, addictive gameplay, nice level generation. Had me hooked for a while there!
Tselmek
26. Apr 2015 · 14:48 UTC
Nice gameplay even if it gets a bit too hard when a turret is here. Great graphics.
Omiya Games
01. May 2015 · 00:44 UTC
Pretty solid entry. The priority on accuracy was really cool. Gets pretty hectic towards the end with a lot more enemies. The number of enemies that appeared seemed a bit random, though. I guess it's supposed to feel like a rogue-like.
MrShoestore
02. May 2015 · 15:13 UTC
very clever. it was difficult but really fun to play. it wa a struggle to get past 2 caves
zerocreativity1
04. May 2015 · 07:04 UTC
fun little game.
Crowbeak
06. May 2015 · 09:12 UTC
Dunno if this is intentional or not, but the name instantly reminded me of Robot Roller-Derby Disco Dodgeball. Name association aside, you've created a unique arcade game here and it's really fun.
Geckoo1337
07. May 2015 · 05:40 UTC
One of my favorites for this Ludum Dare session. This game is really addictive. I can't stop it. First time when I have seen your project, it appeared to me too basic with an poor aesthetic, but in fact, it's very clean. I love the concept. Thumbs up ++
frnknstn
09. May 2015 · 17:40 UTC
Tons of fun, and I like the asthetic a lot.
Gunzil
10. May 2015 · 04:26 UTC
Having your projectiles stay on the map the entire time is really cool, missing a shot is a bigger deal with lasting consequences, since they become a hazard you have to deal with.

Movement feels good, having a jetpack with little particles lets you have a low-effort movement system that makes sense contextually.

Graphics are simple but work well to serve the concept since you can easily identify everything on screen.

Music is a bit repetitive but it seems you felt the same given the description :P
NAL
10. May 2015 · 11:04 UTC
Very nifty little game! I could see this turning into a brilliant multiplayer deathmatch-em-up if you were inclined to keep making it.